Vetted Android Professionals

Pre-screened and vetted.

Patrick McNealy - Senior Game Developer specializing in multi-platform gameplay and interactive systems in Boulder, CO

Senior Game Developer specializing in multi-platform gameplay and interactive systems

Boulder, CO11y exp
Bolder GamesGeorgia Southern University

Gameplay/engine programmer with hands-on experience spanning Unity simulation systems, LLM-driven character presentation, C# multiplayer networking, and platform adaptation for both mobile and VR. Particularly interesting for teams needing someone who can architect modular systems, optimize for scale/performance, and bridge AI-driven interaction with polished runtime animation behavior.

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SS

Senior QA Automation Engineer specializing in web, API, mobile, and cloud test automation

Gulfport, MS9y exp
Hancock WhitneyDr. Paul Raj Engineering College

Game QA professional with AAA open-world shipping experience, owning high-impact quality risks like save-data corruption, progression blockers, performance drops, and multiplayer desync. Demonstrates strong systems thinking and exploit prevention (e.g., reproduced and helped fix a reward-duplication race condition using network interruption + rapid input), with disciplined JIRA/TestRail workflows and evidence-driven bug reporting.

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PA

Prachi Avsare

Screened

Director-level Program Delivery & Client Success leader specializing in SaaS and SLED partnerships

Fremont, California6y exp
DroisysUniversity of the Cumberlands

Business/partnerships-focused project/program leader with government contracting (SLED) experience who supported a cybersecurity solicitation response for Amtrak after a breach, using NIST-aligned posture assessment and recommending MFA, Zero Trust, and incident/vulnerability registers. Also led an urgent COVID-era recovery from a server crash by coordinating a move to AWS EC2 and managing vendor negotiation and project timelines for a CRM platform serving the winery/beverage industry.

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Zachary Ringwood - Junior Full-Stack Developer specializing in React Native and Java/Spring

Junior Full-Stack Developer specializing in React Native and Java/Spring

3y exp
Richards WilcoxBrainStation

Frontend engineer who created an in-house React-like framework (“React-Wilcox”) enabling modern, event-driven UI components on extremely legacy browsers (as far back as 2002), including race-condition avoidance via batched state updates. Also does freelance work untangling AI/vibe-coded frontends for nontechnical founders, componentizing UIs and fixing routing/readability, and recently built a React+TS social app for martial artists with privacy-preserving location distance features.

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Haider Zahoor - Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development in San Jose, California

Haider Zahoor

Screened

Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.

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ricardo filho - Senior Game & XR Developer specializing in immersive VR/AR/MR experiences in Porto, Portugal

ricardo filho

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Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.

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AJ

ALI JEMAAA

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Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.

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JD

Josh Davies

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Mid-level Unity Game Developer specializing in F2P mobile and live games

Folkestone, Kent, UK5y exp
PlayEmberGoldsmiths, University of London

Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.

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AB

Ajay Birla

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Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).

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Sviatoslav Boichuk - Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery in Ivano-Frankivsk region, Ukraine

Executive CTO / Engineering Leader specializing in Full-Stack Architecture and Cloud Delivery

Ivano-Frankivsk region, Ukraine11y exp
US companyGalytska Academy University

Founder building a hiring-focused startup who has engaged with venture investors but is prioritizing direct end-user traction through email marketing and other outreach before returning to raise a seed round. Has experience working with startups that have already raised seed funding and demonstrates a structured approach to market validation (customer conversations, landing pages) prior to heavy development.

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Vishnu Priyan Sellam Shanmugavel - Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction in Arlington, VA

Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction

Arlington, VA4y exp
HealthLab InnovationsIllinois Institute of Technology

Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.

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Fernando de Cea Cotta - Senior Game Developer specializing in Unity and XR (AR/VR) in Spain

Senior Game Developer specializing in Unity and XR (AR/VR)

Spain9y exp
Esoteric GamesUniversity of Zaragoza

Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.

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David Acosta - Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences in Bogota, Colombia

David Acosta

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Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences

Bogota, Colombia7y exp
BITECSA SAUniversity of Oklahoma

Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.

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Nicolas Cols - Mid-level Unity Game Developer specializing in multiplayer and performance optimization in Córdoba, Argentina

Nicolas Cols

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Mid-level Unity Game Developer specializing in multiplayer and performance optimization

Córdoba, Argentina6y exp
The Original GangstersProvincial University of Córdoba

Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.

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Nicholas Griffin - Senior Technical Artist specializing in game development pipelines and tools in Butler, KY

Senior Technical Artist specializing in game development pipelines and tools

Butler, KY8y exp
DreamCraft EntertainmentEast Tennessee State University

Game design lead with broad mobile shipping experience across live-service titles, including Wild Sky and several other mobile games. Particularly interesting for having owned monthly gameplay/content updates, improved retention through a redesigned FTUE, and experimented with AI-powered asset discovery using Claude Vision to streamline designer workflows.

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IU

Imran Ullah

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Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3

Islamabad, Pakistan11y exp
Vizz Web SolutionsBahria University, Islamabad

Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).

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AM

Ali Malik

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Staff/Lead Frontend Developer specializing in accessibility and React/Next.js

Toronto, Canada14y exp
IMCBACentennial College

Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.

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Zeel Kheni - Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences in Indore, India

Zeel Kheni

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Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences

Indore, India6y exp
Noborder.z InnovationsGujarat Technological University

Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.

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sakrane mohamed karim - Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games in Paris, France

Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games

Paris, France9y exp
TapNationHigher Institute of Multimedia Arts

Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.

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FC

Senior Game Developer specializing in AI-driven gameplay and multiplayer systems

Mendoza, Argentina8y exp
WidowGamesAnyoneAI

Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.

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PB

Piotr Baja

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Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Szydłowiec, Poland9y exp
XR Wizards

VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.

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KW

Kirk Walker

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Senior Frontend/Full-Stack Developer specializing in SaaS and real-time web apps

Kelowna, BC13y exp
WTFast

Frontend engineer who has led end-to-end delivery of internal and analytics dashboards in React + TypeScript, with a strong emphasis on scalable architecture, disciplined state separation, and performance under real-time data loads. Uses practical profiling (React Profiler/DevTools), virtualization, and feature-flagged rollouts with solid QA and rapid post-launch iteration to keep quality high as products scale.

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Tony Monckton - Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics in London, UK

Tony Monckton

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Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics

London, UK12y exp
Elecosoft

Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.

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ML

Matt Leger

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Executive Technology Leader specializing in SaaS, cloud, data, and AI platforms

Steamboat Springs, CO23y exp
Melsson Technology, LLC

Seasoned engineering leader and Fractional CTO with 20+ years of experience helping startups navigate the transition from early product traction to scalable operations. Particularly strong in stepping into VC-backed, high-growth environments, stabilizing fragile MVP-era systems, and aligning technology strategy with business, operational, and fundraising goals.

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