Pre-screened and vetted.
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”
Senior Unity Developer specializing in medical simulation, digital twins, and XR training
“Unity developer with hands-on Meta Quest XR experience building a radiography/X-ray training proof-of-concept and deep expertise in performance and large-world optimization. Built a bus simulator largely solo, implementing modular vehicle systems, localized traffic AI, multiplayer, and low-end device optimizations. Also develops internal AI tooling (auto-documentation and an AI UI generator) to speed up prototyping and reduce boilerplate.”
Junior Salesforce Administrator specializing in automation, integrations, and analytics
Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI
Junior Unity Game Developer specializing in multiplayer and mobile games
Intern Full-Stack Web Developer specializing in Next.js and e-commerce integrations
Mid-level Implementation Consultant specializing in SaaS onboarding and cybersecurity deployments
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Junior 3D Animator & Video Editor specializing in Unreal Engine visual storytelling
Mid-level Frontend Developer specializing in React/Next.js and Shopify apps
Mid-level Game Developer/Game Designer specializing in Unreal Engine 5 gameplay systems
Intern Frontend/UI-UX Software Developer specializing in React and JavaScript
“VR/XR designer-developer specialized in shipping Unity experiences to Meta Quest, including major VR concerts (Foo Fighters, Young Thug, Sega x Steve Aoki) and work in the Quest ecosystem (Horizon, museum interactive VR). Demonstrates unusually deep standalone Quest performance/technical-art expertise (extreme draw-call/material strategies, baking workflows, foveated rendering) plus hand-tracking and live DMX lighting integration, and also builds local AI-driven avatar voice pipelines (STT+LLM+TTS with lip-sync) without internet.”