Pre-screened and vetted in Remote.
Executive Product Leader specializing in Web3, startups, and 0-to-1 go-to-market
“Founder/product manager building an operational longevity nutrition startup with a 500k community, growing primarily through organic social content and rapid weekly funnel experiments. Has launched a detox bundle via a major partnership with Hurom (expected to drive ~$500k ARR) and is building a pipeline of partnerships plus planned corporate sales; preparing to raise $500k–$1M and applying to accelerators.”
Entry-Level Software Engineer specializing in Machine Learning and AI
“Master’s-level candidate with an academic project portfolio, including ownership of a Python-based video game recommendation system using unsupervised clustering. Has hands-on experience designing the system approach and validating recommendation quality with test cases, plus teaching assistant experience instructing Git/GitHub workflows; limited exposure to Kubernetes, GitOps, and large-scale infrastructure.”
Mid-level Project Manager specializing in cloud migration and cybersecurity compliance
Mid-level Operations & Project Manager specializing in 0→1 systems and cross-functional execution
“Sole founder of Bazaaro who built the company’s operations across product, hiring, GTM, finance, and investor relations—securing initial investment by effectively spanning multiple functions. Also drove a high-stakes operational turnaround at Ciena by process-mapping end-to-end workflows, correcting cost mis-modeling, and building Excel dashboards to recover $60K+ while improving margin visibility.”
Senior Program & Project Manager specializing in healthcare, pharma, and global partnerships
Director-level E-commerce & Retention Marketing leader specializing in Shopify Plus
Director-level Sales & Product Leader specializing in AI-driven growth
Mid-level Email Marketing & Web Developer specializing in e-commerce and lifecycle campaigns
Mid-level Sales Development Representative specializing in SMB SaaS pipeline generation
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”