Vetted Performance Optimization Professionals

Pre-screened and vetted.

Abishek pariyar - Junior Front-End Developer specializing in React and responsive UI in Canada

Junior Front-End Developer specializing in React and responsive UI

Canada4y exp
Salyani TechnologiesHumber College

Frontend-focused developer who has built projects end-to-end, including a solo website for an HVAC business aimed at driving customer calls. Uses React.js with Framer Motion and some MongoDB-backed functionality, and iterates on UI based on feedback (e.g., accessibility and simplicity).

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OZ

Mid-level Frontend Developer specializing in React/Next.js and accessible UI

Vancouver, BC3y exp
e-CENSKhmelnytskyi National University

Frontend lead on a campaign management platform, owning architecture and delivery in Next.js (App Router) with TypeScript types derived from Swagger contracts and Zustand state management. Built and shipped complex, form-heavy multi-step flows like QR code creation with live preview/analytics considerations, and improved maintainability by extracting shared table/filter abstractions while proactively defining UX edge states with design.

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MK

Senior Full-Stack Developer specializing in cloud-native microservices (Angular/React, .NET, Java)

Remote, USA6y exp
T & T ConsultingGovernment Engineering College

Full-stack engineer with experience delivering an end-to-end NIH application using Angular and scalable .NET Core microservices backed by MySQL. Has hands-on depth in complex approval/workflow implementations (RBAC + workflow engine) and performance tuning for million-record, data-driven systems, plus 5 years with Java/Spring Boot microservices and React.

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EM

Ergi Mema

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Junior Backend Software Engineer specializing in Java Spring Boot and PHP Laravel

Queens, NY3y exp
2RM LabAgricultural University of Tirana

Built and shipped a production LLM-powered document processing agent (ingestion→OCR→LLM extraction/classification→validation→DB/workflow triggers) using Kafka and PostgreSQL. Emphasizes production reliability with strict JSON schemas, idempotent services, retries/backoff, fallback models, and human-in-the-loop review—driving ~90% automation, minutes-to-seconds processing, and ~10x throughput.

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Hamza Ali - Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

Hamza Ali

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Mid-level Game Developer specializing in Unity/Unreal, multiplayer, and AR/VR

6y exp
Absolutely DigitalSindh Madressatul Islam University

Unity game developer with hands-on experience building high-impact gameplay feel features (cinematic slow-motion bullet-follow sniper mechanic) and shipping a cross-platform multiplayer word/voting game (ACROMANIA) using Photon PUN. Has also worked on Unity WebGL pipelines involving VRM model uploads and heap memory crash diagnosis, and uses AI tools (ChatGPT/Gemini/Claude) to accelerate debugging and understanding of complex code.

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Muhammad Midhat - Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations

Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations

9y exp
Inoviks Soft SolutionsUniversiti Malaysia Pahang Al-Sultan Abdullah

AI/backend engineer who has built and scaled production LLM-powered SaaS features (document assistant + compliance review agent) on a Node.js/TypeScript + Postgres/Redis stack deployed to GCP Kubernetes. Demonstrates strong production reliability chops—async queueing, autoscaling, observability, and database tuning—with quantified wins (p95 latency -60%, query 4s to <200ms) and robust AI guardrails (strict RAG, schema validation, citations, HITL).

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Zain Hussain - Senior Full-Stack (MERN) Engineer specializing in web applications in Multan, Pakistan

Zain Hussain

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Senior Full-Stack (MERN) Engineer specializing in web applications

Multan, Pakistan7y exp
Tritech interactive (Pvt) LtdNational College of Business Administration and Economics

Frontend engineer who led an employee management system end-to-end, focusing on scalable architecture and performance (caching, route/component-level code splitting, lazy loading, dynamic imports). Experienced building React + TypeScript dashboards with Tailwind CSS and Zustand, including centralized global UI state for modals/sidebars/preferences and feature-flagged rollouts with rapid QA/iteration.

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SK

Mid-Level Software Engineer specializing in desktop applications and legacy modernization

Portland, Oregon4y exp
Great Valley TechnologiesKremenchuk Mykhailo Ostrohradskyi National University

Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.

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AP

Mid-level Software Developer specializing in Unity and .NET desktop/automation apps

Frankfurt, Germany10y exp
iocto GmbHFrankfurt University of Applied Sciences

Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.

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CF

Mid-level VFX Artist specializing in stylized real-time effects for video games

Porto Alegre, Brazil
Piloto StudioFederal University of Rio Grande do Sul

VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.

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JP

VFX Artist specializing in stylized real-time effects for Unity

Sorocaba, Brazil
Piloto StudioSENAC

Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.

