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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
RS

Ruslan Smirnov

Screened

Senior Unity Engineer specializing in full-cycle game development and multiplayer systems

8y exp
Bishop InteractiveDonetsk National Technical University

“Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.”

UnityC#JavaCC++JSON+98
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FP

FELIPE PEREIRA

Screened

Senior 3D Generalist specializing in game level design and environment art

Campinas, SP10y exp
Prolink TelecomSavannah College of Art and Design

“Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.”

Customer ServiceBlenderUnityAdobe PhotoshopAdobe IllustratorAdobe Premiere Pro+50
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DT

Denys Tiuzniev

Screened

Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations

Warsaw, Poland12y exp
28SoftwareKyiv Polytechnic Institute

“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”

UnityDockerGitAdobe PhotoshopAdobe IllustratorAdobe After Effects+87
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MP

Marie-Josée Paquet

Screened

Senior Software Developer specializing in regulated game development and full-stack web

Moncton, NB14y exp
IGTCollège communautaire du Nouveau-Brunswick (CCNB) - Dieppe Campus

“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”

AgileAngularJSCross-Functional CollaborationC#C++Debugging+51
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PL

Poppy Lightning Curran Jones

Screened

Mid-level Technical Game Designer specializing in prototyping and UE5 interaction design

Remote, UK8y exp
Dynamic DevicesAbertay University

“VR/AR game developer and creative leader who has shipped titles to Meta Quest (across Unity/Unreal/Godot) and PlayStation VR. Served as Creative Director and Lead Designer on SafeAR, delivering beyond the brief in a rapid 2-month project, and has also built and coded a Unity mobile puzzle game largely solo.”

ConfluenceData AnalysisProject ManagementPrototypingUnityUnreal Engine+22
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FP

Farhad Poorsolaymani

Screened

Senior Unity & Frontend Developer specializing in mobile multiplayer games

Munich, Germany15y exp
MegaZebraLiverpool John Moores University

“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”

UnityC#FirebaseREST APINode.jsJavaScript+74
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SC

Shubham Chorage

Screened

Mid-level Software Engineer specializing in AI, full-stack development, and RAG systems

3y exp
Data Integrity First LLCTexas A&M University

“Built and owned a production RAG search/Q&A platform at Data Integrity First for a client with a large, hard-to-search document library, deployed on AWS. Drove major adoption gains by adding source attribution (users trusted answers more) and improved system performance with guardrails, logging, and iterative chunking/OCR normalization—cutting fallback rate from ~22% to under 10%.”

PythonJavaC#C++JavaScriptR+88
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JK

Janusz Kozakiewicz

Screened

Senior Unity Developer specializing in gameplay programming and scalable architecture

8y exp
Ticking Clock Games

“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”

UnityC#Object-Oriented Programming (OOP)Design PatternsPythonPrototyping+37
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NA

Norris Abu

Screened

Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps

15y exp
Staizen

“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”

C#Performance OptimizationObject-Oriented Programming (OOP)Design PatternsMVCVisual Studio+103
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MR

Moises Ríos Jurado

Screened

Senior Technical Artist specializing in Unity, shaders, animation, and VFX

11y exp
Beast Burst

“Real-time VFX artist/technical VFX focused on Unity, with hands-on shader and particle-system work. Built a magic shield effect by wiring particle custom data into shader control, and optimized a full-screen rain effect by moving simulation to GPU via VFX Graph and tightening system bounds to reduce overdraw. Uses AI as a practical assistant for shader debugging and rapid prototyping.”

Adobe PhotoshopUnityAdobe PremiereAnimatorAutodesk 3ds MaxCharacter Animation Toolkit (C.A.T.)+22
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AS

Alin Stanescu

Screened

Senior Technical Product Manager specializing in B2B/B2C SaaS and mobile products

Romania14y exp
Ninety Percent of Everything

“Built and launched his own free-to-play mobile trivia games (Unity/Xcode/Android Studio), monetizing through IAPs and multiple ad networks (AppLovin/Chartboost/AdMob). Combines hands-on implementation with growth and analytics rigor—Facebook Ads + ASO, and daily tracking of retention, crashes, conversion, and LTV:CAC—plus a clear approach to A/B testing and live events tooling.”

AgileAPI testingAWSAWS IAMAnalyticsAndroid+140
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PS

pedro sá

Senior Graphic Designer specializing in motion design and 3D/game art

3y exp
Banco BDMGUniversidad Nacional de Asunción
Adobe After EffectsAdobe IllustratorAdobe PhotoshopBlenderCSSGraphic Design+16
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ME

Matt Eade

Senior Unity Developer specializing in VR/AR multiplayer experiences

23y exp
UniVirtualGoldsmiths, University of London
UnityC#GitAdobe PhotoshopBlenderJavaScript+40
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AL

Alexander Larsen

Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems

Copenhagen, Denmark7y exp
RokokoAalborg University
UnityC#.NETObject-Oriented Programming (OOP)MVCEvent-Driven Architecture+137
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JB

Jennifer Baldwin

Senior QA Lead specializing in game and cross-platform software testing

Elma, WA6y exp
LionbridgeNucamp
Quality AssuranceSoftware TestingTest PlanningManual TestingFunctional TestingRegression Testing+41
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JB

Joseph Boudeman

Mid-level QA Gameplay Tester and Game Design technologist

San Mateo, CA5y exp
Ardent ImpressionsUC Santa Cruz
A/B TestingAdobe IllustratorBashCC#C+++40
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JL

Jesse Lindahl

Junior QA Analyst specializing in mobile and console game testing

Somerset, WI3y exp
RewardifyMaryville University
AgileAndroidConfluenceFunctional TestingGoogle WorkspaceiOS+34
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RT

Ravi Teja Kolli

Mid-level Robotics Engineer specializing in autonomous driving and automation

San Jose, CA2y exp
Tensor AutoUniversity of Delaware
AutomationAWSBashBlenderCC+++82
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AK

Aryan Karadia

Intern Full-Stack Software Engineer specializing in web apps and edge ML

Calgary, AB1y exp
Engineered AirUniversity of Calgary
AgileAnsibleApache SparkBashCC#+53
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IC

Isaac Craig

Mid-level Gameplay Engineer specializing in Unity combat, AI, and movement systems

Remote4y exp
WaxHeart TeamUC Davis
AgileCI/CDCC#C++Cross-functional collaboration+43
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AS

Anderson Santos

Senior Realtime VFX Artist specializing in Unity for VR and mobile games

4y exp
Enver StudiosCruzeiro do Sul University
AgileBlenderJiraKanbanPerformance OptimizationUnity+28
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NB

Noah Butcher

Mid-level Gameplay Programmer specializing in Unreal Engine combat systems

New York, NY5y exp
Nothing Projects InteractiveMcGill University
UnityC++C#PythonJiraConfluence+41
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GV

Giovanni Vega

Mid-Level Automation Developer specializing in RPA and QA testing

4y exp
AccelirateUniversity of Houston
C++C#PythonJavaHTMLJavaScript+39
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CY

Carolina Yepes Gomez

Senior QA Engineer & Certified ScrumMaster specializing in test automation and Agile delivery

Seattle, WA13y exp
Rec RoomEAFIT University
API TestingAzure DevOpsCI/CDCSSCypressFunctional Testing+56
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