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Vetted Blender Professionals

Pre-screened and vetted.

NH

Senior Full-Stack Software Engineer specializing in Python/Django and modern JavaScript

Hanover, MD11y exp
Eccalon LLCUniversity of Chicago
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BY

Junior Software Engineer specializing in full-stack web and Android development

Fremont, CA3y exp
Cornell DEFT LabUSC
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OA

Mid-level Mechatronics & Robotics Engineer specializing in controls, ROS2, and autonomous systems

Wilton, CT3y exp
ASMLTexas A&M University
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SM

Director-level Visual Designer and Art Director specializing in brand identity systems

Los Angeles, CA10y exp
SamsungArtCenter College of Design
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RM

Mid-level Software Engineer specializing in Unity game development and graphics engineering

Bucharest, Romania6y exp
Moon Active
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SC

Senior Video Editor & Motion Graphics Lead specializing in broadcast and digital content

Milford, CT19y exp
FCP EuroSacred Heart University

Lead YouTube editor running an end-to-end longform workflow for DIY/entertainment/ads, leveraging a tightly integrated Adobe Creative Suite pipeline (Premiere + AE/PS/AI) for graphics and motion. Standardized an editing department by authoring SOPs and building After Effects template systems, drawing on prior ESPN experience. Currently supports two channels totaling ~550k subscribers, including a main channel with 48M views in the last year.

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CC

Senior Graphic Designer specializing in brand campaigns, marketing design, and art direction

New York City, NY4y exp
ErnestaFashion Institute of Technology

Marketing creative/art director and designer with portfolio work for Glossier, Vox Media, and Bobbi Brown, focused on premium, modern brand storytelling. Builds scalable Figma systems and modular templates for high-volume cross-platform campaigns (social/paid/e-comm) and pairs them with a fast, template-driven video workflow, iterating based on performance signals while maintaining brand guardrails in fully remote async collaboration.

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BR

Director-level CG/Animation Technical Director specializing in Unreal and VFX pipelines

Los Angeles, CA9y exp
California Institute of the ArtsCalArts

Animation pipeline/cinematics specialist focused on Maya-to-Unreal workflows, known as the go-to person for resolving "impossible" fringe export and data-mismatch issues (FBX versions, OS differences, tool bugs). Worked on high-profile titles including Hogwarts Legacy (proprietary cinematics module), Fortnite cinematics, LEGO 2K Racers, and Judas, supporting shots end-to-end from cloth sim pre-roll to facial/body performance alignment.

BlenderUnreal EngineLinuxMayaOctane RenderDaVinci Resolve+28
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ST

Mid-level AR/VR Developer specializing in Unity and immersive enterprise experiences

Bucharest, Romania7y exp
BoschUniversity Politehnica of Bucharest

Unity developer with shipped Meta Quest VR experience, including a concert app featuring 180/360 video selection, live camera connectivity, and a 3D main menu, with videos stored on AWS S3. Also runs a small studio (Hunterbyte Digital) and published an indie puzzle game, Cubuleto, on Steam featuring a built-in editor.

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RR

Mid-level Robotics Software Engineer specializing in multi-robot control and automation

Atlanta, GA4y exp
Georgia Institute of TechnologyGeorgia Tech

Robotics software engineer with ~7 years of ROS/ROS2 experience spanning dual-arm metal additive manufacturing and prior work on the DARPA Subterranean Challenge. Developed in-house multi-arm collision/trajectory planning and achieved a major calibration improvement (from ~6 cm error to ~0.5 mm) via ICP point-cloud registration, with strong simulation/digital-twin, SLAM, and deployment (Docker/CI/CD) exposure.

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AS

Aayushi Singh

Screened

Intern AI/ML Engineer specializing in robotics and computer vision

Los Angeles, CA0y exp
BoltIOTUSC

Worked on Sophia the humanoid robot, building production animation pipelines and enhancing human-robot interaction via perception and behavior orchestration. Experienced in stabilizing noisy perception-driven state transitions and designing smooth, user-centered behavioral flows, collaborating closely with artists, animators, and experience designers to translate creative intent into measurable system behavior.

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XG

xiaowei guo

Screened

Junior Game Designer specializing in AI-driven systems and interactive narrative

Irvine, CA2y exp
PetchNortheastern University

Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.

