Pre-screened and vetted in California.
Mid-level AI Engineer specializing in LLM agents, evaluation pipelines, and microservices
Mid-level Software Engineer specializing in AI/ML and full-stack systems
Executive Marketing Leader specializing in MarTech, CRM, and digital growth
“Marketing/CRM professional who has built a CRM and marketing department from scratch—starting with Excel, then integrating into a formal CRM—using segmentation by geography (zip code/geofencing) and profession. Has run retention and lifecycle programs across both B2B and B2C via email/newsletters/social, with A/B testing experience and exposure to major clients including Fox and Sony.”
Junior Data Scientist / Software Engineer specializing in LLM analytics and robotics
“Robotics/ML engineer who implemented TD3 and PPO in PyTorch to solve the challenging OpenAI Gymnasium humanoid-v5 MuJoCo task, including custom networks, rollout logic, and training scripts. Also has hands-on robotics coursework experience with ROS-based RRT motion planning on a real robotic arm, plus practical CI/CD and containerization experience (Docker, Jenkins, GitHub Actions). Currently exploring world models (VAE + sequence generator) using Euro Truck Simulator data.”
Mid-Level Software Engineer specializing in AWS distributed systems and microservices
“Backend/ML-systems engineer with experience (including Amazon) building real-time face recognition services using PyTorch (MTCNN/FaceNet) and AWS (SQS/S3/Lambda/EC2) with a focus on low latency, burst handling, and cost control. Also led a revenue-critical legacy pricing workflow migration to a serverless event-driven architecture using strangler-pattern rollout, simulation-based validation, and strong security practices (JWT/RBAC/RLS).”
Junior Machine Learning Engineer specializing in computer vision and 3D/robotics research
“Robotics software candidate focused on simulation-to-learning workflows, building a novel-view-synthesis pipeline (USCiLab3D) with a multi-modal diffusion model and a LiDAR-driven, geometry-aware sampling strategy for selecting overlapping reference views across trajectories/seasons. Also designed coordinated motion planning for two Ridgeback-Franka robots in Isaac Lab for a non-prehensile collaborative task, augmenting controller limitations with RL-based self-collision termination states.”
Junior Software Engineer specializing in cloud infrastructure and full-stack web development
“Full-stack/platform engineer who has owned real-time analytics products end-to-end and built scalable TypeScript/React + Node.js systems using event-driven and microservices architectures (Kafka/RabbitMQ). Also created a widely adopted Go CLI that standardized AWS/Terraform provisioning across multiple teams, cutting environment setup from days to minutes through opinionated defaults, documentation, and cross-org partnerships.”
Junior Robotics/Controls Engineer specializing in ROS2 autonomy, perception, and medical robotics
“Robotics software engineer/researcher at Stanford PDML Lab building VisualFT, a ROS2-based visual-tactile sensing system for compliant force-control guidance in acupressure/ultrasound-style manipulation. Also interned at Neocis (dental robotics) improving safety-critical collision detection using Bullet Physics with automated validation and CI (Jenkins/CDash).”
Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation
“Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.”
Junior Full-Stack Engineer specializing in cloud, AI/ML, and web applications
Intern-level Software/ML Engineer specializing in AI, data science, and full-stack development
Junior Robotics Researcher specializing in autonomous drones, SLAM, and motion planning
Mid-level AI/ML Engineer and Developer Educator specializing in GenAI, RAG, and AI community building
Junior Robotics Engineer specializing in motion planning and control
“Robotics software engineer who built a ROS2-based ping-pong ball interception system on a 7-DOF Sawyer arm, spanning real-time vision, trajectory prediction, and an MPC joint-velocity controller to hit a flying ball within ~1 second. Demonstrated strong real-time debugging and systems integration skills (timestamp-based latency analysis, event-based redesign, ROS2 QoS tuning) and is currently working with Isaac Sim in Docker with GitHub-based CI/CD for assembly-task simulation.”
Junior Robotics Engineer specializing in autonomy, perception, and motion planning
“Robotics software engineer who built the full control stack for a fleet of manufacturing/repair robots in Relativity Space R&D (perception, planning, motion control, integration, deployment). Has ROS/ROS 2 experience spanning custom SLAM (LiDAR+IMU), multi-robot coordination, and multi-drone control (Pixhawk 4, minimum-snap trajectories), with strong real-world debugging and simulation/CI testing practices (Gazebo, CI/CD, some Docker).”
Junior AI/ML Engineer specializing in LLMs, RAG, and multimodal agents
Junior Software Engineer specializing in full-stack web and Android development
Senior QA Engineer specializing in automation, data quality, and cross-platform testing
Junior Full-Stack/Cloud Engineer specializing in AI and data-driven applications
Junior Robotics & Controls Researcher specializing in optimization, MPC, and reinforcement learning
“Robotics software candidate who designed and implemented a hierarchical motion-planning and whole-body control pipeline for a 37-state Spot robot to traverse complex terrain, using Graph of Convex Sets for safe footstep selection plus optimization-based IK and nonlinear trajectory optimization for joint trajectories/contact forces. Strong in optimization-heavy robotics workflows (PyDrake, MATLAB/Simulink) and methodical debugging down to signal-level and numerical stability; has not used ROS/ROS2 yet.”
Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines
“Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.”
Intern AI/ML Engineer specializing in robotics and computer vision
“Worked on Sophia the humanoid robot, building production animation pipelines and enhancing human-robot interaction via perception and behavior orchestration. Experienced in stabilizing noisy perception-driven state transitions and designing smooth, user-centered behavioral flows, collaborating closely with artists, animators, and experience designers to translate creative intent into measurable system behavior.”
Entry-Level Software Engineer specializing in full-stack web and Android development
“Early-career developer whose experience comes from classroom projects but has completed full end-to-end web app delivery: implemented login/search/favorites, integrated external APIs, and deployed to Google Cloud for multi-device use. Demonstrates user-centered iteration by recruiting friends to test and provide feedback, and has hands-on production-style debugging experience (e.g., resolving CORS issues during deployment).”
Intern Biomedical Engineering student specializing in neuroscience and EEG data analysis
“Operations/process-focused leader with hands-on manufacturing and quality mindset: improved product stability by preventing oxidation via inert gas and oxygen monitoring, and implemented sensor-based automation to maintain conditions without manual intervention. Uses time studies and benchmarking to redesign workflows (reported ~60% labor reduction per batch) and trains teams on GMP/regulatory and contamination-control practices using practical demonstrations.”