Pre-screened and vetted in California.
Mid-level Haptics & VR/AR Researcher specializing in immersive interactive systems
“Built and owned an end-to-end VR surfing simulator in Unity/C#, integrating Arduino inputs, external tracking, and a motion platform with multisensory feedback. Deep focus on VR comfort and control stability (PD control, quaternion-based orientation, latency/jitter mitigation) validated via IMU measurements and 200+ user studies, plus some Unreal gameplay framework and replication/prediction experience.”
Mid-level AI Engineer specializing in LLM agents, evaluation pipelines, and microservices
Mid-level trader and researcher specializing in systematic trading and asset management
Mid-level Software Engineer specializing in AI/ML and full-stack systems
Executive Marketing Leader specializing in MarTech, CRM, and digital growth
“Marketing/CRM professional who has built a CRM and marketing department from scratch—starting with Excel, then integrating into a formal CRM—using segmentation by geography (zip code/geofencing) and profession. Has run retention and lifecycle programs across both B2B and B2C via email/newsletters/social, with A/B testing experience and exposure to major clients including Fox and Sony.”
Mid-Level Software Engineer specializing in AWS distributed systems and microservices
“Backend/ML-systems engineer with experience (including Amazon) building real-time face recognition services using PyTorch (MTCNN/FaceNet) and AWS (SQS/S3/Lambda/EC2) with a focus on low latency, burst handling, and cost control. Also led a revenue-critical legacy pricing workflow migration to a serverless event-driven architecture using strangler-pattern rollout, simulation-based validation, and strong security practices (JWT/RBAC/RLS).”
Junior Data Scientist / Software Engineer specializing in LLM analytics and robotics
“Robotics/ML engineer who implemented TD3 and PPO in PyTorch to solve the challenging OpenAI Gymnasium humanoid-v5 MuJoCo task, including custom networks, rollout logic, and training scripts. Also has hands-on robotics coursework experience with ROS-based RRT motion planning on a real robotic arm, plus practical CI/CD and containerization experience (Docker, Jenkins, GitHub Actions). Currently exploring world models (VAE + sequence generator) using Euro Truck Simulator data.”
Junior Machine Learning Engineer specializing in computer vision and 3D/robotics research
“Robotics software candidate focused on simulation-to-learning workflows, building a novel-view-synthesis pipeline (USCiLab3D) with a multi-modal diffusion model and a LiDAR-driven, geometry-aware sampling strategy for selecting overlapping reference views across trajectories/seasons. Also designed coordinated motion planning for two Ridgeback-Franka robots in Isaac Lab for a non-prehensile collaborative task, augmenting controller limitations with RL-based self-collision termination states.”
Junior Robotics/Controls Engineer specializing in ROS2 autonomy, perception, and medical robotics
“Robotics software engineer/researcher at Stanford PDML Lab building VisualFT, a ROS2-based visual-tactile sensing system for compliant force-control guidance in acupressure/ultrasound-style manipulation. Also interned at Neocis (dental robotics) improving safety-critical collision detection using Bullet Physics with automated validation and CI (Jenkins/CDash).”
Junior Software Engineer specializing in cloud infrastructure and full-stack web development
“Full-stack/platform engineer who has owned real-time analytics products end-to-end and built scalable TypeScript/React + Node.js systems using event-driven and microservices architectures (Kafka/RabbitMQ). Also created a widely adopted Go CLI that standardized AWS/Terraform provisioning across multiple teams, cutting environment setup from days to minutes through opinionated defaults, documentation, and cross-org partnerships.”
Principal VC investor specializing in enterprise software, AI, and deep tech
“Early-stage VC investor focused on proactive, outbound founder sourcing (heavy LinkedIn and stealth-founder alerts), with a track record that includes sourcing a unicorn investment through cold outreach. Has experience nurturing cold founder relationships into active deal flow (including early conversations with a Hermeus co-founder) and running a fast-moving pipeline with CRM, memos, and automated follow-ups; interested in pre-seed/seed, pre-consensus AI/frontier tech investing.”
Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation
“Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.”
Junior Full-Stack Engineer specializing in cloud, AI/ML, and web applications
Intern-level Software/ML Engineer specializing in AI, data science, and full-stack development
Junior Robotics Researcher specializing in autonomous drones, SLAM, and motion planning
Mid-level Software/DevOps Engineer specializing in AI, cloud infrastructure, and LLM systems
Mid-level AI/ML Engineer and Developer Educator specializing in GenAI, RAG, and AI community building
Junior Robotics Engineer specializing in autonomy, perception, and motion planning
“Robotics software engineer who built the full control stack for a fleet of manufacturing/repair robots in Relativity Space R&D (perception, planning, motion control, integration, deployment). Has ROS/ROS 2 experience spanning custom SLAM (LiDAR+IMU), multi-robot coordination, and multi-drone control (Pixhawk 4, minimum-snap trajectories), with strong real-world debugging and simulation/CI testing practices (Gazebo, CI/CD, some Docker).”
Junior Robotics Engineer specializing in motion planning and control
“Robotics software engineer who built a ROS2-based ping-pong ball interception system on a 7-DOF Sawyer arm, spanning real-time vision, trajectory prediction, and an MPC joint-velocity controller to hit a flying ball within ~1 second. Demonstrated strong real-time debugging and systems integration skills (timestamp-based latency analysis, event-based redesign, ROS2 QoS tuning) and is currently working with Isaac Sim in Docker with GitHub-based CI/CD for assembly-task simulation.”
Junior AI/ML Engineer specializing in LLMs, RAG, and multimodal agents
Junior Software Engineer specializing in full-stack web and Android development
Senior QA Engineer specializing in automation, data quality, and cross-platform testing
Junior Full-Stack/Cloud Engineer specializing in AI and data-driven applications
Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines
“Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.”