Pre-screened and vetted.
Senior Graphic Designer specializing in visual systems and brand standards
“Marketing/visual designer with government/energy experience, including leading DOE infographic work translating highly technical industrial decarbonization content into clear, accessible narratives. Builds scalable template systems (infographics and InDesign fact sheets) for high-volume output, and produces social video content using Adobe Express with custom Illustrator iconography and Adobe Stock backgrounds.”
Mid-level UX Designer specializing in accessible design systems and rapid prototyping
“UX designer (3 years) with a UI engineering background who has built an end-to-end accessible STEM learning experience for blind/visually impaired students, including a MathML-to-MathSpeak parsing solution and multimodal feedback (screen reader, braille keyboard, haptics). Also simplified an AI-driven scoring/onboarding workflow at Founderway.ai using progressive disclosure and iterative usability testing tied to measurable improvements.”
Senior Technical Level Designer specializing in Unreal Engine open-world and Blueprint systems
“UE5 gameplay scripter/system designer with shipped experience on Killing Floor 3, owning Blueprint-driven destruction/physics props and trap features end-to-end, including replication, performance optimization, and QA workflows. Also built a one-click light auto-generation tool on Maneater that reportedly saved the lighting team hundreds of hours, and uses fast test-map prototyping to validate mechanics (e.g., movement systems on Salem).”
Senior Game Designer specializing in F2P mobile systems, live ops, and game economy
“Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.”
Senior Technical Narrative Designer specializing in VR and interactive storytelling
“Mission/narrative designer with shipped VR experience on Lone Echo II, including designing and tuning a generator mission and its transition into a branching choice/free-exploration structure. Also builds UE5 Blueprint prototypes for narrative adventure concepts ("Runt"), implementing interaction-driven cinematics and iterating on camera pacing and character writing.”
Mid-level Product Designer specializing in AI agent UX and B2B SaaS platforms
“Product designer at Felixphere working on a pivot from a SaaS marketplace to a SaaS management platform, designing end-to-end SaaS integrations and an AI concierge/agent experience. Drove a strategic shift from complex custom connectors to standardized connectors through user research and prototyping, aligning executives and reducing development effort; also shipped user-informed features like a contract/payment calendar to reduce operational friction for customers.”
Junior UX/UI and Visual Designer specializing in research-led B2B product design
“UX/Product designer with end-to-end experience on AI-driven products, including EduWave AI (learning platform for kids, parents, and teachers) and FlairX/Flarex AI (interview automation and AI scoring/benchmark reporting). Known for translating complex backend logic into clear, story-driven dashboards and validating designs through rapid prototyping and direct user observation; targeting founding design engineer roles in San Francisco.”
“Marketing creative/design lead with a finance background who blends high-polish craft with scalable systems and automation. Led typography/visual narrative for an AI-developed short film using Firefly/Midjourney that won Gold at the NY Festivals AI Short Film Contest, and owned visual standards plus Flexitive-driven high-volume production workflows for Sherwin-Williams across digital/social/print.”
Junior Game Designer specializing in systems, combat, and multiplayer gameplay
“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”
Senior Graphic Designer specializing in brand and performance-driven marketing design
“Brand/marketing designer who led a modern, high-end credit/rewards card launch—owning visual identity, brand guidelines, and a full suite of digital assets (social/email/web) with reusable templates. Also built scalable Figma design-system foundations for a SaaS company and set up CapCut-based video templates/workflows to quickly adapt trade-show content across placements (Stories, YouTube 16:9) in a remote, cross-functional environment.”
Senior Game Designer specializing in Unreal Engine and AAA/indie gameplay systems
Mid-level Product Designer specializing in AI-driven UX and data visualization
Director-level QA Leader and Game Design Director specializing in games, AI, and mortgage-tech
Mid-level Motion & Graphic Designer specializing in animation and digital marketing creative
Senior Digital, Graphic & Production Designer specializing in brand and marketing creative
Director-level Graphic Designer & Marketing Leader specializing in brand and creative strategy
Director-level Content Creator specializing in YouTube growth and sports media
Mid-level Graphic Designer specializing in brand-driven marketing and CPG design
Senior Marketing & Performance Designer specializing in scalable brand systems and growth creative
Junior Product Designer specializing in multi-platform UX for mobility and SaaS
Senior Product & Brand Designer specializing in UX/UI, marketing, and e-commerce
Creative/Design Director specializing in branding, digital campaigns, and UX/UI