Pre-screened and vetted.
Senior Software QA Engineer specializing in mobile and web application testing
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
“Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.”
Senior QA Automation Engineer specializing in regulated healthcare and medical devices
“QA automation engineer who owned an end-to-end, device-integrated mobile regression suite for Tandem’s insulin-pump-connected mobile app, covering pairing/connectivity/data sync and catching contract mismatches and firmware-related connectivity regressions. Strong in Cypress/JavaScript automation, CI gating in GitHub Actions, and diagnosing production-impacting sync issues using logs and API traces while influencing requirements early to improve testability and UX.”
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development
“Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Senior Sales Development Representative specializing in SaaS and cybersecurity
“Outbound sales candidate with a thoughtful, process-driven approach to prospecting, combining cold calling, email, and LinkedIn into coordinated campaigns. Stands out for using account research, stakeholder mapping, and messaging experiments to improve response rates and book qualified meetings with director- and VP-level buyers.”
Creative Director specializing in brand storytelling and cinematic multi-platform production
Senior XR Gameplay Programmer specializing in VR games and training apps
Senior QA Engineer specializing in automation, accessibility, and cross-platform testing
Junior Software Engineer specializing in backend systems, QA automation, and AI/ML
Executive Engineering Leader specializing in Product, Mobile, and SaaS platforms
Senior Unity Engineer specializing in XR/VR content pipelines and gameplay systems
“Unity VR developer with long-standing experience shipping on the Oculus/Meta Quest ecosystem (dating back to before the Facebook acquisition). Recently drove a high-stakes OpenXR migration for a live service app using release branches, QA, feature flags, and staged rollouts. On Border Bots VR, owned the robot character editor and major performance work, including a manual scene optimizer to reduce overdraw and enable higher-fidelity set pieces.”
Senior VR Developer specializing in real-time simulation and training
“Unity developer with shipped Meta Quest experience (including Meta Quest for Business) and a recently released Steam demo for a self-built simulation game, Skyfields: Gooey Garden. Built system-heavy gameplay including procedural creature generation and a genetics/breeding mutation system, and has hands-on experience with multiplayer/networking stacks (Photon, Unity Netcode, Relay) while using sprint-based user feedback loops to drive iteration.”
Executive Founder/CTO specializing in full-stack engineering and blockchain systems
Senior Unity Developer specializing in AI systems and VR training simulations
Executive Technology Leader specializing in cloud architecture, integration platforms, and DevOps
Senior Software Engineer & Engineering Lead specializing in Unreal/Unity VR training and multiplayer
Executive Startup Founder & CEO specializing in digital health and nicotine reduction devices
“Venture/accelerator operator with experience at Newchip Accelerator (Austin) and Boomerang Venture Studios, focused on high-volume sourcing and qualifying founders and building an investor network through automated LinkedIn/email outbound and events. Known for translating outreach into founder–investor meetings, running structured discovery, and using rubric/risk grading to drive go/no-go decisions while maintaining strong post-meeting feedback loops.”
Senior IT Systems & Desktop Support Specialist specializing in Windows/Linux and networking
“LLM/AI practitioner focused on productionizing LLM assistants for customers, with emphasis on reliability, security, and data privacy (RAG architecture, guardrails, RBAC, data masking, monitoring and automated evals). Experienced in hands-on developer workshops and in partnering with sales to run tailored demos/pilots that drive broad customer adoption.”
“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”