Vetted Unity Professionals

Pre-screened and vetted.

DO

Junior Game Programmer specializing in Unity/Unreal and VR

Krimpen aan den IJssel, Netherlands7y exp
Infinity InteractiveBreda University of Applied Sciences

VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.

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SP

Safwan Paleri

Screened

Mid-level Unity Gameplay/AI Programmer specializing in AR/VR and multiplayer systems

3y exp
PrimarkAbertay University

Unity AR/VR developer with experience delivering multiple projects using Vuforia, Unity AR Foundation, and Niantic Lightship, including VR terrain generation from GIS data learned and implemented on a tight timeline. Built a personal Unity "LLM testing tool" integrating ChatGPT, Gemini, Claude, Mistral, and DeepSeek into NPC characters with customizable multi-party conversation behavior for comparative evaluation.

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Ander Torres - Junior VFX & Technical Artist specializing in real-time effects and shaders for games in Barcelona, Spain

Ander Torres

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Junior VFX & Technical Artist specializing in real-time effects and shaders for games

Barcelona, Spain2y exp
Penguin ArmadaIES Ángel de Saavedra

VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.

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Nicholas Farrel - Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation in Tangerang Selatan, Indonesia

Mid-level QA Tester and Game Designer specializing in game QA and 3D character animation

Tangerang Selatan, Indonesia9y exp
GROWIAFull Sail University

Console game QA tester with experience primarily on Xbox, focused on manual testing of twin-stick and arcade-style games (input breaking, stage clearing) and executing checklist-driven test passes tracked in spreadsheets. Familiar with major platform certification checklist names (TRC/XR/LOT) and prioritizes issues based on impact to players and the development team.

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Collin Williamson - Junior QA Tester specializing in video game QA and Jira-based bug tracking

Junior QA Tester specializing in video game QA and Jira-based bug tracking

2y exp
inteliGlasWestmont College
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Pritesh Desai - Entry-Level Game Designer specializing in level design and gameplay mechanics in Kingsland, GA

Entry-Level Game Designer specializing in level design and gameplay mechanics

Kingsland, GA
UPSFull Sail University
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DS

Mid-level QA Tester specializing in proprietary game software and data quality

Tempe, AZ4y exp
ExperisUniversity of Advancing Technology
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Parker Shokrian - Mid-level 3D Artist specializing in game and real-time environment assets

Mid-level 3D Artist specializing in game and real-time environment assets

4y exp
Old City Hall BrewerySavannah College of Art and Design
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Alexander Martin - Entry-Level Game Designer specializing in level design and UI/UX in Sneads Ferry, NC

Entry-Level Game Designer specializing in level design and UI/UX

Sneads Ferry, NC1y exp
Full Sail UniversityFull Sail University
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Muhamat Arif Muhaimin - Mid-level IT Staff & Software Developer with graphic design and AR/Unity experience in Surabaya, Indonesia

Mid-level IT Staff & Software Developer with graphic design and AR/Unity experience

Surabaya, Indonesia4y exp
PT AgrindoUniversitas 17 Agustus 1945 Surabaya
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Juan Sebastán Franco Salcedo - Mid-level Unity Game Developer specializing in UI and multiplayer features in Bogota, Colombia

Mid-level Unity Game Developer specializing in UI and multiplayer features

Bogota, Colombia5y exp
Mad BricksEscuela de Artes y Letras
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MP

Intern Gameplay Programmer and QA Analyst specializing in game development and UX

1y exp
EGD CollectiveColumbia College Chicago
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RX

Entry-Level Game Developer specializing in Unity and C#

Remote, UK1y exp
Anglia Ruskin UniversityAnglia Ruskin University
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CH

Senior Sound Designer specializing in game audio and engine implementation

Milwaukee, WI8y exp
McKinley MarinaColumbia College Chicago
UnityJiraGoogle WorkspaceMicrosoft OfficeSound DesignAudio Editing+12
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NY

Mid-level QA Tester specializing in game testing across mobile, PC, console, and VR

Hyderabad, India6y exp
GOC ProductionsFull Sail University
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JW

Mid-level Unity Developer specializing in mobile AR applications

Toruń, Poland3y exp
VobacomPoznań University of Technology
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EC

Entry-Level Game Systems Programmer specializing in Unity and C#

Tallmadge, Ohio1y exp
Flaming Acorn GamesLaunch School
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SR

Senior Unity & Backend Systems Engineer specializing in multiplayer and cloud backends

Istanbul, Turkey10y exp
UpworkIslamic Azad University
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YL

Mid-level Unity Developer specializing in VR and technical art for games

Lima, Peru4y exp
Singularis PerúSagrado Corazón de La Molina School
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GV

Mid-level Software Engineer specializing in Unity AR/VR and synthetic data generation

Belfast, UK8y exp
Saucon TechnologiesKing Ferdinand High School
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NY

Entry-level Full-Stack Engineer specializing in web, mobile, and UI/UX design

Lynnwood, WA
Seattle Pacific University
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SL

Santiago Llamosas

Screened ReferencesModerate rec.

Junior VFX Artist specializing in real-time game effects and environments

CABA, Buenos Aires, Argentina3y exp
Escuela DaVinciEscuela Da Vinci

Real-time VFX artist working in Unity with experience shipping and optimizing effects for mobile (and some VR), including post-process speed-boost effects and a feature-rich hexagonal barrier shader. Demonstrates practical performance tuning via texture/particle budgeting and shader-instruction reduction without sacrificing visual quality.

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LP

Leo PHAM-VU

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Junior Game Developer / QA Tester specializing in Unity and console QA

1y exp
Balio StudioGaming Campus

Unity developer with VR experience from a student-built virtual escape game on Meta Quest 2, where they owned core gameplay mechanics (bow/arrow and bot mechanics) and tackled VR-specific challenges like preventing real-world movement exploits. Also built a small 2D platformer featuring a platform-manipulation pathway mechanic and resolved controller/character issues; seeking a sustainable 9–5 environment.

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