Pre-screened and vetted.
Senior Film & Video Production Professional specializing in live events and animation
Mid-level Sales Development Representative specializing in SMB SaaS pipeline generation
Senior Unity Developer specializing in mobile multiplayer games and live-ops systems
Mid-level Digital Marketing & Growth Marketer specializing in performance campaigns and CRO
Mid-level QA Engineer and Operations Lead specializing in virtual worlds and game support
Senior Product Manager specializing in B2B SaaS iGaming and Payments
Senior E-Commerce Merchandiser & Buyer specializing in licensed merchandise and online retail growth
Director-level IT/AI & ERP Engineer specializing in Python, Odoo, and data-driven e-commerce
Director-level AI & Software Architect specializing in privacy-first LLM/RAG SaaS
Mid-level Digital Marketing & E-commerce Coordinator specializing in CRM, SEO, and content
Senior Art Advisor & Creative Project Manager specializing in large-scale installations
Senior Product Development Manager specializing in furniture, décor, and textiles
Senior Unity Developer specializing in mobile and WebGL games
Mid-level Video Producer/Editor specializing in marketing, social, and SaaS explainer content
Director-level Video Production Manager specializing in longform documentary storytelling
Senior Games QA Lead specializing in console compliance and performance automation
Mid-level Client Success & Project Management professional specializing in SaaS implementations
Mid-level QA Engineer specializing in automation, performance testing, and GovTech
“QA Engineer with 3 years of experience and hands-on performance testing on a cloud gaming platform, with a strong understanding of how latency and responsiveness impact player experience. Actively aiming to pivot into game/console testing, bringing solid fundamentals in test case design, automation/API testing, defect documentation, and deadline-driven bug triage.”
Senior Supply Chain & Operations Program Manager specializing in global procurement and logistics
Mid-level Game Designer specializing in Unreal Engine UI/AI systems
“Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-level Landscape Project Manager & Designer specializing in horticulture and outdoor installations
“Lifelong hockey player who has helped launch multiple teams (including an ACHA program at Stetson University and a Senior A team in Boston where they serve as assistant captain). Brings club-level coaching experience (Bentley University) and a psychology minor to support player development, role clarity, and the mental side of performance.”
Mid-level 3D Animator specializing in character animation and game/VR assets