Pre-screened and vetted.
Senior Video Editor & Producer specializing in mission-driven storytelling
“Music editor/mixer with a musician background who shapes longform storytelling through precise cue timing, genre-aware sourcing (including original artist tracks), and seamless restructuring/rescoring. Has edited documentary content on discrimination in the music industry and adjusted mixes/edits for institutional clients like Lincoln Center to improve clarity and engagement.”
HR Director specializing in people strategy, analytics, and organizational change
“HR/people strategy professional with experience at global organizations (including GroupM) driving org design and restructuring for digital/analytics teams. Successfully navigated global headcount approval constraints by directly influencing executive approvers, enabling a restructured analytics org that went on to generate significant revenue. Partners closely with senior leaders on workforce planning, change communications, and tailored upskilling programs.”
Senior Program & Project Leader specializing in digital transformation and cross-functional delivery
“Cross-functional operator with experience at Rippling and Twitter, known for building lightweight but rigorous communication and reporting systems (shared notes, weekly updates, exec decks, issue-tracker velocity) to keep teams and executives aligned. Emphasizes psychological safety and early conflict resolution, and has supported senior leaders managing high-volume creative/media output through concise, proactive executive briefings.”
Mid-level Game Designer specializing in narrative-driven AAA experiences
“World of Warcraft quest designer who owned end-to-end quest pipelines and shipped standout content, including the memorable escort/stealth quest “Klaskin’s Great Escape” tuned through playtests and a Dragonflight capstone framing story that drove higher side-quest engagement. Experienced in Lua scripting, reward/economy balancing, and building daily/weekly endgame loops (Beetle Ranch/Rak-Ush), with recent UE5 Avalanche node-based VFX prototyping exposure.”
Senior Graphic & Web Designer specializing in audience development and brand design
“Marketing designer with Crunchyroll experience spanning OOH billboard/signage campaigns (including India launch creative for dubbed anime), scalable Figma template systems for high-volume social output, and short-form social video editing. Comfortable operating in fast-feedback environments (Wrike/Slack), collaborating with art directors, UA/growth, and external partners (e.g., Spotify) while maintaining brand and licensor constraints.”
Junior Product/UX Designer specializing in FinTech and conversational AI
“Founding product designer at a startup building RealSpend, an AI-powered fintech product centered on conversational decision support (contextual insights and in-flow actions). Also designed the companion app for Lasso Loop, an in-home recycling appliance, translating an industrial process into a warm, kitchen-friendly UX using layered information architecture and progressive disclosure, with strong design-system alignment to React/Tailwind/Ant Design engineering stacks.”
Mid-level UI/UX Designer specializing in data-driven, accessible enterprise product design
“Product/UX designer with hands-on experience designing AI-driven products end-to-end, including an AI shopping assistant (Stylaire) with multimodal conversational search (text/voice/image). Uses rapid prototyping and usability testing to simplify complex flows (e.g., reducing filter overload via progressive disclosure) and collaborates closely with engineers with working knowledge of HTML/CSS and component systems.”
Senior QA Engineer specializing in game quality ownership, automation, and analytics
“QA/engineering background spanning Riot Games (VALORANT leaderboard systems) and early-stage startups. Has hands-on experience improving performance and reliability via caching, rate limiting, deduplication/idempotency, and shipping/validating high-stakes production hotfixes; also builds Next.js/TypeScript projects and automation/internal tools (Python).”
Senior QA Analyst specializing in video game testing across console, PC, and mobile
“Game QA professional with live production ownership on New World Aeternum (progression-driven connected rewards spanning UI, backend tracking, and live tuning) and experience on God of War Ragnarok. Emphasizes risk-based test planning, strong cross-functional triage grounded in player impact/live risk, and highly actionable Jira/TestRail practices (PAL titles, traceability, video/log evidence) to speed resolution and reduce late-cycle churn.”
Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation
“Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.”
Senior Animator & VFX Artist specializing in 3D animation and game/advertising content
Mid-level Project Manager specializing in urban design and community-centered master planning
Senior Video Editor & Post-Production Supervisor specializing in longform YouTube and branded content
Senior Producer/Editor specializing in broadcast, live events, and multi-platform storytelling
Senior Video Editor & Producer specializing in sports and broadcast storytelling
Senior Video Editor specializing in brand storytelling and post-production
Mid-level Motion Designer specializing in social video and branded motion graphics
Senior Film Editor specializing in narrative and documentary post-production
Senior Creative Producer & Video Editor specializing in entertainment marketing and live TV
Senior QA Analyst specializing in video game testing across console, PC, and mobile