UnityUnreal EngineAdobe PhotoshopReal-time VFXStylized VFXVFX Pack Development+33
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Reber Ferhat Uluca - Senior Unity Developer specializing in mobile games and XR (VR/AR) in Den Helder, Netherlands

Senior Unity Developer specializing in mobile games and XR (VR/AR)

Den Helder, Netherlands5y exp
EmagineÇanakkale Onsekiz Mart University

Unity game developer/designer who built the core combat, NPC, and player ability systems for an action game (MonstersVSZombies), including a mechanic where defeated enemies can be recreated as allied versions. Emphasizes modular, generic C#/.NET architecture to scale content quickly, and has hands-on VR optimization experience (mesh/draw call reduction and baking lighting to improve FPS).

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Tarushi Malhotra - Mid-level Performance Marketer specializing in high-budget affiliate lead generation in Delhi, India

Mid-level Performance Marketer specializing in high-budget affiliate lead generation

Delhi, India4y exp
Pear Media LLCUniversity of Delhi

Paid media performance marketer focused on lead generation in US insurance and home improvement verticals, running Meta/Google/TikTok campaigns with structured testing frameworks (e.g., 1-5-3, 1-8-1, 1-5-6). Reports generating 10,000+ leads at ~$15 CPL and uses a disciplined, ROI-threshold-based validation and scaling process while troubleshooting performance via state/placement-level analysis.

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Arthur Masseli - Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines

Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines

4y exp
TwinnyVRUNIVALI

VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.

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Aliman Orucov - Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction in Baku, Azerbaijan

Aliman Orucov

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Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction

Baku, Azerbaijan1y exp
Exomudra Technologies Private LimitedBaku State University

Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.

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Evgeniia Sindiukova - Mid-Level Front-End/Full-Stack Web Developer specializing in React and CRM-integrated apps in Toronto, Canada

Mid-Level Front-End/Full-Stack Web Developer specializing in React and CRM-integrated apps

Toronto, Canada5y exp
Optimize Wealth ManagementFanshawe College

Frontend engineer who led a habit-tracking app (MindScope) from concept to production and built/refactored complex React + TypeScript CRM dashboards for wealth management advisors. Notable for turning an AI-generated, hard-to-maintain codebase into a scalable, typed, linted, reusable architecture and shipping high-impact dashboard updates safely via feature flags and gradual rollouts.

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Austin Gil Mendoza - Junior Game Designer specializing in systems and gameplay in Dasmariñas City, Philippines

Junior Game Designer specializing in systems and gameplay

Dasmariñas City, Philippines2y exp
Metavurx Studios Inc.iACADEMY

Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.

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ALEKSANDR BOIARINTSEV - Senior Unity Engineer specializing in mobile game development

Senior Unity Engineer specializing in mobile game development

14y exp
AppfoxTaurida National V.I. Vernadsky University

Unity/C# gameplay engineer with hands-on ownership of AI and multiplayer systems, including a modular ship AI system and a real-time battle flow built with Mirror. Stands out for combining strong gameplay architecture and network debugging with pragmatic AI/LLM-assisted development workflows, plus proven experience collaborating across distributed teams and time zones.

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TA

Tauseef Ahmad

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Senior Unity Game Developer specializing in multiplayer, XR, and metaverse experiences

Lahore, Pakistan6y exp
Meraki MatrixIslamia University of Bahawalpur

Unity-focused game developer with hands-on experience shipping performance-critical mobile, multiplayer, AI-driven, and cross-platform VR/mobile systems. Particularly strong in profiling-led optimization, resilient LLM integration, Photon networking, and adapting shared Unity architectures across Meta Quest and mobile.

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AR

Acyuta Raman

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Entry-Level Full-Stack Engineer specializing in AI/LLM platforms

San Jose, CA
San Jose State University

Early-career full-stack engineer who has not yet shipped a professional customer-facing product but has built sophisticated AI-driven systems in personal/academic work, including a multi-tenant AI knowledge base (async ingestion, pgvector semantic search, SSE real-time updates, knowledge graphs) and an AI-powered code review assistant designed to process thousands of jobs via Redis/BullMQ.

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TK

Junior .NET Backend Developer specializing in C# and SQL Server

Valencia, Spain2y exp
Sant Joan de Déu València

Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.

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Ritika Gupta - Junior Salesforce Administrator specializing in automation, integrations, and analytics in Los Angeles, California

Junior Salesforce Administrator specializing in automation, integrations, and analytics

Los Angeles, California2y exp
The Deveau GroupICFAI University
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ES

Senior Legacy Systems Engineer specializing in AIX/Solaris modernization and cloud migration

Plano, TX10y exp
KelltonVista College
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Anil Yadav - Mid-level Frontend Engineer specializing in React/Next.js B2C web apps in San Francisco, CA

Mid-level Frontend Engineer specializing in React/Next.js B2C web apps

San Francisco, CA7y exp
SkiplynPurbanchal University
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