Vetted Education Professionals in California

Pre-screened and vetted in California.

PB

Mid-level Haptics & VR/AR Researcher specializing in immersive interactive systems

Los Angeles, CA4y exp
University of Southern CaliforniaUSC

Built and owned an end-to-end VR surfing simulator in Unity/C#, integrating Arduino inputs, external tracking, and a motion platform with multisensory feedback. Deep focus on VR comfort and control stability (PD control, quaternion-based orientation, latency/jitter mitigation) validated via IMU measurements and 200+ user studies, plus some Unreal gameplay framework and replication/prediction experience.

View profile
Akshit Gaur - Mid-level AI Engineer specializing in LLM agents, evaluation pipelines, and microservices in Mountain View, CA

Mid-level AI Engineer specializing in LLM agents, evaluation pipelines, and microservices

Mountain View, CA4y exp
Carnegie Mellon UniversityCarnegie Mellon University
View profile
MT

Mid-level trader and researcher specializing in systematic trading and asset management

Los Angeles, CA7y exp
Crabel Capital ManagementKellogg School of Management
Risk managementPythonMicrosoft ExcelMicrosoft WordSystematic tradingInvestment strategy development+38
View profile
SP

Mid-level Software Engineer specializing in AI/ML and full-stack systems

Berkeley, CA5y exp
Berkeley AI ResearchUC Berkeley
View profile
Tara Petrin - Executive Marketing Leader specializing in MarTech, CRM, and digital growth in Los Angeles, CA

Tara Petrin

Screened

Executive Marketing Leader specializing in MarTech, CRM, and digital growth

Los Angeles, CA14y exp
California State University, Los AngelesBerklee College of Music

Marketing/CRM professional who has built a CRM and marketing department from scratch—starting with Excel, then integrating into a formal CRM—using segmentation by geography (zip code/geofencing) and profession. Has run retention and lifecycle programs across both B2B and B2C via email/newsletters/social, with A/B testing experience and exposure to major clients including Fox and Sony.

View profile
KK

Mid-Level Software Engineer specializing in AWS distributed systems and microservices

Chico, CA4y exp
AmazonCalifornia State University, Chico

Backend/ML-systems engineer with experience (including Amazon) building real-time face recognition services using PyTorch (MTCNN/FaceNet) and AWS (SQS/S3/Lambda/EC2) with a focus on low latency, burst handling, and cost control. Also led a revenue-critical legacy pricing workflow migration to a serverless event-driven architecture using strangler-pattern rollout, simulation-based validation, and strong security practices (JWT/RBAC/RLS).

View profile
Atulya Bist - Junior Data Scientist / Software Engineer specializing in LLM analytics and robotics in Los Angeles, CA

Atulya Bist

Screened

Junior Data Scientist / Software Engineer specializing in LLM analytics and robotics

Los Angeles, CA3y exp
Applied MaterialsUSC

Robotics/ML engineer who implemented TD3 and PPO in PyTorch to solve the challenging OpenAI Gymnasium humanoid-v5 MuJoCo task, including custom networks, rollout logic, and training scripts. Also has hands-on robotics coursework experience with ROS-based RRT motion planning on a real robotic arm, plus practical CI/CD and containerization experience (Docker, Jenkins, GitHub Actions). Currently exploring world models (VAE + sequence generator) using Euro Truck Simulator data.

View profile
YC

Yutao Cao

Screened

Junior Machine Learning Engineer specializing in computer vision and 3D/robotics research

Los Angeles, CA2y exp
University of Southern CaliforniaUSC

Robotics software candidate focused on simulation-to-learning workflows, building a novel-view-synthesis pipeline (USCiLab3D) with a multi-modal diffusion model and a LiDAR-driven, geometry-aware sampling strategy for selecting overlapping reference views across trajectories/seasons. Also designed coordinated motion planning for two Ridgeback-Franka robots in Isaac Lab for a non-prehensile collaborative task, augmenting controller limitations with RL-based self-collision termination states.

View profile
JG

Jorge Garcia

Screened

Junior Robotics/Controls Engineer specializing in ROS2 autonomy, perception, and medical robotics

Palo Alto, CA2y exp
BDMLStanford University

Robotics software engineer/researcher at Stanford PDML Lab building VisualFT, a ROS2-based visual-tactile sensing system for compliant force-control guidance in acupressure/ultrasound-style manipulation. Also interned at Neocis (dental robotics) improving safety-critical collision detection using Bullet Physics with automated validation and CI (Jenkins/CDash).

