Pre-screened and vetted.
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps
“AI/ML engineer who has shipped production systems across computer vision and conversational agents: built a YOLOv8-based wheel fitment pipeline at a Techstars-backed automotive startup, focusing on sub-second latency, monitoring, and robust fallback mechanisms that drove 2–3x page view growth and +5–6k users. Also built a voice-based interview platform orchestrating Deepgram + GPT-4 Mini + OpenAI TTS with FSM-driven reliability, and has hands-on RAG experience (LangChain, hybrid retrieval, cross-encoder reranking, custom pseudo-query generation).”
Mid-level Software Engineer specializing in Unity interactive experiences and audio systems
“VR-focused Unity developer and game design lead who has built multiplayer VR experiences for Rift S and HTC Vive (some work under NDA). Built "Sailors Bridge," a 3-player cruise-ship simulator for children for the Saudi Aroya cruise ship, delivering from concept through installation in ~5 months while also coordinating scope and cross-discipline execution amid changing team resourcing.”
“Unity XR developer who built custom MetaXR hand-tracking gesture controls that materially improved VR usability (95% satisfaction in a live event). Led technical research and helped secure an RFP with Meta as the client, and has hands-on multiplayer experience (PUN2/Netcode) including a multiplayer AR ping-pong experience for Niantic plus MMORPG freelance work.”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”
Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems
“Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.”
Senior Game Developer specializing in Unity/Unreal, VR, and 3D asset pipelines
“Unity/Unreal VR developer who has shipped a Meta Quest (Quest 2) VR welding training simulation for a US technical institute, owning optimization plus significant 3D/animation pipeline work. Currently building a largely solo tactical sports simulation focused on deterministic agent movement and performance across HDRP (PC/console) and URP (VR), and has also contributed mission editing/multiplayer work for WYD Gamings.”
Senior Game/XR Developer specializing in Unity and AR/VR experiences
“Senior Unity developer with 8+ years of experience who has shipped multiple VR projects to Meta Quest and a live Steam title used by therapists for phobia treatment. Demonstrates strong technical depth in VR physics interactions and Unity performance optimization (C# multithreading, Burst, ECS), and has also built a substantial solo RPG project featuring localization, IK, and dialogue/quest systems.”
“Unity gameplay programmer with hands-on experience building a co-op multiplayer title ("Maker Lab," Overcooked-like) using Photon, including production usage. Strong focus on player feel—reworked mobile movement with physics-based smoothing and iterated via internal and beta testing feedback. Also built VR features in Meta Horizon Worlds, using AI-assisted prototyping and translating Unity C# logic into TypeScript.”
Mid-level XR Developer specializing in Unity/Unreal VR/AR for education
“Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.”
Senior Technical 3D Artist specializing in Unreal Engine interactive UI/UX and visualization
“UE5 Blueprint/UMG developer who built a player-facing interactive “build your own home” experience with real vendor inventory and pricing, including a rule-driven configuration system and multiple polished camera/view modes. Took it from a local kiosk-style app to a scalable online product by streaming Unreal via Pixel Streaming/WebRTC on Azure VMs with a React frontend, plus analytics (GA) and CRM integration (HubSpot).”
Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems
“UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.”
Senior Game Developer specializing in gameplay, AI, and multiplayer systems
“Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.”
Senior Technical Artist specializing in Unreal Engine VR optimization
“Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.”
Senior Game Programmer specializing in Unity/Godot gameplay and tools
“Indie Unity game developer who built a physics-driven fishing mechanic for "Cats Fishing" inspired by RDR2, combining Verlet integration and procedural rod bending to achieve realistic feel without heavy simulation costs. Has prototyped multiplayer systems using multiple networking stacks (PUN/Fusion/UNet/Nakama/Mirror) and adapts features for mobile via gesture controls and minimal UI.”
Mid-level Gameplay Programmer specializing in Unreal Engine and mission systems
Senior QA Engineer specializing in game and VR simulation testing
Mid-Level Technical Level Designer specializing in VR training and game development
Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design
Junior 3D Artist & Developer specializing in real-time, AR product visualization and game assets
Senior 3D Generalist specializing in rigging, animation, and real-time Unreal Engine integration
Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences
Junior Marketing & Content Specialist specializing in social media and brand storytelling