Pre-screened and vetted.
Mid-Level Sound Designer & Composer specializing in Audio UX and interactive sound
“Music editor/composer and sound designer who treats audio as narrative—e.g., created a dialogue-free short film where music and SFX carried the story across multiple emotional chapters. Works across Ableton, Logic, and Pro Tools with iZotope RX for VO cleanup, and has adjusted mixes for YouTube/podcast retention (increasing music/SFX levels led to longer viewer watch time).”
Senior Audio Engineer & Video Editor specializing in music, touring, and podcasts
“Audio mixer/music editor with ~10 years in the audio industry and Pro Tools-based workflows, experienced in fast-turnaround podcast/YouTube-style content. Notably crafted an emotional-to-comedic music beat (including an abrupt stop reveal) for a Bert Kreischer segment at Unwell Network that went viral on TikTok/Instagram (~11M views).”
Junior Audio Engineer specializing in music supervision and live event operations
“Post-audio/mix engineer and music editor who shaped the emotional arc of a student short film (“Seester”) through needle drops and score, including bar/beat-accurate timing to picture and lyric/timing edits. Works primarily in Pro Tools with a prebuilt mix template and routing for dialogue/FX/foley/music, and can deliver stems plus stereo/5.1/Atmos mixes; also balances ongoing live sound work alongside editing projects.”
Junior Game Artist specializing in stylized 2D/3D animation and digital art
“Student VFX artist/developer who has shipped multiple real-time effects in a Unity mobile runner game, including a stylized spark effect built in VFX Graph and performance-minded particle lifecycle management. Also created a scanner VFX using Unity’s Shuriken system and uses AI selectively for gizmos/procedural leg animation visualization.”
Mid-level Audio Support Technician specializing in broadcast operations and audio post-production
“Audio post professional focused on music editing, scoring, sound design, and mixing for video—credited on SVA thesis animated shorts ("Memory Box" by Emmy Stork; "Millennium Hour" by Adam Bujorquez). Works in Reaper with a Premiere-to-Reaper workflow, building stem-based mixes and tightly syncing musical builds/drops and SFX to narrative beats; also adapts sound style and comedic timing for YouTube channels like Chip Flake.”
Mid-level Composer & Music Editor specializing in film and video game scoring
“Music editor focused on longform and YouTube content, using Pro Tools for library/finished tracks and Cubase for original composition when needed. Demonstrates narrative-aware temp scoring (including comedic timing within action) and a dialogue-first mixing workflow with EQ and automation, plus strong organization for high-volume, multi-project delivery.”
Senior Media Specialist specializing in video production for government and broadcast audiences
“Video editor with 15+ years of deep Adobe Premiere/After Effects experience who has worked with NASA on educational outreach—turning complex topics and subject matter expert interviews into accessible, compelling stories. Has experience across short series and long-form documentaries, with a structured longform YouTube workflow and a minimalist, story-first approach to graphics and pacing.”
Mid-level Video Producer & Digital Media Designer specializing in brand marketing content
“Video editor and motion graphics artist who uses Adobe Premiere Pro and After Effects daily, spanning large commercials, small video ads, social content, and longform YouTube edits. Experienced in end-to-end post-production (story/pacing, audio, color correction, b-roll, motion graphics) and has mentored other editors through shadowing and structured feedback to maintain consistent quality.”
Director-level News Director/Editor specializing in broadcast video production
“Video editor with a year of professional broadcast news editing experience using Adobe Premiere, producing recurring recap packages for next-day/morning newscasts. Also edits long-form YouTube content end-to-end and runs a freelance channel (Dash 10 Media), with hands-on experience training a new editor and enforcing QC standards before publishing.”
Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization
“UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).”
Senior Unity Developer specializing in VR/XR and real-time simulation
“Unity/C# VR developer who has shipped Meta Quest applications and progressed from mid-level programmer to tech lead, owning architecture decisions and coordinating gameplay/UI implementation. Has led PC-to-Quest porting work with optimization and VR gameplay adaptation, and has delivered business-focused VR solutions for large organizations (e.g., Nestle and a medical university).”
Senior Composer & Orchestrator specializing in film, theatre, and orchestral storytelling
“Composer/music editor with decades of experience (working since 1985) specializing in composing and editing music directly to picture, with a nuanced, restraint-driven approach to emotional storytelling (e.g., an intimate guitar texture for the film "El Barrilete"). Works primarily in Cubase/Nuendo and is optimized for high-volume, fast-iteration environments—delivering stems/mixes to spec, maintaining dialogue clarity, and adapting music/SFX for both narrative film and retention-focused YouTube content.”
Executive Producer/Editor & Sound Supervisor specializing in film, TV, and fashion media
“Hollywood audio post professional who progressed from sound editor to sound supervisor, including supervising the mixing stage and acting as the client-facing interface. Has music editing experience on six one-hour TV episodes produced by Al Ruddy and served as Sound Supervisor on the TV show "Flatland." Works primarily in Pro Tools and Logic Pro and also edits video in Final Cut Pro X.”
Senior Motion Graphics Designer & Video Producer specializing in broadcast and digital storytelling
Mid-level Video Producer/Camera Operator specializing in live sports broadcasts
Senior QA Specialist specializing in cross-platform testing for EdTech and interactive content
Senior 3D Generalist specializing in rigging, animation, and real-time Unreal Engine integration
Junior 3D Animator specializing in stylized character animation and audiovisual production
Senior Video Editing Specialist specializing in motion graphics and digital campaigns
Senior Video Production & Post-Production Specialist in broadcast, streaming, and live events
Executive Film Editor/Owner specializing in post-production, sound, and VFX
Senior Video Editor & Motion Graphics Artist specializing in post-production and social content