Vetted iOS Professionals

Pre-screened and vetted.

CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.

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Colin Smith - Senior Unity XR Developer specializing in VR/AR training and healthcare XR in Galway City, Ireland

Colin Smith

Screened

Senior Unity XR Developer specializing in VR/AR training and healthcare XR

Galway City, Ireland11y exp
Pilot InstituteAtlantic Technological University

Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.

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JS

Juan Salazar

Screened

Director of Infrastructure & IT Operations specializing in enterprise cloud, network, and security

La Joya, TX11y exp
La Joya Independent School DistrictUniversidad de las Américas Puebla

CTO-focused candidate motivated by aligning technology with business strategy and long-term growth. Previously addressed scaling-related performance issues by partnering with leadership to translate business goals into a multi-year technology roadmap.

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TS

Teja Sankara

Screened

Mid-level Full-Stack Software Engineer specializing in cloud-native SaaS

4y exp
Elevance HealthUniversity of Texas at Arlington

Backend engineer with deep experience modernizing a provider credentialing/compliance platform with multiple upstream/downstream integrations. Focused on building predictable, scalable REST APIs (primarily ASP.NET Core; framework-agnostic approach applicable to FastAPI), improving performance via DB/query optimization, and hardening workflows with idempotency, transactions, feature flags, and strong auth/RBAC patterns.

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AD

Arkady Dolina

Screened

Senior Frontend Engineer specializing in React/Next.js and large-scale media platforms

Washington, D.C.5y exp
Radio Free AsiaNorthern Virginia Community College

Backend/data engineer with hands-on AWS serverless and data platform experience: built a Lambda-based reCAPTCHA/token validation + SES subscription workflow and designed Glue ETL pipelines producing Parquet datasets for Athena. Also led a high-traffic multilingual media CMS modernization at Radio Free Asia by migrating to Arc XP using parallel runs, phased rollouts, feature flags, and rollback plans.

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Abhishek Ingle - Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems in Bloomington, IN

Junior Full-Stack & AI Software Engineer specializing in React/Next.js and LLM systems

Bloomington, IN2y exp
Indiana UniversityIndiana University Bloomington

Backend engineer with hands-on experience building low-latency, high-concurrency real-time chat on AWS (Node.js/Socket.IO/MongoDB) and improving reliability under unstable networks, contributing to ~40% user adoption growth. Also built FastAPI-based AI assistant context retrieval (RAG) APIs with embeddings/vector search, and has strong production experience in rate-limit handling, async refactors with safe rollout, and Supabase Auth/RLS optimization.

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Renaud THIERRY - Senior Unity 3D Developer specializing in mobile games and AR applications in Grenoble, France

Senior Unity 3D Developer specializing in mobile games and AR applications

Grenoble, France11y exp
WavelandUniversity of Nice Sophia Antipolis

Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.

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Harshit Dhawan - Mid-level Game Developer specializing in Unity and Unreal Engine in Kanpur, Uttar Pradesh, India

Mid-level Game Developer specializing in Unity and Unreal Engine

Kanpur, Uttar Pradesh, India7y exp
Gamebee StudioChhatrapati Shahu Ji Maharaj University

Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.

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KR

Senior Unity/C# Engineer specializing in games, AR, and AI systems

San Francisco, CA12y exp
Foundational AI StartupSaint Petersburg University

Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.

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Michelle Gurovith - Intern Software Engineer specializing in iOS (Swift/SwiftUI) and distributed systems in Danville, CA

Intern Software Engineer specializing in iOS (Swift/SwiftUI) and distributed systems

Danville, CA1y exp
ParloUC Santa Cruz

Built a fault-tolerant distributed IoT sensor network on Raspberry Pi using a token-ring protocol, implementing leader election, timeout-based failure detection, and dynamic reconfiguration when nodes drop mid-round. Focused on reliability and data integrity, including exactly-once processing semantics backed by a MySQL backend and socket-level instrumentation to debug real-time coordination issues.

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Luis Huesca - Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

Luis Huesca

Screened

Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

9y exp
MetamokiUniversity of Vermont

Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.

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AS

Mid-level Software Engineer specializing in mobile, AI/LLM, and healthcare apps

Buffalo, NY2y exp
University at Buffalo FoundationBinghamton University

Currently acts as a tech lead for a team of AI agents building a mobile application, with agents handling requirements, design, development, testing, documentation, and JIRA/Confluence updates. Stands out for combining multi-agent orchestration with strong human-in-the-loop review and a clear interest in AI governance and authorization controls.

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SV

Mid-level Full-Stack Java Developer specializing in Spring microservices and AWS

Glenwood Springs, CO3y exp
Alpine BankColorado State University

Software engineer (Alpine Bank) focused on modernizing high-traffic customer-facing systems with React/TypeScript frontends and Spring Boot microservices. Has hands-on experience stabilizing and scaling event-driven architectures with Kafka (idempotent consumers, partitioning, retry queues) and building internal observability dashboards that materially sped up post-deployment verification and improved release confidence.

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SK

Shai Kalev

Screened

Principal Unity Engineer specializing in gameplay, mobile, and XR real-time systems

Israel23y exp
DreamForge GamesThe Art Institute of California - San Francisco

Unity engineer with deep gameplay AI and multiplayer networking experience: built lethal, squad-coordinated NPC combat AI using behavior trees/blackboards, and re-architected a PvP title from Photon-style peer networking to a server-authoritative FishNet dedicated-server model with PlayFab matchmaking. Also integrated multiple open-source LLM pipelines (3D asset generation via Trellis, TTS, music) into dockerized, autoscaling cloud endpoints and shipped an iOS + visionOS/Vision Pro experience featuring BCI-driven input and on-device TensorFlow inference.

