Pre-screened and vetted.
Principal Spatial Computing and AI Lead specializing in 3D, AR/VR, and real-time systems
Executive IT & Business Leader specializing in advisory, strategy, and enterprise technology
“Entrepreneur and operations/IT advisor who helps early-stage companies scale efficiently through automation (CRM lead capture, invoicing, collections) and pragmatic process design. Built a year-long data standardization solution converting broker inputs from 60+ formats, enabling better sales forecasting and market projections. Also advises founders on go-to-market fundamentals and creative fundraising strategies, including forming paid customer consortia to co-develop products.”
Senior Project Manager specializing in implementation and operational improvement
“Project and implementation leader with deep experience in public sector SaaS and operational systems, spanning 30+ government implementations at JustFOIA and 600+ client implementations/migrations at AFS Logistics. Stands out for combining software delivery, governance, and compliance-minded process design with executive stakeholder management in complex government, utility, and labor-policy environments.”
Senior Software Engineer specializing in secure full-stack healthcare systems
“Full-stack developer who uses AI deliberately rather than blindly, keeping generated code to a minority of core feature work so they retain full understanding of data flow. Built a React/TypeScript + Supabase task management app and shows strong judgment around debugging hallucinated schema/query output, refactoring for maintainability, and prioritizing security and logic over boilerplate speed.”
Executive full-stack software engineer specializing in cloud platforms and FinTech
“Full-stack engineer who built a custom LMS end to end with Next.js, TypeScript, Python, AWS, and S3, owning the learning module experience and structured progress tracking. Also shipped a bilingual English-Swahili caregiver support WhatsApp chatbot using OpenAI, with strong attention to safety boundaries, anonymous logging, prompt iteration, and real-world deployment in a sensitive support context.”
Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer
“Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.”
Junior AI/ML & Mobile Engineer specializing in LLMs, synthetic data, and React Native
“Currently at Uplift AI shipping production LLM features that generate personalized growth insights from user reflections using BERT + embeddings + RAG, with strong safety/guardrail practices for sensitive contexts. Also built an end-to-end React Native UGC challenge submission/moderation system that improved repeat submissions and 7-day retention, and has applied rigorous clinical-style evaluation methods on a dental X-ray disease detection project to reduce false negatives.”
Junior Hardware Engineer specializing in embedded systems and mechatronics
“Industrial IoT engineer with nearly 3 years of experience building and redesigning deployed factory devices across hardware and firmware. He turned a student-built prototype into a robust industrial motor monitoring product, optimized real-time packet throughput to 0.3 seconds, and later created a lower-cost cold-storage monitoring device that expanded into new customer segments like movie theaters.”
Director of Operations specializing in digital transformation, process redesign, and revenue growth
“Founder/operator who turned around an underperforming nightlife/hospitality venture by rebuilding the operating system end-to-end—SOPs, dashboards, staffing/onboarding, pricing/promotions, and weekly forecasting/reporting. Demonstrates strong zero-to-one and ambiguity-to-clarity execution with a metrics-driven operating cadence across GTM, finance, and people operations.”
Mid-level Unity Developer specializing in game development and tooling
“Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.”
Mid-level Game Designer specializing in gameplay systems and progression
“Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.”
Mid-Level Software Engineer specializing in distributed systems and AI agent workflows
“Software engineer with enterprise CPQ/CRM/ERP integration experience (Argano) who owned an end-to-end pricing preview capability deployed on AWS Kubernetes with Jenkins CI/CD and full observability (Prometheus/Grafana). Also built an AI-native research agent using LangChain + Chroma to filter academic papers, reporting ~15 hours/week saved for a professor.”
Mid-level Customer Success & Strategic Account Manager specializing in FinTech and SaaS
“Enterprise Customer Success/implementation leader in fintech (Optimus) specializing in payment reconciliation platforms, complex integrations (API/SFTP), and data normalization across processors/banks/ERPs. Demonstrated measurable impact (60–70% reduction in manual reconciliation) and strong cross-functional/product influence, including roadmap improvements for exception management and successful land-and-expand into fee management.”
