Pre-screened and vetted.
Junior Front-End Developer specializing in React and responsive UI
“Frontend-focused developer who has built projects end-to-end, including a solo website for an HVAC business aimed at driving customer calls. Uses React.js with Framer Motion and some MongoDB-backed functionality, and iterates on UI based on feedback (e.g., accessibility and simplicity).”
Mid-level Frontend Developer specializing in React/Next.js and accessible UI
“Frontend lead on a campaign management platform, owning architecture and delivery in Next.js (App Router) with TypeScript types derived from Swagger contracts and Zustand state management. Built and shipped complex, form-heavy multi-step flows like QR code creation with live preview/analytics considerations, and improved maintainability by extracting shared table/filter abstractions while proactively defining UX edge states with design.”
Senior Full-Stack Developer specializing in cloud-native microservices (Angular/React, .NET, Java)
“Full-stack engineer with experience delivering an end-to-end NIH application using Angular and scalable .NET Core microservices backed by MySQL. Has hands-on depth in complex approval/workflow implementations (RBAC + workflow engine) and performance tuning for million-record, data-driven systems, plus 5 years with Java/Spring Boot microservices and React.”
Junior Backend Software Engineer specializing in Java Spring Boot and PHP Laravel
“Built and shipped a production LLM-powered document processing agent (ingestion→OCR→LLM extraction/classification→validation→DB/workflow triggers) using Kafka and PostgreSQL. Emphasizes production reliability with strict JSON schemas, idempotent services, retries/backoff, fallback models, and human-in-the-loop review—driving ~90% automation, minutes-to-seconds processing, and ~10x throughput.”
Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR
“Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.”
Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations
“AI/backend engineer who has built and scaled production LLM-powered SaaS features (document assistant + compliance review agent) on a Node.js/TypeScript + Postgres/Redis stack deployed to GCP Kubernetes. Demonstrates strong production reliability chops—async queueing, autoscaling, observability, and database tuning—with quantified wins (p95 latency -60%, query 4s to <200ms) and robust AI guardrails (strict RAG, schema validation, citations, HITL).”
Senior Full-Stack (MERN) Engineer specializing in web applications
“Frontend engineer who led an employee management system end-to-end, focusing on scalable architecture and performance (caching, route/component-level code splitting, lazy loading, dynamic imports). Experienced building React + TypeScript dashboards with Tailwind CSS and Zustand, including centralized global UI state for modals/sidebars/preferences and feature-flagged rollouts with rapid QA/iteration.”
Mid-Level Software Engineer specializing in desktop applications and legacy modernization
“Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.”
Mid-level Software Developer specializing in Unity and .NET desktop/automation apps
“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”
Mid-level VFX Artist specializing in stylized real-time effects for video games
“VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.”
VFX Artist specializing in stylized real-time effects for Unity
“Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.”
Senior Unity Developer specializing in mobile games and XR (VR/AR)
“Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).”
Mid-level Performance Marketer specializing in high-budget affiliate lead generation
“Paid media performance marketer focused on lead generation in US insurance and home improvement verticals, running Meta/Google/TikTok campaigns with structured testing frameworks (e.g., 1-5-3, 1-8-1, 1-5-6). Reports generating 10,000+ leads at ~$15 CPL and uses a disciplined, ROI-threshold-based validation and scaling process while troubleshooting performance via state/placement-level analysis.”
Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines
“VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.”
Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction
“Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.”
Mid-Level Front-End/Full-Stack Web Developer specializing in React and CRM-integrated apps
“Frontend engineer who led a habit-tracking app (MindScope) from concept to production and built/refactored complex React + TypeScript CRM dashboards for wealth management advisors. Notable for turning an AI-generated, hard-to-maintain codebase into a scalable, typed, linted, reusable architecture and shipping high-impact dashboard updates safely via feature flags and gradual rollouts.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”
“Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.”
Senior Unity Game Developer specializing in multiplayer, XR, and metaverse experiences
“Unity-focused game developer with hands-on experience shipping performance-critical mobile, multiplayer, AI-driven, and cross-platform VR/mobile systems. Particularly strong in profiling-led optimization, resilient LLM integration, Photon networking, and adapting shared Unity architectures across Meta Quest and mobile.”
“Early-career full-stack engineer who has not yet shipped a professional customer-facing product but has built sophisticated AI-driven systems in personal/academic work, including a multi-tenant AI knowledge base (async ingestion, pgvector semantic search, SSE real-time updates, knowledge graphs) and an AI-powered code review assistant designed to process thousands of jobs via Redis/BullMQ.”
Junior .NET Backend Developer specializing in C# and SQL Server
“Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.”
Junior Salesforce Administrator specializing in automation, integrations, and analytics
Senior Legacy Systems Engineer specializing in AIX/Solaris modernization and cloud migration
Mid-level Frontend Engineer specializing in React/Next.js B2C web apps