Pre-screened and vetted.
Junior Game Developer specializing in Unreal Engine and gameplay systems
Mid-level Web Developer specializing in WordPress, React, and AI evaluation
Executive Full-Stack & E-commerce Engineer specializing in Magento, SEO, and web platforms
Junior Frontend Software Engineer specializing in React and TypeScript
Mid-Level Full-Stack Engineer specializing in React and modern web development
Mid-level AI & Data Science professional specializing in MLOps, deep learning, and UAV research
Mid-level Full-Stack Developer specializing in React, Node.js, and Flutter
Mid-level Front-End Developer specializing in React, Next.js, and performance optimization
Mid-level Full-Stack Software Engineer specializing in web apps, cloud, and UI/UX
Mid-level Game Designer specializing in Unreal Engine UI/AI systems
“Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.”
Mid-Level Full-Stack Engineer specializing in React, TypeScript, and Node.js
Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps
Mid-level Game Developer specializing in Unity, AR/VR, and cross-platform products
“Exceptionally young game developer who says he began at age 10 and was employed as a Unity developer at 13. He has hands-on experience building gameplay systems, VR/Web/mobile projects, Photon multiplayer features, and AI/ML experiments—including an open-source protein-model research pipeline reportedly under peer review at PLOS ONE.”
Junior QA/IT Implementation Specialist with software testing and documentation expertise
“Software tester with hands-on web and desktop QA experience (functional, UI/UX, regression) looking to transition into console game testing. Not yet familiar with Sony TRC/Microsoft XR/Nintendo LOT, but demonstrates strong checklist-driven testing, disciplined bug triage for deadline-driven submissions, and practical use of AI (e.g., ChatGPT) to draft/refine test cases and analyze logs.”
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Mid-Level Game Developer specializing in tools, engines, and Unity/Unreal
“Unity gameplay developer who implemented a zone-based variable-gravity system for a car/racing game ("Electric Car"), requiring careful physics tuning to keep the vehicle controllable and on-screen. Iterates via repeated playtesting to balance feel and smoothness, and uses AI tools to accelerate debugging and unit test work.”
Junior Front-End Web Developer specializing in accessible, high-performing marketing sites
“Frontend-focused contractor who contributed to Manitoba Hydro’s digital transformation by helping build and document an accessible design system with WCAG standards baked in, improving team efficiency through reusable components. Also delivered a Webflow CMS-driven Capoeira site (dynamic events/profiles) and shipped updates iteratively under tight timelines with strong QA and accessibility practices.”