Pre-screened and vetted.
Senior Digital Content Specialist in video production and motion graphics
Senior Unity Developer specializing in mobile games and meta-game systems
Senior Marketing Manager specializing in performance marketing and e-commerce
Mid-level Performance Marketer specializing in paid media and media buying
Senior Full-Stack Software Engineer specializing in Python/Django, React, and AWS
Senior Growth & Brand Marketing Leader specializing in performance-driven storytelling
Senior QA Analyst specializing in test strategy, automation tooling, and cross-platform release quality
Senior Business Development & Demand Generation Leader specializing in B2B outbound pipeline
Senior Growth & Performance Marketer specializing in social, paid media, and experimentation
Senior Graphic Designer specializing in brand identity and motion graphics
Mid-level Sales & Business Development professional specializing in SDR/BDR pipeline generation
Senior Creative Technologist specializing in scalable video automation and MarTech
Junior Data Analyst and Cybersecurity professional in healthcare
“Early-career product designer with strong end-to-end ownership on a thesis product, Klaro—a smartwatch-led gym guidance experience for beginners focused on reducing hesitation and anxiety in the moment. Stands out for combining UX craft with scrappy product validation, including a 14% waitlist conversion test and a navigation experiment that helped users reach equipment about 40% faster.”
Mid-level Software QA specializing in manual, API, and UAT testing for web and WordPress apps
“Not a console game tester and unfamiliar with Sony/Microsoft/Nintendo certification requirements, but has experience in website feature development (redeem points flow) and prioritizing backend vs frontend work under pressure. Prefers structured Agile/Scrum teams and uses ChatGPT to brainstorm and gather examples for workflows/testing.”
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Mid-Level Full-Stack Software Engineer specializing in AI agents and cloud platforms
“Backend/data engineer focused on climate/emissions data platforms, building production Python (FastAPI) microservices and AWS serverless/ETL pipelines (Glue/Athena/Lambda/EventBridge). Demonstrated strong reliability and observability practices plus measurable optimization wins, including cutting PostgreSQL query runtimes from minutes to seconds and reducing AWS costs from ~$6k/month to ~$400/month.”
Mid-level QA Engineer specializing in web and API test automation
“Manual QA tester with experience testing a Germany-based medical website, including writing/executing test cases, regression/functional testing, and clear bug reporting using Jira. Interested in transitioning into console game testing; PlayStation user and actively uses AI tools (ChatGPT/Gemini) to generate test ideas and improve bug report clarity.”
Mid-level Full-Stack Python Developer specializing in AI/ML and backend APIs
“Python/Django backend engineer with open-source experience upgrading Archivematica to Django 4.2 LTS, including resolving a tricky breaking change in datetime parsing by implementing a preservation-safe legacy timestamp conversion layer. Also built a cost-efficient, reproducible Small Language Model (Microsoft Phi-3) fine-tuning pipeline that turns CSV product data into a domain-specific searchable Q&A chatbot, with emphasis on memory optimization and overfitting prevention.”
Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences
“Unity developer with shipped Meta Quest VR/MR experience on a multi-game "Nexus" arcade project, contributing to bowling mechanics, racing AI, hand poses, and QA-driven bug fixing. Also builds full Unity projects solo (airplane and taxi simulations), handling everything from physics and controls to level design and aggressive mobile performance optimization (targeting ~1GB devices).”
Mid-level Game Developer specializing in Unity prototyping and hybrid casual puzzle games
“Unity gameplay programmer who modified A* pathfinding with controlled cost randomization (noise + local crowd density) to make grid-based agent movement feel more natural and less robotic, iterating via hands-on simulation tuning. Also built a Soccer Stars-style turn-based multiplayer prototype using Photon with lobby and matchmaking, and uses Copilot/ChatGPT to accelerate implementation.”
UX/UI Designer specializing in inclusive, research-driven digital products
“UX Designer who has shipped end-to-end mobile and web experiences, including a student library companion app integrated with Canvas to reduce navigation friction and overwhelm. Also built information architecture and navigation for a bead e-commerce site (Beadalon) using Miro/WordPress/WooCommerce and validated improvements via analytics. Has experience designing a mental-health journaling companion with guided prompts and sketching based on student interviews and prototype testing.”