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Vetted Artificial Intelligence Professionals

Pre-screened and vetted.

Artificial IntelligencePythonMachine LearningSQLAWSDocker
MV

mohit vaghela

Senior Unity Game Developer specializing in AI, multiplayer, and mobile/PC gameplay systems

Rajkot, India10y exp
Narqubis Games Private LimitedDepartment of Computer Science, Rajkot
UnityC#C++DebuggingPerformance OptimizationVersion Control+47
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JS

Janetta Sheppard

Mid-level IT Support & Networking Technician with cybersecurity and customer service experience

Houston, TX7y exp
Shield Event ServicesMyComputerCareer
CSSJavaScriptTypeScriptCC++C#+241
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GG

Grzegorz Górnisiewicz

Senior Unity/AR/VR Engineer specializing in immersive mobile experiences

16y exp
Terrys FabricsAGH University of Krakow
UnityC#CC++PythonJavaScript+47
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AA

Alex Ananian

Screened

Junior Game Designer specializing in level design and sound design

United States1y exp
Space OceanExceptional Minds

“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”

Adobe IllustratorAdobe PhotoshopCollaborationCommunicationC#Problem-solving+44
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RH

Ramis Hasanli

Screened

Intern Cybersecurity Engineer specializing in AI agents and production workflows

Menlo Park, CA0y exp
City of StocktonUniversity of the Pacific

“Built and deployed an AI customer representative for iCore used at the IEE convention (2025), serving 100+ users in a day; implemented RAG with a vector database and scaled reliability via Docker and Google Cloud. Also has hands-on experience with multiple agent orchestration stacks (LangChain/LangGraph, Google AI Agent Development Kit, OpenAI SDK, Composio) and has delivered stakeholder-driven apps using prototyping and MVP scoping.”

PythonTypeScriptJavaScriptSQLBashReact+71
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JP

Jaynam panchal

Intern AI/ML Engineer specializing in MLOps and anomaly detection

Baltimore, MD0y exp
VisioneerITHofstra University
Artificial IntelligenceCI/CDComputer VisionCSSData PreprocessingDecision Trees+46
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KL

Ken Latmuong

Senior Social Media Video Content Creator specializing in gaming and UA advertising

Fort Worth, TX7y exp
Against GravityThe Art Institute of Dallas
Adobe PhotoshopAndroidCommunicationGraphic DesigniOSSocial Media Marketing+33
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FF

Faiz Firmansyah

Junior QA/QC and Data Analyst specializing in data quality and Microsoft Azure

Jakarta, Indonesia1y exp
PT Medilink Digital MedikaUniversitas Singaperbangsa Karawang
PythonPower BIMicrosoft AzureMicrosoft OfficeData QualityData Analysis+31
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MH

Minh Huynh

Screened

Junior AI/ML Engineer specializing in LLM systems and personalization

Anaheim, California2y exp
Reach BrandsCity University of Seattle

“Backend engineer who built and scaled AmazonProAI, a multi-tenant SaaS platform for Amazon sellers, using a modular Django/DRF monolith with strict seller-level isolation and security controls. Led a controlled SQLite-to-PostgreSQL migration and hardened bulk Excel ingestion with idempotency and data integrity constraints to prevent duplicate metrics and noisy alerts while keeping the system ready for future service extraction.”

Machine LearningLarge Language Models (LLMs)EmbeddingsLangChainLlamaIndexGPT+117
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SN

Sudarshan Naicker

Screened

Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML

Calgary, Canada1y exp
Schulich Ignite, University of CalgaryUniversity of Calgary

“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”

HTMLCSSJavaScriptTypeScriptPythonC+68
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GS

Garrett Sims

Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis

North Carolina, United States2y exp
Highbrow TechnologyCounty College of Morris
CC#PythonLinuxArtificial IntelligenceNeural Networks+25
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CF

Christopher Fleenor

Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems

Pennington Gap, Virginia3y exp
Liberty Sport & PawnFull Sail University
Visual StudioC++DebuggingDocumentationData StructuresProblem Solving+33
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NN

Nikulkumar Nayi

Junior Software Engineer specializing in .NET backend and cloud-deployed real-time systems

India2y exp
Nexgits Private LimitedSankalchand Patel University
AngularAPI DevelopmentAWSC#DjangoDocker+43
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HR

Harsh Rana

Intern Full-Stack Developer specializing in web apps and machine learning

India0y exp
We Logical Software SolutionLong Island University
AgileAngularJSAPI IntegrationArtificial IntelligenceAuthenticationC+++50
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AD

Anderson Del_Castillo

Entry-Level Mechatronics Engineer specializing in robotics, embedded systems, and ROS 2

Cali, Colombia2y exp
Red de Huerteros y Huerteritos de JamundíUniversidad Autónoma de Occidente
PythonC++JavaScriptMATLABROS 2OpenCV+56
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HA

Hafiz Abdullah

Mid-level Unity Game Developer specializing in optimized real-time interactive experiences

4y exp
UnityC#Performance OptimizationPrototypingGame DevelopmentReal-Time Interactive Applications+14
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MA

Mohammad Al-Hudban

Screened

Intern AI Engineer & Data Scientist specializing in GenAI, LLMs, and RAG

Leoben, Austria0y exp
Montanuniversität LeobenAl-Hussein Technical University

“Currently working at CBS Lab in Austria, where they implemented/replicated the "Open World Grasping" research pipeline end-to-end. Built a ROS-based RGB-D perception-to-action system using SAM 2.1 segmentation and MoveIt motion planning to generate grasp poses and execute pick-and-place/sorting with a robotic arm.”

Artificial IntelligenceGenerative AILarge Language Models (LLMs)Retrieval-Augmented Generation (RAG)LangChainPrompt Engineering+62
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SJ

Sharthak Jain

Entry-Level Full-Stack Engineer specializing in FinTech

Morena, India0y exp
IMG Global InfotechShri Vaishnav Vidyapeeth Vishwavidyalaya
API IntegrationC++CSSData ModelingDjangoFirebase+35
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KN

Kiet Nguyen

Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment

Long Beach, CA0y exp
BeachHacks, CSULBCal State Long Beach
AgileAsynchronous ProcessingAWSCI/CDC#Containerization+55
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TK

Tanushree Kakad

Screened

Intern Software Engineer specializing in AI, computer vision, and VR

Remote0y exp
La Rochelle UniversitéK. K. Wagh Institute of Engineering Education & Research

“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”

CC++JavaJavaScriptSQLHTML+70
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PR

PaulKonstantin Regler

Screened

Junior Game Programmer & 3D Animator specializing in Unity/Unreal

Remote3y exp
Fawkes GamesMaria-Ward Secondary School

“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”

UnityUnreal EngineAdobe Premiere ProC#C++Autodesk Maya+34
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FL

FranciscoJavier León

Screened

Entry Technical Designer specializing in Unreal Engine gameplay systems

Canary Islands, Spain
MoonmanaCIFP Felo Monzón Grau-Bassas

“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”

C++DebuggingPrototypingVersion ControlGitGitHub+40
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JL

Julián López Barañano

Screened

Entry-Level Game Programmer specializing in gameplay and AI

O Carballiño, Spain1y exp
Logiscool

“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”

BlenderUnityUnreal EngineAdobe Premiere ProC++C#+18
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