Pre-screened and vetted.
Junior IT & Software Engineering Co-op with VR and computer vision projects
“Dual major in Computer Science & Engineering and Electrical Engineering who built a VR-based powered wheelchair assessment simulator with an NGO for disabled clients. Served as software/controls lead, implementing ESP32 head-array firmware (HID keyboard approach), Unity motion/physics and safety logic, and therapist-oriented scoring/logging; achieved <50ms motion variability and reduced collisions by ~50% in user trials.”
Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games
“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Junior Robotics Software Developer specializing in embedded systems and ROS2
“Robotics engineer who built an educational/research robotic arm end-to-end, including IK/FK math, simulation-based validation, and ROS2 Humble integration with multiple teleoperation inputs (DualSense and Leap Motion). Also optimized a resource-constrained ESP32-S3 wireless maze robot to stream real-time video and sensor data over WiFi using TCP/HTTP with RTOS-based concurrency and binary struct packing.”
Junior Software Engineer specializing in Python data analysis and robotics
“Undergraduate Research Assistant at Virginia Commonwealth University with exposure to autonomous vehicle and UAV platforms in the Open Cyber City lab, assembling and setting up Duckiebots/Duckiedrones. Built introductory ROS 2 Python projects (ping-pong pub/sub and services) and has some experience setting up Docker for Duckietown-based robotics environments.”
Junior Frontend Developer specializing in React/Next.js dashboards and UI components
“Recent University of Windsor student who led end-to-end frontend development of a web product called Helpify, treating it like a real-world build. Emphasizes scalable React + TypeScript architecture (JSON-driven rendering, reusable utilities, custom hooks), quality processes (GitHub reviews, cross-device testing), and performance/accessibility monitoring with Lighthouse.”
Mid-Level Software Engineer specializing in desktop applications and legacy modernization
“Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.”
Senior Sales & Marketing Manager specializing in retail growth, digital content, and compliance
“Creator-economy growth and partnerships operator who built and ran RC420 (live DJ/immersive events) alongside the Dreamers ecosystem (content site ~400K annual page views, print/digital magazine distribution, and a physical retreat/venue). Structured repeatable creator partnerships (revenue share/guaranteed minimums) and GTM loops across content, events, hospitality, and subscriptions, driving ~39% average YoY revenue growth and >CA$143K peak annual earnings without paid acquisition.”
Junior AI/ML Engineer specializing in LLMs, RAG, and computer vision
“AI engineer with hands-on experience shipping production systems across semantic search, RAG/LLM applications, and computer vision. Built a personalized e-commerce search platform with measurable relevance and latency gains, and deployed grounded GenAI chat systems that significantly reduced hallucinations while lowering support burden. Also brings edge-deployment experience in monocular depth estimation and 3D reconstruction, suggesting strong breadth across modern applied AI.”
Mid-level Full-Stack Developer specializing in React, Node.js, and cloud deployments
Junior Software Engineer specializing in full-stack development and machine learning
Mid-level DevOps Engineer specializing in cloud infrastructure and CI/CD automation
Mid-level Audio/Visual Technician specializing in live events and video conferencing
Mid-level Marketing & Media Professional specializing in podcast operations and digital marketing
Junior Software Engineer specializing in robotics, IoT, and full-stack web development
Senior Unity Developer specializing in VR and cross-platform game development
Senior QA Engineer and Indie Game Developer specializing in web/mobile testing and Unity
Senior Web Developer specializing in ColdFusion, loan servicing platforms, and health & fitness apps
Senior Full-Stack Developer specializing in React, Next.js, PHP, and WordPress
Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI
Mid-Level Full-Stack Software Engineer specializing in Java/Spring microservices and cloud