Vetted Unity Professionals

Pre-screened and vetted.

AM

Senior Software Engineer specializing in Unity, VR, and simulation training

San Antonio, TX11y exp
Street Smarts VRFlorida Interactive Entertainment Academy (FIEA), University of Central Florida
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TJ

Executive technology leader specializing in backend platforms, cloud, and gaming/FinTech systems

Austin, TX27y exp
Evolve Softworks LLCTexas Lutheran University
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JB

Jeffrey Bennett

Screened ReferencesModerate rec.

Senior Software Engineer specializing in game engines and XR experiences

Nashville, TN20y exp
Series Entertainment

Senior Unity developer who built a v2 narrative fiction engine end-to-end, including a portable TypeScript/JavaScript inkjs processing core and a Unity UI package that creators found significantly easier to use than the prior version. Has shipped cross-platform VR (Meta Quest) and mobile titles, implemented Unity Netcode multiplayer with host-authoritative flow, and integrated LLM-driven gameplay with automated agent-based testing and regression coverage.

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BS

Senior Backend Software Engineer specializing in automation microservices

San Ramon, California6y exp
IntelygenzUC Santa Cruz

Backend Python engineer who built core services for a telecom automation engine monitoring thousands of routers in real time and auto-generating support tickets. As the sole Intelygenz engineer on the project, they diagnosed a costly Terraform/GitLab CI/CD resource-leak issue in AWS and implemented a cleanup redesign that eliminated orphaned resources and reduced client cloud spend. Also shipped applied-AI ticket triage suggestions via API integration and built an end-to-end Gmail-to-ticket ingestion workflow.

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AA

Adriano Amato

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Mid-level Game Developer specializing in Unity and C#

Ascea, Italy4y exp
Spicy SparksUniversity of Salerno

Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.

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CY

Mid-Level Full-Stack Developer specializing in web apps and game/VR development

Toronto, Canada5y exp
WIMTACH, Centennial CollegeCentennial College

Frontend-focused engineer who led a full-scale CMS/dashboard build using React (with TypeScript), plus Node.js microservice APIs on AWS Lambda and MySQL. Emphasizes scalable component architecture, feature-based code organization, performance profiling via Chrome DevTools, and disciplined release practices (CI/CD, UAT gating, production monitoring) in fast-paced delivery cycles.

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Andres Patiño - Mid-level Game & Interactive Software Developer specializing in Unreal Engine and Unity in Medellin, CO

Mid-level Game & Interactive Software Developer specializing in Unreal Engine and Unity

Medellin, CO6y exp
TSPUniversidad Pontificia Bolivariana

Game developer/designer building an open-world MMO/RPG largely solo in Unreal Engine 5, combining Blueprints and C++ and integrating Steam plus AWS/Amazon GameLift. Demonstrates strong playtest-driven iteration, including major redesigns to PvP balance and inventory/progression systems, and uses disciplined design documentation (rules, states, tuning tables) with Agile/Scrum practices.

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NB

Executive CTO / Software Architect specializing in GenAI, FinTech, and PropTech

Los Angeles, California17y exp
American ExpressUniversity of Advancing Technology

Entrepreneur/fintech product builder who raised a $100K pre-seed from ex-Google/Microsoft execs and built a real-time, direct-to-vendor bill pay micropayments platform. Previously helped scale Norton LifeLock to 1M users (2003) and also created Karma LA, a fraud-resistant, verified donation system (including VA veteran verification) aimed at improving trust and conversion in giving.

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CM

Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation

11y exp
Blue ZooGovernment Skills Bootcamp

UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.

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NE

Principal Unity Developer specializing in XR/VR and mobile games

Hamburg, Germany19y exp
RheinmetallBremen University of Applied Sciences

Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.

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HB

Junior Software Developer specializing in backend microservices and DevOps

Mississauga, Canada2y exp
Bell MobilityBrock University

Built and operated a real-time student event/party discovery platform with map-based search, RSVP, and authentication using React/TypeScript, Node.js, and Firebase Firestore. Demonstrates strong backend correctness under concurrency (transactions, idempotency, retries/backoff) and solid API product thinking (versioning, Swagger docs, structured errors, cursor pagination), including custom geospatial querying via Haversine filtering.

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Ludwik Bacmaga - Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer in Zurich, Switzerland

Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer

Zurich, Switzerland7y exp
StoryToysUniversity of Plymouth

Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.

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Ivaylo Ivanov - Senior Unity Engineer specializing in XR and real-time 3D applications

Ivaylo Ivanov

Screened

Senior Unity Engineer specializing in XR and real-time 3D applications

5y exp
UnityUniversity of Central Lancashire

Unity lead developer/project manager who builds VR storytelling and training simulator experiences, including hand-tracking-driven interactions and custom rendering (Shader Graph, forward rendering, occlusion culling). Created an educational Unity game (Bed Time Hunter) spanning gameplay, VFX/shaders, terrain/lighting, and Photon multiplayer, and built a VR office simulator that targets both Quest standalone and SteamVR while streaming cloud IoT sensor data.

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Nikunj Sethi - Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX

Nikunj Sethi

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Mid-level Unity XR Developer specializing in VR/AR training, games, and immersive UX

3y exp
O.P. Jindal Global UniversityGoldsmiths, University of London

Unity developer with hands-on VR and multiplayer WebGL experience: reduced motion sickness in a VR bike riding game by implementing a helmet-style FOV reduction using a camera canvas. Built a small metaverse-style multiplayer house experience with Photon PUN 2, tackling host migration/ownership transfer and real-time object synchronization, plus voice chat.