Senior Game Developer specializing in VR/AR and mobile gameplay systems
“Unity generalist with a rare mix of gameplay engineering, backend reliability, VR optimization, and AI/avatar systems work. They’ve architected a rhythm-action game with custom charting tools, built a real-time LLM-driven 3D avatar pipeline with pseudo-streaming Azure TTS, and shipped a 5-player Meta Quest 2 co-op experience optimized for trade-fair deployment.”
Senior Unity Developer specializing in mobile games and AWS-backed live ops
“Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).”
Senior Unity/Game Developer specializing in mobile games and gamified experiences
“Unity/VR solo developer with hands-on Meta Quest shipping experience, including an AI-driven anatomy education app using ElevenLabs narration. Spent ~3 years at Brazil-based Pixel SAV building interactive VR experiences, notably a Volvo VR crash test simulation that synchronized VR animations with a custom haptic chair for immersive physical impact simulation.”
Mid-Level Game Developer specializing in Unity and C# slot games
“Game developer with 3 years of experience on Windows slot games using .NET/C#, including refactoring to Unity and building a slot-game engine from scratch. Has hands-on experience integrating encrypted math models, game logic/visuals, hardware components for physical casino machines, and a networked jackpot server connecting multiple machines.”
Junior Software Engineer specializing in distributed systems and ML platforms
“Built and deployed real-world systems end-to-end across security and healthcare contexts: led a 3-person team delivering a university vehicle tracking system with 30% cost savings and 1-year post-launch monitoring. Also implemented a healthcare RAG chatbot with adaptive query routing that cut LLM costs by 40% while maintaining answer accuracy, and has experience debugging non-deterministic LLM behavior in DevOps pipeline automation.”
Mid-level Software Engineer specializing in frontend and full-stack SaaS platforms
“Frontend-focused product engineer who owned the Quickwork automation platform’s architecture from 0 to 1, including a major migration from a monolithic frontend to microfrontends with Module Federation. Particularly strong in complex operational UX: real-time execution monitoring, analytics dashboards, API contract design, and performance-sensitive React/TypeScript systems for B2B SaaS workflows.”
Junior Software Engineer specializing in backend systems and applied AI
“Full-stack and backend-oriented engineer with experience spanning customer-facing web products, LLM-based multi-agent systems, and enterprise Go microservices. They’ve worked on a ticketing/payments platform with Stripe, an NLP-to-2D-CAD MVP, and AI orchestration using LangChain, OpenAI, and Gemini, showing a mix of product thinking, backend architecture, and applied AI experimentation.”
Senior Game Developer specializing in Unity and mobile game development
“Unity developer with over a decade of shipping experience across mobile, AR/VR, console, and gambling titles. Most recently helped take Faction Packed from conception through release and live ops as one of two programmers, owning much of the frontend client work and later adding live-service features like events and leaderboards while also tackling mobile performance constraints.”
Mid-level Unity Software Developer specializing in XR and 3D spatial applications
“Unity engineer with an unusually broad mix of game systems, AR/VR, multiplayer, and applied ML/geospatial experience. Built a VR rhythm shooter with beat-synced projectile architecture, shipped a shared-space AR multiplayer game on Android, and owned Cyclomedia products spanning ML training pipelines, Unity Sentis inference, and 2D/3D geospatial feature mapping.”
Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing
“Houdini FX/3D generalist who shipped procedural, loopable environment/FX content for an immersive museum installation (Ephesus Experience), focusing on performance budgets, clean handoff, and integration stability. Also optimizes large-scale fire sims (30k x 4k) using clustered, distance-based voxel budgeting and NanoVDB, and actively leverages AI (e.g., Trellis2 + Claude Code scripts) to batch-generate 50+ 3D assets quickly.”
Senior VR/Game Developer specializing in Unity, RPG systems, and XR
“VR-focused game developer who shipped core systems for the MMORPG Ilysia, including an expandable PvP feature set and multiplayer instance dungeon flow. Brings hands-on experience balancing live multiplayer reliability, Quest vs. PCVR optimization, and lean-team production workflows such as AI-generated voiceover pipelines.”