Pre-screened and vetted.
Senior Video Editor specializing in documentary, branded, and broadcast content
“Video editor specializing in documentary and branded/social content with deep Premiere Pro + After Effects expertise, including editing multiple episodes of the Emmy-winning Albina Series and cutting Meta’s Community Voices series. Experienced owning full post pipelines (multi-cam, archival, motion graphics, color, audio cleanup/mix, multi-aspect exports) and leading teams of editors with standardized workflows and consistent creative output.”
Mid-level Game Producer specializing in AA game development and cross-discipline coordination
“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”
Director-level paid media strategist specializing in omnichannel digital advertising
“Performance marketer with deep CPG and health/nutrition experience who led a $14M annual account across YouTube, CTV, Meta, Search, DOOH, and major retail media networks. Stands out for balancing ROAS with new-to-brand growth, including a 200% increase in NTB purchases at $15 ROAS and disciplined incrementality testing across channels.”
Junior finance and venture investing analyst specializing in startups and alternative investments
“Entrepreneurial candidate who built a sneaker resale business to $60K+ in revenue at age 16, managing 400+ wholesale accounts and handling sourcing, negotiation, and fulfillment personally. Also explored a fintech startup through alumni and professor discovery calls and now writes analytically about startup funding and VC news for a media startup.”
Mid-level Camera Operator/Videographer specializing in live sports and broadcast production
“Live-event and sports videographer with hands-on responsibility for end-to-end equipment setup and multi-camera operation across a wide range of events (sports and concerts). Also supported PBS-related documentary work for YouTube, including on-location interviews and B-roll capture (including in a cave), with a naturalistic shooting style and practical lighting adaptation. Open to travel and non-traditional hours, and willing to relocate to Greater Boston for the right compensation.”
Junior Technical Game Designer specializing in Unity gameplay systems
“Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.”
Mid-level Videographer/Editor specializing in broadcast and nonprofit storytelling
“Boston-based videographer who leads end-to-end production across branded content, events, and social-first video for Instagram/TikTok/YouTube. Produced a documentary-style community fundraiser piece handling story structure, interviews, event coverage, and full edit—balancing emotional narrative with fast-moving coverage and earning ongoing client work. Technically fluent with Lumix GH5 (Rokinon 35mm T1.5), Sony FX9, DJI gimbals/drones (Mavic 3), and professional audio (lavs/shotgun/Zoom).”
Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio
“Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.”
Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine
“VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.”
Mid-level Realtime VFX Artist specializing in game engine effects and shaders
“Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.”
Senior Music Supervisor & Editor specializing in film, TV, and branded content
“Music editor working primarily in Pro Tools with experience on a feature film where they pivoted the soundtrack approach mid-post (from era-appropriate to character/energy-driven), shaping the opening sequence with a bold mix of styles while preserving dialogue clarity. Also edits for YouTube, using audience retention patterns and producer feedback to iterate quickly, delivering consistent mixes via reference tracks, loudness checks, and clean, pop-free edits.”
Senior Sound Engineer specializing in classical music recording production
“Audio/music editor and trained musician (19 years of piano performance and music theory) who cuts and restructures music to picture to shape emotion and pacing in longform animation. Described detailed work syncing builds/drops and silence to narrative beats (e.g., underwater post-apocalyptic fish/shark chase) and polishing mixes in Pro Tools using EQ, compression, LUFS metering, and automation, with multi-device translation checks.”
Senior Cinematographer / Camera Operator specializing in narrative, commercial, and documentary work
“Boston-area freelance Director of Photography with 30 years of experience, including a recent one-day Amazon documentary shoot on an electric plane prototype involving multi-location interviews and B-roll. Comfortable traveling and working non-traditional hours; owns a RED Weapon 8K package and Ronin stabilizer and emphasizes efficient, natural-light setups for fast-paced productions.”
Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing
“Houdini FX/3D generalist who shipped procedural, loopable environment/FX content for an immersive museum installation (Ephesus Experience), focusing on performance budgets, clean handoff, and integration stability. Also optimizes large-scale fire sims (30k x 4k) using clustered, distance-based voxel budgeting and NanoVDB, and actively leverages AI (e.g., Trellis2 + Claude Code scripts) to batch-generate 50+ 3D assets quickly.”
