Pre-screened and vetted.
Mid-level Software QA Engineer specializing in manual web/mobile testing and API validation
Mid-level B2B Sales & Business Development professional specializing in consultative selling
Mid-level Sales Development Representative specializing in high-volume outbound prospecting
Mid-level Unity Game Developer specializing in multiplayer, UGS, and VR
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Senior AI Trainer and Data Annotator specializing in LLM and computer vision datasets
“Early-career software engineer with a blended background in technical support, QA, data work, and hands-on web development. Built QA-tracker-style applications and small AI-enabled prototypes using Python, Flask, SQL, JavaScript, and React, with a strong emphasis on testing, debugging, and turning messy requirements into practical user workflows.”
Mid-Level Game Developer specializing in custom engines and gameplay systems
“Solo Godot developer who shipped a 2D helicopter game on itch.io and is building a feature-rich, multiplayer-capable FPS controller/template for other Godot developers. Has implemented advanced procedural weapon handling plus a modular interactables framework and editor tooling (e.g., one-click material-based bullet decal collision generation) aimed at minimizing level-designer effort.”
Entry Python Backend Engineer specializing in AI automation and scalable APIs
“Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.”
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”
Senior People Operations & Recruiting Support professional across education, healthcare, and retail
“Early-career recruiting candidate transitioning from customer service into recruiting; has hands-on experience as a McDonald’s hiring manager responsible for interviewing, hiring, and onboarding team members. Emphasizes strong organization, multitasking, attention to detail, and communication despite not yet managing client accounts or requisitions.”
Entry-Level Game Designer specializing in level design and gameplay mechanics
Mid-level QA Tester specializing in proprietary game software and data quality
Junior QA Engineer specializing in manual and API testing with growing automation skills
Mid-level QA Tester specializing in manual testing and UAT across mobile, web, and games
Junior QA Analyst specializing in manual and API testing in Agile environments
Mid-level UX/UI Designer & Front-End Developer specializing in visual identity and community growth
Mid-level Systems Architect specializing in institutional trading infrastructure
Mid-level QA Engineer specializing in cryptocurrency trading platforms
“QA tester focused on mobile, web, and API testing for complex real-time products (including crypto trading and multi-exchange integrations). Uses AI to accelerate test case creation and to summarize/analyze large logs and API responses, and brings a certification-blocker-first mindset to bug prioritization under tight submission deadlines.”