View profile
Manaswini Gogineni - Junior Software Engineer specializing in cloud infrastructure and full-stack web development in San Francisco, CA

Junior Software Engineer specializing in cloud infrastructure and full-stack web development

San Francisco, CA2y exp
CiscoUniversity of Wisconsin–Madison

Full-stack/platform engineer who has owned real-time analytics products end-to-end and built scalable TypeScript/React + Node.js systems using event-driven and microservices architectures (Kafka/RabbitMQ). Also created a widely adopted Go CLI that standardized AWS/Terraform provisioning across multiple teams, cutting environment setup from days to minutes through opinionated defaults, documentation, and cross-org partnerships.

View profile
Nkechi Iregbulem - Principal VC investor specializing in enterprise software, AI, and deep tech in San Francisco, CA

Principal VC investor specializing in enterprise software, AI, and deep tech

San Francisco, CA5y exp
MVP VenturesUniversity of the Pacific

Early-stage VC investor focused on proactive, outbound founder sourcing (heavy LinkedIn and stealth-founder alerts), with a track record that includes sourcing a unicorn investment through cold outreach. Has experience nurturing cold founder relationships into active deal flow (including early conversations with a Hermeus co-founder) and running a fast-moving pipeline with CRM, memos, and automated follow-ups; interested in pre-seed/seed, pre-consensus AI/frontier tech investing.

Market ResearchRecruitingVenture CapitalEarly-Stage InvestingDeal SourcingOutbound Sourcing+40
View profile
RF

Ron Friedman

Screened

Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation

Los Angeles, CA33y exp
Super 78

Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.

View profile
Paul Woo - Junior Full-Stack Engineer specializing in cloud, AI/ML, and web applications in Berkeley, CA

Junior Full-Stack Engineer specializing in cloud, AI/ML, and web applications

Berkeley, CA1y exp
Wittgen BiotechnologiesUC Berkeley
View profile
MS

Intern-level Software/ML Engineer specializing in AI, data science, and full-stack development

Claremont, California2y exp
Bank of AmericaClaremont McKenna College
View profile
RN

Junior Robotics Researcher specializing in autonomous drones, SLAM, and motion planning

San Diego, CA3y exp
University of California, San DiegoUC San Diego
View profile
RR

Mid-level Software/DevOps Engineer specializing in AI, cloud infrastructure, and LLM systems

Los Angeles, CA2y exp
University of Southern CaliforniaUSC
View profile
TG

Mid-level AI/ML Engineer and Developer Educator specializing in GenAI, RAG, and AI community building

San Francisco, CA5y exp
AI ScholarsUniversity of Waterloo
View profile
IB

Isean Bhanot

Screened

Junior Robotics Engineer specializing in autonomy, perception, and motion planning

Los Angeles, CA3y exp
Laboratory for Embedded Machines and Ubiquitous Robots (LEMUR)UCLA

Robotics software engineer who built the full control stack for a fleet of manufacturing/repair robots in Relativity Space R&D (perception, planning, motion control, integration, deployment). Has ROS/ROS 2 experience spanning custom SLAM (LiDAR+IMU), multi-robot coordination, and multi-drone control (Pixhawk 4, minimum-snap trajectories), with strong real-world debugging and simulation/CI testing practices (Gazebo, CI/CD, some Docker).

View profile
Ho-Wei Lu - Junior Robotics Engineer specializing in motion planning and control in Berkeley, USA

Ho-Wei Lu

Screened

Junior Robotics Engineer specializing in motion planning and control

Berkeley, USA1y exp
University of California, BerkeleyUC Berkeley

Robotics software engineer who built a ROS2-based ping-pong ball interception system on a 7-DOF Sawyer arm, spanning real-time vision, trajectory prediction, and an MPC joint-velocity controller to hit a flying ball within ~1 second. Demonstrated strong real-time debugging and systems integration skills (timestamp-based latency analysis, event-based redesign, ROS2 QoS tuning) and is currently working with Isaac Sim in Docker with GitHub-based CI/CD for assembly-task simulation.

View profile
Jayavibhav Kogundi - Junior AI/ML Engineer specializing in LLMs, RAG, and multimodal agents in Los Angeles, CA

Junior AI/ML Engineer specializing in LLMs, RAG, and multimodal agents

Los Angeles, CA2y exp
Scale AIUSC
View profile
BY

Junior Software Engineer specializing in full-stack web and Android development

Fremont, CA3y exp
Cornell DEFT LabUSC
View profile
GL

Senior QA Engineer specializing in automation, data quality, and cross-platform testing

San Diego, CA21y exp
San Diego State UniversitySan Diego State University
View profile
SW

Junior Full-Stack/Cloud Engineer specializing in AI and data-driven applications

Los Angeles, CA1y exp
Zage Business of Energy InitiativeUSC
View profile
Benjamin Reicher - Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines in Los Angeles, CA

Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines

Los Angeles, CA9y exp
California Institute of the ArtsCalArts

Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.

BlenderUnreal EngineLinuxMayaOctane RenderDaVinci Resolve+28
View profile

Need someone specific?

AI Search