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Vetted Trello Professionals

Pre-screened and vetted.

CJ

Senior Full-Stack Software Engineer specializing in cloud-native web apps and AI/ML

TX, US10y exp
PuzzleHRUniversity of Buckingham
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KG

Director-level Marketing Leader specializing in growth, lifecycle, and media for publishing & audio

New York, NY11y exp
Hachette Book GroupBrooklyn College (CUNY)
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DN

Director-level Programmatic & Digital Activation Leader specializing in performance media

Bronx, NY7y exp
The Last Stop RestaurantSyracuse University
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VK

Mid-Level Full-Stack Software Engineer specializing in cloud microservices and real-time data

Georgia, USA5y exp
HoneywellUniversity of Texas at Tyler
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CP

Mid-Level Software Engineer specializing in cloud-native microservices and GenAI document automation

Oakton, VA4y exp
WorkdayGeorge Mason University
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SS

Senior Ad Operations Specialist specializing in ad trafficking, QA, and conversion tracking

New York, NY10y exp
DisneySt. John's University
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SH

Senior Business Analyst specializing in GRC, enterprise risk management, and ServiceNow IRM

New Orleans, LA11y exp
Pan-American LifeJawaharlal Nehru Technological University, Hyderabad
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PR

Mid-Level Software Engineer specializing in payments, risk analytics, and cloud-native microservices

Texas, USA5y exp
PayPalUniversity of North Texas
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YW

Senior Product Manager & Product Engineer specializing in AI-powered EdTech

London, UK8y exp
Mrs WordsmithCarnegie Mellon University
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RR

Mid-level Software Engineer specializing in backend microservices and ML inference

Long Beach, CA5y exp
PPGCalifornia State University, Long Beach
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AJ

Senior Video Producer & Streaming Media Specialist in live events and digital platforms

Cortlandt Manor, NY7y exp
IBMIthaca College
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JZ

Senior Game Designer specializing in systems design and UGC platforms

Los Angeles, CA8y exp
GarenaUSC
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NR

Mid-level Product Manager specializing in AI-driven product strategy and analytics

USA3y exp
Vitalise VenturesDuke University
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NN

Senior Security Engineer specializing in AWS cloud security and DevSecOps

Houston, TX12y exp
AIGInstitute of Commercial Management
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AF

Executive Cybersecurity Architect specializing in cloud, Zero Trust, and compliance

Sacramento, CA26y exp
YoreAIWalden University
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BC

Senior Software Quality Assurance Engineer specializing in mobile, web, and video game QA

South Portland, ME23y exp
Meta
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CP

Director-level Paid Social & Search Strategist specializing in entertainment and e-commerce growth

15y exp
Mango Films
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MB

Matthew Bousfield

Screened ReferencesStrong rec.

Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations

London, UK8y exp
University of OxfordAbertay University

Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.

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SS

Simon Sikora

Screened ReferencesStrong rec.

Director-level XR/Unity Application Development Manager specializing in training simulators

Warsaw, Poland13y exp
AccenturePoznań University of Technology

Unity XR/VR developer with extensive Meta Quest experience who shipped a high-performance Quest 2 training simulation for a major pharmaceutical manufacturer, emphasizing 90 FPS optimization and highly accessible, low-UI interaction design validated by elderly user testing. Built a largely solo VR game end-to-end (assets, UI, audio, optimization, input) and standardized on OpenXR with custom solutions to stay future-proof amid changing VR SDKs; has also served as lead developer and service delivery manager.

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LD

Lew Donley

Screened ReferencesStrong rec.

Senior Creative Design & Innovation Leader specializing in brand strategy and human-centered design

Normal, IL18y exp
TriMasIllinois State University

Creative director/designer spanning high-polish marketing brand work and enterprise innovation: built a full podcast brand ecosystem and a cinematic historical visualization using Google Veo 3. Also led an AR/VR-assisted remote troubleshooting initiative at TriMas (HoloLens-style workflows), delivering a 40% MTTR reduction and cutting expert travel by 50%+ while standardizing reusable interaction components for global teams.

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Miguel Ángel Hoyos Ramírez

Screened ReferencesStrong rec.

Mid-level Unity/XR Developer specializing in AR/VR training and WebAR experiences

Medellín, Colombia5y exp
PublicisCESDE

Unity/OpenXR VR developer who largely solo-built a Cabin Crew Member VR training simulator at Nediar, including custom two-hand interactions and complex UI on grabbable/moving objects. Demonstrates strong Quest performance optimization (Quest 1-focused culling/LOD/texture scaling) and clear knowledge of Meta Quest release requirements (AAB/ARM64, VRC/content compliance, alpha/beta channels and continuous deployment).

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RD

Rachel Downey

Screened ReferencesStrong rec.

Mid-Level Game Designer specializing in systems and economy design

Livermore, California4y exp
ScopelyFull Sail University

Game economy/progression designer with hands-on ownership of end-to-end systems and live-ops tuning on major mobile titles (Star Trek Fleet Command, Marvel Contest of Champions). Builds spreadsheet-based simulations and telemetry-driven tuning loops to prevent inflation and reduce progression friction, including a multi-iteration optimization that lifted D7 retention ~7% while maintaining monetization targets.

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AH

Anthony Hernandez

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in systems, balance, and live updates

Los Angeles, CA6y exp
GrabUSC

Game designer currently leading design on a Mario Party-like party game, owning mode design, economy, and meta-progression. Uses playtests and A/B tests to tune fairness-focused systems (e.g., dynamic power-ups accounting for player standing and turn order) and prototypes quickly in UE5 Blueprints. Previously shipped a mixed-reality version of Knockout League’s Knockout Alley mode for a Quest 3-aligned release.

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