Pre-screened and vetted.
Mid-level Data Scientist specializing in credit risk, fraud detection, and ESG analytics
“AI/LLM practitioner who has deployed production chatbots across e-commerce, HRMS, and real estate, focusing on retrieval-first workflows for factual tasks like product and property search. Optimized intent understanding and significantly improved latency by using lightweight embeddings and tuning the inference pipeline on Groq (Llama 3.3), while applying modular orchestration and measurable production evaluation.”
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Mid-Level Full-Stack Software Developer specializing in Java/Spring microservices and cloud
“Backend engineer who owned and shipped a campaign analytics API (FastAPI/Postgres/Redis/Celery) with ingestion from Instagram/YouTube, JWT auth, tests, and Docker deployment; improved performance from >1s to <150ms using precomputed aggregates and composite indexes. Experienced with Kubernetes GitOps using GitHub Actions + ArgoCD (zero-downtime rollouts, one-click rollbacks), Prometheus/Grafana observability, hybrid cloud-to-on-prem migrations, and real-time notification streaming via Redis Pub/Sub + WebSockets.”
Mid-level Full-Stack Software Developer specializing in web applications
“Candidate is actively exploring AI-driven development and modern coding assistants like Claude AI, Cursor, Gemini, and other LLM-based tools. While they have not yet led AI-agent projects or used multi-agent systems in production, they are proactively building knowledge through AI coursework and the Microsoft AI Engineering specialization.”
Senior QA Engineer specializing in manual and automated software testing
Mid-level Construction Project Manager specializing in commercial preconstruction and delivery
Senior Multimedia Producer specializing in forensic science education and studio operations
Executive Technology Leader specializing in cloud architecture, integration platforms, and DevOps
Executive growth leader specializing in SaaS, EdTech, HR Tech, and FinTech
Director-level Audio Engineer & Sound Designer specializing in immersive and broadcast mixing
“Pro Tools–certified music supervisor/editor and sound designer (10+ years) who shapes narrative and pacing through structural music edits, stem-based rearrangement, and retention-driven YouTube mixing techniques (dynamic EQ/sidechaining/automation). Has led global audio teams in fast-turnaround environments and handles end-to-end audio including music licensing, SFX/foley, and platform-specific loudness compliance.”
Mid-level SRE/DevOps Engineer specializing in cloud infrastructure automation and Kubernetes
“Cloud/SRE-style engineer at TDS supporting revenue-critical transportation SaaS platforms on AWS/GCP with Kubernetes. Has hands-on experience leading high-impact production work including DDoS mitigation, zero-downtime MSSQL→PostgreSQL migration using CDC, and building secure GitHub Actions + ArgoCD delivery pipelines and Terraform-based GKE infrastructure.”
Mid-level AI/ML Engineer and Data Scientist specializing in LLMs and MLOps
“Data science/AI intern at University at Buffalo Business Services who built and deployed production systems spanning classic ML and LLM assistants. Delivered real-time competitor intelligence for a Cornell-partnered, $1B beverage launch by scraping/cleaning 5,000+ SKUs and deploying models via API, then built a domain-aware LLM assistant to modernize Excel-based workflows with strong grounding, privacy controls, and sub-5s latency.”
Senior Music Editor & Composer specializing in film/TV and digital media
“Music editor/composer with feature film and TV experience (including Hulu’s 'Mother/Android'), specializing in stem-based cue reshaping to support story beats and transitions. Brings a retention-focused approach for comedy/YouTube pacing (using silence and quick-evolving musical ideas) and runs an organized, template-driven Logic Pro workflow with LUFS-targeted deliverables (masters + stems).”
Senior Full-Stack Software Engineer specializing in React/Angular and FinTech/Telecom web apps
“Frontend engineer with telecom and fintech/banking experience in the Dominican Republic, building React/Angular apps with authentication and real-time data. Notable wins include optimizing an Oracle-backed workflow from ~10s to ~2s via DB indexing plus React memoization, and shipping a SignalR real-time transaction table in one week (award-winning) with strong unit-test-driven QA outcomes.”
Senior Golang Engineer specializing in distributed systems and cloud-native microservices
“Software engineer with experience at UWorld and Infosys, focused on full-stack product delivery and backend reliability. Stands out for owning analytics/onboarding experiences end-to-end while also building resilient distributed systems, reusable service primitives, and safe multi-tenant configuration guardrails.”
Senior Solutions Architect specializing in enterprise integrations for PropTech and facilities management
“Facilities-management-focused functional consultant/business analyst with nearly a decade in CAFM/CMMS-aligned implementations since 2016, centered on MRI/FSI Evolution. Brings unusually strong depth across workflow automation, cross-system integrations, and finance/compliance-heavy operational processes, including SOR-based claims, contractor compliance, and RCTI invoicing.”
Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)
“Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.”
Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines
“Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).”
Senior Frontend Engineer specializing in Angular, React, and UI performance
“Frontend engineer (Capgemini experience) who has led products end-to-end and improved existing codebases for scalability and performance. Built complex React + TypeScript dashboards with real-time, multi-API data and stabilized them via centralized data handling, strict typing/validation, and performance techniques like debouncing/memoization. Emphasizes practical standards, incremental refactoring, and tight collaboration with design/product and QA to ship reliably under deadlines.”
Mid-level Front End Engineer specializing in FinTech UI architecture
“Frontend engineer with 5+ years building enterprise browser-based applications, especially Salesforce Experience Cloud portals in financial services. Stands out for combining reusable component architecture, browser-level performance debugging, and UX improvements for demanding advisor users, including reported 50% page-load gains and reduced support issues.”