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Vetted Unreal Engine Professionals

Pre-screened and vetted.

MT

Senior Game Developer specializing in Unreal Engine multiplayer and VR systems

Philippines5y exp
SovrunUniversity of Bradford

Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.

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PM

Pranav Mishra

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Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps

Charlotte, NC2y exp
WheelPriceUniversity of Illinois Chicago

AI/ML engineer who has shipped production systems across computer vision and conversational agents: built a YOLOv8-based wheel fitment pipeline at a Techstars-backed automotive startup, focusing on sub-second latency, monitoring, and robust fallback mechanisms that drove 2–3x page view growth and +5–6k users. Also built a voice-based interview platform orchestrating Deepgram + GPT-4 Mini + OpenAI TTS with FSM-driven reliability, and has hands-on RAG experience (LangChain, hybrid retrieval, cross-encoder reranking, custom pseudo-query generation).

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JT

Joel Taylor

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Mid-level Software Engineer specializing in Unity interactive experiences and audio systems

4y exp
Holovis InternationalFalmouth University

VR-focused Unity developer and game design lead who has built multiplayer VR experiences for Rift S and HTC Vive (some work under NDA). Built "Sailors Bridge," a 3-player cruise-ship simulator for children for the Saudi Aroya cruise ship, delivering from concept through installation in ~5 months while also coordinating scope and cross-discipline execution amid changing team resourcing.

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GC

Gabriel Cubas

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Senior Game Developer specializing in real-time shaders (HLSL/GLSL)

17y exp
FoamPunchUniversity of Utah

Unity XR developer who built custom MetaXR hand-tracking gesture controls that materially improved VR usability (95% satisfaction in a live event). Led technical research and helped secure an RFP with Meta as the client, and has hands-on multiplayer experience (PUN2/Netcode) including a multiplayer AR ping-pong experience for Niantic plus MMORPG freelance work.

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VL

Staff/Lead Game Engineer specializing in gameplay systems and VR

Los Angeles, USA22y exp
Halfway HouseMichigan State University

Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.

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SP

Smit Panchal

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Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems

3y exp
Community Dreams FoundationIllinois Institute of Technology

Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.

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SM

Senior Game Developer specializing in Unity/Unreal, VR, and 3D asset pipelines

Kolkata, India14y exp
Philadelphia Technical Training InstituteIME

Unity/Unreal VR developer who has shipped a Meta Quest (Quest 2) VR welding training simulation for a US technical institute, owning optimization plus significant 3D/animation pipeline work. Currently building a largely solo tactical sports simulation focused on deterministic agent movement and performance across HDRP (PC/console) and URP (VR), and has also contributed mission editing/multiplayer work for WYD Gamings.

BlenderC++UnityUnreal Engine3D Modeling3D Printing+62
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FD

Senior Game/XR Developer specializing in Unity and AR/VR experiences

9y exp
Esoteric GamesUniversity of Zaragoza

Senior Unity developer with 8+ years of experience who has shipped multiple VR projects to Meta Quest and a live Steam title used by therapists for phobia treatment. Demonstrates strong technical depth in VR physics interactions and Unity performance optimization (C# multithreading, Burst, ECS), and has also built a substantial solo RPG project featuring localization, IK, and dialogue/quest systems.

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FR

Fabio Ramos

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Senior Game Developer specializing in Unity, VR, and QA

Brasília, Brazil12y exp
Kluge InteractiveESAB

Unity gameplay programmer with hands-on experience building a co-op multiplayer title ("Maker Lab," Overcooked-like) using Photon, including production usage. Strong focus on player feel—reworked mobile movement with physics-based smoothing and iterated via internal and beta testing feedback. Also built VR features in Meta Horizon Worlds, using AI-assisted prototyping and translating Unity C# logic into TypeScript.

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OK

Mid-level XR Developer specializing in Unity/Unreal VR/AR for education

5y exp
Real Time StoriesUniversity of York

Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.

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TP

Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization

Remote11y exp
Van Metre CompaniesCentenary University

UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).

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ES

Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

Orlando, FL, USA
University of Central Florida

UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.

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ES

Ed Sheldon

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Senior Game Developer specializing in gameplay, AI, and multiplayer systems

London, United Kingdom12y exp
SMG

Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.

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IG

István Gris

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Senior Technical Artist specializing in Unreal Engine VR optimization

Keszthely, Hungary7y exp
Xreal Games

Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.

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AT

Senior Game Programmer specializing in Unity/Godot gameplay and tools

11y exp
404 Dynamics

Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.

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IA

Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems

6y exp
Grip StudiosThe Informal School of IT
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NG

Senior QA Engineer specializing in game and VR simulation testing

Richardson, TX7y exp
GlobalStepSt. Petersburg College
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CB

Mid-Level Technical Level Designer specializing in VR training and game development

Orlando, FL9y exp
Mass VirtualFull Sail University
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PL

Mid-Level Game & Level Designer specializing in Unreal Engine (UEFN/Fortnite)

19y exp
Oni StudiosDallas College
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DS

Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design

Lewisboro, NY3y exp
MutagenPratt Institute
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TG

Junior 3D Artist & Developer specializing in real-time, AR product visualization and game assets

Vancouver, BC2y exp
ISM CreativeOCAD University
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MA

Senior 3D Generalist specializing in rigging, animation, and real-time Unreal Engine integration

Montréal, QC9y exp
FreelanceInstitut Grasset
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KC

Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences

Dover, DE8y exp
Sty1e StudiosClark University
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JL

Junior Marketing & Content Specialist specializing in social media and brand storytelling

2y exp
Cookiy AIPratt Institute
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