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JL

Junior Software Engineer specializing in full-stack systems, ML, and robotics perception

San Diego, USA2y exp
Autonomous Vehicle LabUC San Diego

Robotics software engineer with autonomous driving lab experience at UCSD, building and optimizing ROS2 perception and control pipelines (camera-based real-time object detection) with a strong focus on low-latency performance and robust message interfaces. Also brings production deployment experience from Hewlett Packard Enterprise, using Docker and Kubernetes for containerized environments and deployment pipelines.

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SL

Sabrina Liu

Screened

Junior Robotics & ML Engineer specializing in robot learning and simulation

Ithaca, NY2y exp
Cornell Center for Teaching InnovationCornell University

Robotics engineer with a 2024 internship building an end-to-end software stack for an autonomous humanoid robot that follows natural-language audio commands to make coffee and deliver snacks, including perception (OpenCV), mapping, and ROS Navigation. Also contributing to a robotics foundation model effort by building data preprocessing pipelines using GroundingDINO and SAM2, and has multi-robot coordination experience with algorithms designed to handle real-world communication drops.

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RC

Rui Cheng

Screened

Mid-level Software Engineer specializing in autonomous driving simulation and 3D mapping

5y exp
SimForge AIHuazhong University of Science and Technology

Founding software engineer who built an autonomous-vehicle 3D digital twin using Unreal Engine 5 and CARLA, owning core simulator logic (traffic/scenarios/weather) and a ROS 2-based pipeline to record synchronized multi-sensor data (RGB/depth/segmentation/LiDAR/IMU/GPS). Also implemented distributed synchronization patterns (server + client prediction) using FastAPI and WebSockets; seeking roles with H1B transfer and targeting ~$110k.

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TS

Tejal Shetty

Screened

Junior Robotics & Computer Vision Engineer specializing in simulation and embedded systems

Los Angeles, CA1y exp
DatawrkzUSC

Robotics software contributor with hands-on experience building a Gazebo/ROS(2) Mars rover simulation integrating LiDAR and image segmentation for autonomous navigation and SLAM (Nav2). Comfortable debugging low-level sim/model integration issues (URDF/XML) and building sensor-data pipelines, and has also shipped a real-world telemetry setup streaming vibration data over UDP with packet-loss mitigation.

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DL

Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences

Southend-On-Sea, UK6y exp
SLBAnna University

Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.

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BS

Senior Unreal Engine Developer specializing in open-world RPG systems and multiplayer

Austin, Texas6y exp
BioWareAnna University

Unreal Engine (UE5) gameplay engineer who built large-scale open-world RPG systems end-to-end, including world streaming, AI ecosystems, and networked combat. Strong multiplayer focus: used Unreal Insights/custom profilers to identify replication/physics bottlenecks and delivered >40% frame stability improvement via relevancy checks and proxy-physics strategies, plus deterministic fixed-step simulation with rollback/state correction.

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RB

Ruyi Bao

Screened

Intern-level Computer Vision & Graphics Engineer specializing in real-time 3D simulation

Los Angeles, CA0y exp
Zhejiang Suteng Electronics Co.USC

Real-time 3D/C++ developer with hands-on engine-level systems work, including a 3D positional audio/Doppler pipeline stabilized against frame-rate jitter via fixed-timestep + interpolation architecture. Built a runnable 3D engine project featuring custom collision detection/response (AABB, SAT, sphere) with unit and edge-case testing, and has UE5 multiplayer movement experience implementing a custom sprint mode using Character Movement (SavedMove, intent prediction).

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KJ

Kaytlyn Jones

Screened

Junior Graphic & Interaction Designer specializing in UX/UI and digital branding

Marietta, Georgia1y exp
The Reading AtticGeorgia Tech

Product/marketing designer with portfolio work spanning a nonprofit-focused mobile app concept (SecondLife) and a sustainability/human-connection rebrand of an e-commerce experience ("Amado" campaign). Experienced building scalable Figma design systems for high-volume output, producing modular templates for a local music venue’s concert graphics, and collaborating asynchronously with growth and creative leadership during an internship at The Bakery Atlanta (e.g., Atlanta Streets Alive).

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JB

Senior Brand Designer specializing in SaaS, B2B marketing, and design systems

San Francisco, CA12y exp
Action AnalyticsRoosevelt University
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AA

Mid-Level Graphic & Visual Designer specializing in game marketing

Santa Monica, CA4y exp
Activision BlizzardMoscow State University of Psychology and Education
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TF

Mid-level QA Tester and 3D Artist specializing in VR and game development

San Leandro, CA5y exp
RevivnAcademy of Art University
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