Pre-screened and vetted.
Director-level IT Project Manager specializing in operations, ERP, and business systems
“Implementation project manager with hands-on experience leading operational software rollouts in private-sector environments, including a significant Tigerpaw deployment for a 50-person audio-video company. Stands out for combining delivery discipline with change management, executive stakeholder alignment, and adoption-focused process standardization.”
Senior Software Engineer specializing in Applied AI and FinTech
“Backend engineer with experience building an end-to-end civic tech AI platform that ingests city council meeting videos, transcribes them with Whisper, and enables natural-language Q&A via a LangChain/FAISS RAG pipeline. Demonstrated strong systems thinking by tuning retrieval for accuracy/latency/memory (cutting response time ~3s→1s and memory ~500MB→25MB) and by safely migrating an ERP from monolith toward services using dual writes, reconciliation, and idempotency to protect financial workflows.”
Senior Software Engineer specializing in game development and gambling systems
“Unity/C# gameplay engineer with strong mobile free-to-play experience, including reusable reward/VFX systems, cross-device shader troubleshooting, and platform-specific Android/iOS behavior. They also bring server-integrity experience from mobile and Class 2 casino games, plus early feature leadership through technical design docs, mentoring, and post-launch support.”
Senior Unity Game Developer specializing in QA, XR, and 2D/3D game production
“Unity/C# gameplay engineer with strong hands-on experience architecting modular multiplayer FPS systems, especially weapon inventory/equipment flows built for server-authoritative networking. Also brings adjacent AI/computer vision integration experience with OpenCV plus shipped platform work across Meta Quest 2 VR, mobile, and WebGL, making them a versatile real-time systems developer.”
Mid-level Full-Stack Engineer specializing in Golang and cloud-native FinTech systems
“Backend-leaning full-stack engineer in fintech/payments who shipped an end-to-end Stripe payments + webhook system for a financial microservices platform, emphasizing ledger accuracy via idempotency, transactional writes, retries, and DLQs. Also delivered a real-time React/TypeScript payment status dashboard informed by user interviews, and improved production performance by 35% p95 latency through PostgreSQL tuning and Redis caching on AWS.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Mid-Level Software Developer specializing in API development and test automation
“Self-taught frontend developer with React/TypeScript project experience and strong QA background. Contributed as a QA tester on a Skunkworks web app by refining large story tickets, defining happy-path/edge test cases, and setting sprint metrics; also improved a legacy PHP web app by modularizing SFTP bulk upload code and enhancing page navigation.”
Intern Software Engineer specializing in LLM security and automation
“Built and shipped a production LLM safety-testing agent using Gemini with support for running multiple LLMs, focused on fast (<5s) execution and clear failure-mode reporting. The tool helps smaller companies evaluate whether their LLMs respond safely by grading outputs and tuning scoring consistency.”
Mid-level DevOps Engineer specializing in AWS, Azure, Kubernetes, and GenAI infrastructure
“Database/platform engineer with stronger hands-on experience in AWS and Azure than GCP, but able to speak credibly about cloud database architecture, automation, and reliability engineering. They led an on-prem MySQL to RDS/DynamoDB migration, built Terraform/Python-based zero-touch database operations, and described a performance incident where latency dropped from 2s to under 300ms while supporting 2x traffic.”
Mid-level Unity Game Developer specializing in multiplayer and performance optimization
“Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.”
Entry-level Full-Stack Software Engineer specializing in AI/ML and cloud systems
“Software engineering intern who built and deployed a full-stack telemedicine platform (React/Node/MongoDB) used daily in a pediatric clinic, incorporating PyTorch-based predictive features. Demonstrated strong customer-facing iteration and production performance debugging—resolved a live slowdown by indexing/optimizing MongoDB queries and adding caching, improving response times by ~50%.”
Senior Account Manager specializing in enterprise SaaS and IT transformation sales
“Enterprise SaaS seller with 9 years across cloud and cybersecurity, owning outbound motions from ABM account penetration to partner ecosystem outreach for Fortune 100 accounts and an eight-figure book. Reports 40+ enterprise closes, including a financial services expansion driving 45% YoY growth and $1.7M in multi-SaaS deals across North America and Europe, with a structured, insight-led multi-channel prospecting approach using tools like Outreach, ZoomInfo, Salesforce, and HubSpot.”
Junior Software Engineer specializing in full-stack and AI-powered web development
“Built an AI Image Editor end to end with a React frontend and Flask/PyTorch backend, focusing on the hard operational problems of deploying generative AI reliably across CUDA, Apple MPS, and CPU environments. Particularly strong in backend systems, API design, model lifecycle management, and architectural refactoring that improves reliability and future development speed.”
Staff/Lead Frontend Developer specializing in accessibility and React/Next.js
“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”
Junior Full-Stack Software Engineer specializing in GenAI and web platforms
“AI/software engineer with hands-on experience deploying an LLM-powered quiz generation platform for students, integrating Python services with Gemini APIs plus frontend and database components. Emphasizes production-grade reliability through observability, schema validation, async processing, and performance tuning under high concurrency, and has collaborated with product/operators (e.g., at Colombo AI) to translate real-world constraints into scalable technical solutions.”
Junior Embedded & Computer Vision Engineer specializing in Edge AI and QA automation
“Built a Meta-style AI smart glasses system emphasizing on-device privacy and low-latency processing, spanning ESP32-S3/FreeRTOS firmware through an NVIDIA Jetson Linux edge-AI pipeline in Python/Docker. Strong in real-time streaming optimization (zero-copy GDMA, deterministic scheduling), encrypted transmission (AES-256), and reliability via stress testing and robust error handling; currently building CI/CD automation tests using Playwright and computer vision.”
Mid-level AI Engineer specializing in full-stack AI and automation systems
“AI/ML engineer with hands-on experience owning production deployments from discovery through post-launch stabilization, including real-time computer vision/OCR systems and LLM-powered RAG workflows. Stands out for translating messy customer workflows into reliable backend services, debugging non-deterministic retrieval issues, and hardening AI systems with validation, monitoring, and human-review fallbacks.”
Executive CEO specializing in transportation, operations, and growth strategy
“Founder building a multimodal AI startup to clone top-performing sales personas from text, audio, and video into adaptive AI sales agents. They appear to be in the product development stage, with a disciplined focus on algorithm performance, proof of concept, repeatable output quality, ICP definition, and clear market differentiation before raising capital.”
Senior Frontend Software Engineer specializing in healthcare SaaS platforms
“Senior frontend/product-minded engineer with deep ownership of checkout and payments at a healthcare marketplace, where they drove the guest checkout strategy, unified Stripe and PayPal/Venmo flows, and supported a path handling $6M+ annually. They also led a Vue-to-Next.js TypeScript migration that dramatically improved performance and established CI/CD, observability, and engineering standards for a multi-engineer team.”
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”
Senior QA Specialist specializing in cross-platform testing for EdTech and interactive content
Senior Remote IT Support Technician specializing in Tier 2 troubleshooting and QA-focused testing
Senior Video Editor & Motion Graphics Artist specializing in post-production and social content