Vetted Unity Professionals

Pre-screened and vetted.

SB

Senior Unity Developer specializing in FPS gameplay, shaders, and performance optimization

6y exp
NeokiShahid Beheshti University
UnityPerformance OptimizationDebuggingGame DevelopmentInteractive Application DevelopmentFirst-Person Shooter (FPS) Gameplay Systems+14
View profile
CT

Mid-level QA Tester specializing in game and web/mobile testing

Fredericksburg, VA10y exp
Mason Game Tech AcademyGeorge Mason University
View profile
SP

Mid-level XR/Unity Developer specializing in AR/VR educational and simulation experiences

Charlotte, NC4y exp
SOL-XRUniversity of Missouri
View profile
CR

Mid-level Full-Stack Software Developer specializing in Unity game development

King George, VA7y exp
Tech Wizards Inc.University of South Carolina
View profile
JF

Senior Unity Developer specializing in real-time interactive systems and multiplayer gameplay

Chennai, India4y exp
Mako IT LabAnna University
View profile
AM

Entry-Level Game Designer and Developer specializing in Unity and gameplay systems

Gothenburg, Sweden
University of Gothenburg
View profile
MB

Misha Bondzic

Screened ReferencesStrong rec.

Lead Unity Developer specializing in VR flight simulators

Novi Sad, Serbia15y exp
GoogleIT Academy Zemun

Unity VR developer who built "instructor tools" for a skydiving/canopy training simulator, including comfort-focused wind/landing assessment features to reduce motion sickness. Implemented the simulator’s full Photon PUN networking and added Agora-based video streaming so instructors could run sessions with participants joining from browsers/tablets, while managing real-world latency constraints.

View profile
Supriya Ray - Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer in Cooch Behar, India

Supriya Ray

Screened References

Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer

Cooch Behar, India6y exp
FreelanceVIT Bhopal University

Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.

View profile
JB

Senior Unity Developer specializing in WebGL and cross-platform games

Quarteira, Portugal10y exp
OBBY.MECode Institute

Lead Unity Developer with mobile game shipping experience since 2016 (iOS/Android) and a portfolio of multiple Unity games built entirely solo (benfont.com). Uses Codex daily to speed up development and recently leveraged it to debug Unity lightmapping issues in a newer engine version.

View profile
HA

Mid-level Game & Mobile Developer specializing in Unity/Unreal and AR/VR

7y exp
Evolve Innovative SolutionsUniversity of Management and Technology
View profile
Samad Qamar - Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games in Kuala Lumpur, Malaysia

Samad Qamar

Screened ReferencesStrong rec.

Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games

Kuala Lumpur, Malaysia9y exp
Voxan Solution Sdn BhdUniversity of South Asia

Unity/VR developer who has shipped multiple Meta Quest titles, including a Meta Quest 3 VR heritage app backed by the Malaysian Tourism Commission. Built a complex MMO metaverse game end-to-end solo (Photon Fusion 2 multiplayer, 21x13km world, procedural biomes, combat/inventory) with blockchain/NFT integration (Solana/BSC) and AWS hosting, and actively uses AI tools to accelerate prototyping and internal tooling.

View profile
IC

Israel Campo Santo Tomás

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR optimization and tooling

Alicante, Spain4y exp
Virtual Zone

Unity VR developer with shipped Meta Quest 2/3 titles including "Titanic: Un viaje a través del tiempo" (with Fever), where they led optimization and asset integration and built a custom VAT system to render 400+ animated characters efficiently. Previously served as the sole developer on multiple Siemens VR experiences (e.g., X-Ray Experience), and also builds solo prototypes/game-jam projects featuring procedural generation and gameplay systems.

View profile
Lucas Vaz - Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal in Feira de Santana, Bahia, Brazil

Lucas Vaz

Screened ReferencesModerate rec.

Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal

Feira de Santana, Bahia, Brazil4y exp
Run GamesUniversidade Salvador

VFX artist who shipped the mobile title WAGIMI Defense, creating a broad range of effects across UI and character actions. Highlights hands-on real-time/mobile optimization experience, including reducing overdraw and tuning shaders/emitters to keep effects performant while maintaining visual quality (e.g., tank shot VFX).

View profile
Joseph Park - Mid-level Software Engineer specializing in UI platforms and FinTech systems in Mountain View, CA

Mid-level Software Engineer specializing in UI platforms and FinTech systems

Mountain View, CA5y exp
GoogleUniversity of Houston
View profile
Mahad Asif - Mid-level Game Developer specializing in Unity, AR/VR, and cross-platform products in Rawalpindi, Pakistan

Mahad Asif

Screened ReferencesModerate rec.

Mid-level Game Developer specializing in Unity, AR/VR, and cross-platform products

Rawalpindi, Pakistan4y exp
USquare SolutionsKIPS Preps Academy

Exceptionally young game developer who says he began at age 10 and was employed as a Unity developer at 13. He has hands-on experience building gameplay systems, VR/Web/mobile projects, Photon multiplayer features, and AI/ML experiments—including an open-source protein-model research pipeline reportedly under peer review at PLOS ONE.

View profile
WJ

Mid-level Gameplay Programmer specializing in Unity multiplayer and gameplay systems

Rio Grande do Sul, Brazil6y exp
Main LeafUNISINOS

Unity game developer with experience building a mobile top-down shooter and improving its feel via IK-driven full-body auto-aim. Also implemented Photon Fusion networking (movement/shooting sync, prediction, lag compensation, hitboxes) to improve responsiveness and hit registration in a multiplayer game.

View profile
JS

Jakub Szczyrk

Screened

Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization

Wrocław, Poland
GGDABArtistic and Design School Complex in Tarnowskie Góry

Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.

View profile
SL

Simon Lesné

Screened

Mid-Level Software Developer specializing in Unity VR training applications

Athenry, Ireland5y exp
Mersus TechnologiesFashion Institute of Technology

Unity/VR developer who shipped and published "Avatar Academy," a VR training software platform, to the Meta Quest Store. Worked on a small team where they owned most of the Unity implementation while teammates handled visuals and the backend/database/web dashboard.

View profile
NK

Junior Game Designer specializing in F2P casual mobile puzzle games

Belgrade, Serbia2y exp
Two DesperadosUniversity of Belgrade

Casual mobile game designer (Unity-focused) with a psychology background who uses player research and BI analytics to drive retention and revenue. Led major difficulty rebalancing across thousands of levels (reported +5–10% retention lift) and partnered with engineering/art to create a parameter-driven level generation pipeline that quadrupled chapter output and increased release cadence.

View profile
LE

Lance Eisele

Screened

Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems

Utica, NY0y exp
BlenderSUNY Polytechnic Institute

Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.

View profile
Sakshi Dhumma - Junior IT & Software Engineering Co-op with VR and computer vision projects in Toledo, OH

Sakshi Dhumma

Screened

Junior IT & Software Engineering Co-op with VR and computer vision projects

Toledo, OH3y exp
Plastic TechnologiesUniversity of Toledo

Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.

View profile
Kumar Chaitanya - Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems in Remote, USA

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

View profile

Need someone specific?

AI Search