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Kirill Aristarkhov - Junior Software Engineer specializing in full-stack, AI/ML systems, and game development in Santa Barbara, CA

Junior Software Engineer specializing in full-stack, AI/ML systems, and game development

Santa Barbara, CA3y exp
UC Santa Barbara Gaucho Game LabUC Santa Barbara

Full-stack engineer (React/TypeScript + Bun/Node-like backend) who recently rebuilt a terminal-based chat UI, implementing custom Markdown lex/parse/render and a typewriter-style streaming renderer while optimizing React DOM growth for ~50% faster performance. Has startup experience making high-ownership decisions under ambiguity and rapidly integrating multiple external AI/tooling services (5–6 in a week) with fallback strategies for flaky dependencies.

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Clea Ramos - Junior UX/UI Designer and Front-End Engineer specializing in accessible web products in Pennsylvania, USA

Clea Ramos

Screened

Junior UX/UI Designer and Front-End Engineer specializing in accessible web products

Pennsylvania, USA4y exp
Carbon Creek LabsBucknell University

UX/UI designer and frontend engineer with hands-on project leadership experience, including leading a 6-person engineering team to deliver an accessible video conferencing system for older adults in senior care. Particularly compelling for mission-driven or health-adjacent products: they combined stakeholder research, WCAG-minded design, frontend implementation, and post-launch testing to improve usability and cut system cost by 40%+.

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George Stathopoulos - Entry-level Software Engineer specializing in full-stack web development and applied systems work in New York City, NY

Entry-level Software Engineer specializing in full-stack web development and applied systems work

New York City, NY0y exp
CALEC HybridRensselaer Polytechnic Institute

Full-stack developer with hands-on experience building an end-to-end automated trading platform that combines web scraping, relational data storage, Flask/React architecture, and LLM-based decisioning via Google Vertex AI. Also brings production experience at CALEC, where they contributed frontend improvements including welcome-page redesigns, multilingual support, and accessibility-related fixes.

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ZY

Zhenyu Yu

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Junior Full-Stack Software Engineer specializing in AI-native SaaS

Remote2y exp
Doc LabsUC Santa Barbara

Sole full-stack engineer on a founding team building an AI-native construction management SaaS, where they owned the document search interface, project explorer, and ingestion pipeline end-to-end. They also shipped a multimodal conversational AI experience for social-skills practice, showing a blend of product sense, AI integration, and startup-speed execution.

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JH

Jo-Hao Huang

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Intern Robotics & Autonomous Driving Engineer specializing in ROS and computer vision

Hsinchu City, Taiwan2y exp
Industrial Technology Research InstituteNorth Carolina State University

Robotics software engineer with multi-robot perception and ROS integration experience, including work on CoLoc-Net improving global visual descriptors (DINOv2-SALAD style) and training a metric head for scale-aware 3D pose/odometry with a UKF backend. Built a ROS node/GUI to synchronize monocular vision and radar outputs at ITRI, and independently created a custom camera driver to enable reliable image sharing across AgileX Limo robots under real hardware constraints.

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SM

Senior Software Engineer specializing in AI/ML and cloud-native microservices

NYC Metropolitan Area7y exp
SYYMETouro University

Backend/platform engineer with production experience building a Python SDK over a microservices ecosystem, emphasizing reliability (JWT auth, retries/timeouts, custom exceptions) and integration testing. Has delivered AWS EKS microservices with Jenkins+Helm CI/CD, strong secrets/config separation using AWS Secrets Manager, and set up Datadog APM/deployment/change monitoring. Also modernized legacy VB applications to C#/.NET WPF via incremental migration with parity testing and stakeholder sign-off.

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LT

Senior Unity Game Developer specializing in VR/XR

London, UK5y exp
Maze TheoryNational Film and Television School

Unity VR programmer with multiple shipped Meta Quest titles (including Lead Programmer on Infinite Inside), spanning core architecture, interactions, Addressables, and localization. Also independently designed/programmed/directed the commercial Steam release Zellige: The Tilemaker of Granada, managing a 10-person team and earning positive coverage from Rock Paper Shotgun.

UnityC#GitMentorshipPrototypingVirtual Reality (VR)+27
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BP

Senior Unity/XR Developer specializing in AR/VR and AWS-backed real-time experiences

London, UK10y exp
Eugene’s ARUniversity of East Anglia

Unity XR developer who has shipped multiple Meta Quest apps, including an NHS medical training VR simulation where realistic, consultant-validated interaction mechanics and highly configurable systems were critical. Also built and shipped a solo indie AR product ("Eugene's AR Wiki") end-to-end, supporting a wide range of iOS/Android devices and incorporating analytics, interactive content, and engagement features like word games and face filters.

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MD

Junior XR/Game Developer specializing in cultural heritage and virtual museum experiences

Orsay, France1y exp
Scuola Superiore Sant’AnnaUniversité Paris-Saclay

XR/AR Unity developer who has overseen ~4 XR projects including shipping on Meta Quest, a HoloLens mixed-reality archaeology experience, and a collaborative 3D model exploration POC. Strong track record of aggressive performance optimization (custom shaders, profiling, draw-call reduction) and user-testing with domain experts; also experimented with ONNX-based procedural content generation and built a solo AR Tower of Hanoi game using AR Foundation (with a WebXR extension).

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