Pre-screened and vetted.
Senior Unity Game Developer specializing in AI, multiplayer, and mobile/PC gameplay systems
Mid-level IT Support & Networking Technician with cybersecurity and customer service experience
Senior Unity/AR/VR Engineer specializing in immersive mobile experiences
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Intern Cybersecurity Engineer specializing in AI agents and production workflows
“Built and deployed an AI customer representative for iCore used at the IEE convention (2025), serving 100+ users in a day; implemented RAG with a vector database and scaled reliability via Docker and Google Cloud. Also has hands-on experience with multiple agent orchestration stacks (LangChain/LangGraph, Google AI Agent Development Kit, OpenAI SDK, Composio) and has delivered stakeholder-driven apps using prototyping and MVP scoping.”
Senior Social Media Video Content Creator specializing in gaming and UA advertising
Junior QA/QC and Data Analyst specializing in data quality and Microsoft Azure
Junior AI/ML Engineer specializing in LLM systems and personalization
“Backend engineer who built and scaled AmazonProAI, a multi-tenant SaaS platform for Amazon sellers, using a modular Django/DRF monolith with strict seller-level isolation and security controls. Led a controlled SQLite-to-PostgreSQL migration and hardened bulk Excel ingestion with idempotency and data integrity constraints to prevent duplicate metrics and noisy alerts while keeping the system ready for future service extraction.”
Entry-Level Software Engineering Student specializing in Full-Stack Web Development and ML
“Frontend-focused builder with multiple end-to-end academic product builds (event manager, niche social media app, airline booking site, AI-based obituary generator). Experienced in React/Next.js with an emphasis on scalable component architecture, pragmatic state management/performance, and strong collaboration with design via Figma; has shipped complex user flows like real-time chat, booking/seat selection, auth, and media upload under tight timelines.”
Junior Game QA Tester and Gaming Content Creator specializing in gameplay analysis
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Junior Software Engineer specializing in .NET backend and cloud-deployed real-time systems
Entry-Level Mechatronics Engineer specializing in robotics, embedded systems, and ROS 2
Mid-level Unity Game Developer specializing in optimized real-time interactive experiences
Intern AI Engineer & Data Scientist specializing in GenAI, LLMs, and RAG
“Currently working at CBS Lab in Austria, where they implemented/replicated the "Open World Grasping" research pipeline end-to-end. Built a ROS-based RGB-D perception-to-action system using SAM 2.1 segmentation and MoveIt motion planning to generate grasp poses and execute pick-and-place/sorting with a robotic arm.”
Entry-Level Full-Stack Software Engineer specializing in backend systems and cloud deployment
Intern Software Engineer specializing in AI, computer vision, and VR
“Robotics software engineer with hands-on experience integrating vision-based perception with control logic in ROS simulation environments. Focused on debugging real-time timing/data-flow issues, improving system stability through incremental scenario testing in Gazebo, and supporting reliable deployments with Docker and basic CI/CD automation.”
Junior Game Programmer & 3D Animator specializing in Unity/Unreal
“Unity developer who built and shipped a full top-down action-adventure game ("Hantu") largely solo, featuring intelligent enemy AI plus a complex mission/dialogue system tightly integrated with save/load and a mission-dependent day-night cycle. Also developed a Unity-based packing bot using a Tetris-like stacking approach, and has experience delivering Unity builds for Meta Quest.”
Entry Technical Designer specializing in Unreal Engine gameplay systems
“UE5 gameplay/Blueprint-focused developer building a modular player interaction/control system between a protagonist and companion. Emphasizes shippable quality through deterministic validation, edge-case resilience (spam, flicker, destroyed targets), event-driven UI, and animation-montage-driven interaction windows; has also optimized the system for scalability by centralizing validation and reducing redundant Blueprint work. Seeking first professional AAA role with $70k–$80k base expectation.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”