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Muhammad Mufti Aziz - Mid-level Product & QA Specialist specializing in FinTech payments and growth in London, UK

Mid-level Product & QA Specialist specializing in FinTech payments and growth

London, UK6y exp
BokuPacmann

QA tester with console game experience across PlayStation/Xbox/Nintendo, focused on online multiplayer stability and monetization/reward flows, with pre-launch defect prevention. Brings a regulated fintech compliance-testing background and applies structured triage, SQL-based server/client validation, and AI-assisted workflows to accelerate coverage and debugging.

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Richa Jindal - Senior Product Manager specializing in SaaS CRM, MarTech, and GenAI products in India

Richa Jindal

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Senior Product Manager specializing in SaaS CRM, MarTech, and GenAI products

India8y exp
HighLevelIndian School of Business

Product/LiveOps leader who applies free-to-play mechanics to live consumer products; led monetization and engagement for Pavo (video-based Gen Z dating app on iOS/Android), addressing weak D7 retention and low free-to-paid conversion. Implemented progression, nudges, soft paywalls, experimentation, and real-time moderation, driving 3.2x DAU and ~60% lift in early engagement while improving conversion without harming retention.

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Stuart Brooks - Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems in Stockholm, Sweden

Stuart Brooks

Screened

Senior VR and Gameplay Programmer specializing in Unity and immersive interaction systems

Stockholm, Sweden10y exp
Resolution GamesUniversity of Bolton

Unity gameplay engineer with hands-on experience building infinite procedural large-world terrain systems and solving floating-point precision problems in multiplayer scenarios where players can be widely dispersed. Has shipped/operated Photon-based multiplayer and also built custom server-authoritative networking with client-side prediction and reconciliation, including late-stage stabilization work fixing sync bugs that caused soft locks.

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EV

Senior Software Engineer specializing in Unity mobile game development

San Francisco, CA14y exp
Super Free Games Inc.Instituto Politécnico Nacional

Unity mobile game developer (10+ years) who has shipped 15+ iOS/Android titles (including Word Collect, Trivia Start, Word Nut, Hot Las Vegas Slots). Built a large-scale adventure/quest progression feature with 1000+ quests using procedural map generation, UI virtualization for mobile memory constraints, and a server-driven, spreadsheet-importable configuration system that became a reusable standard across games. Based in San Diego (PST) and targeting $155k USD; open to contract or full-time.

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PA

Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking

20y exp
Psytec GamesLondon Business School

Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.

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DT

Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations

Warsaw, Poland12y exp
28SoftwareKyiv Polytechnic Institute

Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.

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JL

Josh Lucas

Screened

Junior Full-Stack Developer specializing in web, mobile, and AI systems

1y exp
FreelanceUniversity of Alberta

Frontend product builder who has shipped and maintained a two-mobile-app ecosystem (user + employee) backed by Node.js, emphasizing separation of concerns, shared libraries for reuse, and TypeScript type safety. Re-architected a Sunmor Research codebase using MVC, improving readability and collaboration and taking the product from unusable to working, with a strong regression-testing mindset and customer-feedback-driven iteration.

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AZ

Senior QA Manual Tester specializing in web and mobile application testing

Jakarta, Indonesia9y exp
PT Innovatz Solution IndonesiaBINUS University

QA tester with ~9 years of IT/game QA experience testing console titles across PlayStation, Xbox, and Nintendo Switch, with a track record of finding platform-specific stability/performance issues (e.g., traced a Switch FPS drop/crash to a memory leak before submission). Strong in functional/regression/exploratory testing, cross-team coordination, and uses AI to speed up log analysis and improve bug report/test case quality; open to learning console certification standards (TRC/XR/LOTcheck).

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Shiyan Tang - Mid-level Software Developer specializing in indie game development and full-stack apps in San Jose, CA

Shiyan Tang

Screened

Mid-level Software Developer specializing in indie game development and full-stack apps

San Jose, CA3y exp
Shadow Cat Coding StudioSanta Clara University

Robotics software engineer who built the perception-to-planning pipeline for an autonomous bipedal robot: synchronized and fused 3D LiDAR + multiple depth cameras in ROS1 (tf2/message_filters) to produce combined point clouds and 2.5D maps, then implemented and benchmarked A*/D*/RRT plus hybrid A* footstep planning in simulation. Also founded a software company and personally owned CI/CD, security checks (CodeQL), and release automation (custom release bot + Slack notifications).

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Cristobal Troncoso - Senior Unity Developer specializing in VR, multiplayer, and AI-driven simulations in Santiago, Chile

Senior Unity Developer specializing in VR, multiplayer, and AI-driven simulations

Santiago, Chile12y exp
CETTIC SimulatorsFederico Santa María Technical University

Unity/VR engineer who has owned systems from gameplay architecture through hardware integration, including a modular casino platform deployed to 100+ terminals in Chile that became the company’s primary revenue source for over three years. Also brings hands-on experience with AI-driven talking avatars, multiplayer VR training on Quest, and aggressive cross-platform optimization across WebGL, Android, and VR.

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