Senior Sound Designer & Music Producer specializing in game audio and post-production
“Audio/music editor working in Ableton Live with a template-based workflow (bussed dialogue/SFX/music, drum and midrange instrument busses, loudness checks) to deliver consistent mixes quickly. Emphasizes musical storytelling techniques like tempo-less scoring with intentional silence and uses reverb throws to make seamless transitions, while treating SFX as in-key, tempo-aligned instruments for cohesive longform/YouTube-style edits.”
Senior Music Producer and Sound Designer specializing in advertising and television
“Audio designer/mixer focused on long-form video, using Cubase and pro plugin suites (Waves, FabFilter, Soundtoys) to craft narrative-driven music/SFX and platform-appropriate loudness (LUFS) masters. Emphasizes cohesive sonic identity across series via templates and reusable transition sound packages, and works closely with editors/producers to deliver quickly in high-iteration environments.”
Mid-level Sales & Marketing professional specializing in CRM-driven growth and social media
“Outbound-focused sales/business development professional who owns the full motion from list building and decision-maker research through multi-channel sequencing (email/cold call/LinkedIn) and qualification (including financial/legal documentation). Has experience stepping into new/early-stage locations with no process, auditing lead data, and implementing a readiness-based framework plus CRM automation (HubSpot/Salesforce/Yardi/Nestio) to improve follow-up and pipeline generation.”
Mid-level Football Agent & Sports Business Development professional
“FIFA-licensed football agent, sports journalist, and scout who also covers youth basketball grassroots tournaments and exposure events. Uses a structured, data- and coach-validated scouting process and has demonstrated real-world impact by producing viral coverage that helped an underrated player earn trials with two professional academies.”
Mid-Level Sound Designer & Composer specializing in Audio UX and interactive sound
“Music editor/composer and sound designer who treats audio as narrative—e.g., created a dialogue-free short film where music and SFX carried the story across multiple emotional chapters. Works across Ableton, Logic, and Pro Tools with iZotope RX for VO cleanup, and has adjusted mixes for YouTube/podcast retention (increasing music/SFX levels led to longer viewer watch time).”
Junior Game Artist specializing in stylized 2D/3D animation and digital art
“Student VFX artist/developer who has shipped multiple real-time effects in a Unity mobile runner game, including a stylized spark effect built in VFX Graph and performance-minded particle lifecycle management. Also created a scanner VFX using Unity’s Shuriken system and uses AI selectively for gizmos/procedural leg animation visualization.”
Junior Audio Engineer specializing in music supervision and live event operations
“Post-audio/mix engineer and music editor who shaped the emotional arc of a student short film (“Seester”) through needle drops and score, including bar/beat-accurate timing to picture and lyric/timing edits. Works primarily in Pro Tools with a prebuilt mix template and routing for dialogue/FX/foley/music, and can deliver stems plus stereo/5.1/Atmos mixes; also balances ongoing live sound work alongside editing projects.”
Senior Audio Engineer & Video Editor specializing in music, touring, and podcasts
“Audio mixer/music editor with ~10 years in the audio industry and Pro Tools-based workflows, experienced in fast-turnaround podcast/YouTube-style content. Notably crafted an emotional-to-comedic music beat (including an abrupt stop reveal) for a Bert Kreischer segment at Unwell Network that went viral on TikTok/Instagram (~11M views).”
Senior Media Specialist specializing in video production for government and broadcast audiences
“Video editor with 15+ years of deep Adobe Premiere/After Effects experience who has worked with NASA on educational outreach—turning complex topics and subject matter expert interviews into accessible, compelling stories. Has experience across short series and long-form documentaries, with a structured longform YouTube workflow and a minimalist, story-first approach to graphics and pacing.”
Mid-level Audio Support Technician specializing in broadcast operations and audio post-production
“Audio post professional focused on music editing, scoring, sound design, and mixing for video—credited on SVA thesis animated shorts ("Memory Box" by Emmy Stork; "Millennium Hour" by Adam Bujorquez). Works in Reaper with a Premiere-to-Reaper workflow, building stem-based mixes and tightly syncing musical builds/drops and SFX to narrative beats; also adapts sound style and comedic timing for YouTube channels like Chip Flake.”