Pre-screened and vetted.
Senior Graphic Designer specializing in visual communication, branding, and presentations
“Marketing designer focused on modern, high-polish creative across direct mail, responsive web, and lightweight social video. Builds scalable Figma design systems and modular template frameworks to support high-volume campaign output with bulk-edit efficiency and minimal quality drift, and collaborates closely with UA/growth and product partners in fully remote, async workflows (Slack/Figma/Loom).”
Junior Product/UX Designer specializing in AI-powered experiences and human-centered research
“Product/UX designer building an end-to-end startup MVP for small banks/credit unions to benchmark against regional competitors, including a custom design system and working prototypes created with Cursor/v0 and prompt engineering. Has experience translating complex finance analyst workflows into intuitive UX and running structured moderated usability tests with quantitative metrics; also led sensitive health research (20+ users) that shifted direction away from AI chatbot replacement.”
Director-level Gameplay Designer specializing in 3Cs and combat for AAA games
“Gameplay/systems designer who owned the end-to-end gameplay redesign of Top Spin 4 (2011)—including player states, ball physics, shot resolution, attributes, and AI—with much of that work later reused in TopSpin 2K25 (2024). Deep experience balancing realism and responsiveness for competitive multiplayer/online play, using extensive playtesting plus telemetry analysis (Tableau) to tune timing windows and core mechanics.”
Multimedia Designer specializing in animation, video production, and campaign creative
“Marketing designer with John Deere and Gear.com experience spanning high-polish campaign creative, web product-page image overhauls at scale, and multi-platform video editing in Premiere Pro. Drove international dealer adoption of campaign assets (notably Canada and France) and measures impact through clicks/downloads, while maintaining fast remote feedback loops across time zones.”
Senior Game Economy & LiveOps Manager specializing in monetization and progression systems
“Game economy/progression designer for PGA titles who owned equipment and attribute progression plus virtual currency sources/sinks end-to-end. Uses quantitative modeling and telemetry (wallet balances, spending ratios) to tune supply/pricing and hit segment-specific business targets (e.g., conversion and completion-rate goals), and aligns stakeholders via KPI-lift projections and tradeoff-driven presentations.”
Senior Creative & Brand Designer specializing in brand systems, digital marketing, and UI/UX
“Brand/marketing designer with experience modernizing a SaaS company’s identity (Hudson MX) and improving external perception through cohesive brand systems and asset libraries. Also supported American Express by building a scalable Figma component library to rapidly recreate UI screenshots with high fidelity using in-product access and Chrome DevTools for exact specs, and produced stakeholder interview videos for LinkedIn/Vimeo in Adobe Premiere.”
Senior Graphic Designer specializing in branding, advertising, and digital/print design
“Marketing-focused visual designer/art director with portfolio work spanning a large-scale nonprofit fundraising campaign (Operation Smile), an automotive proposal campaign (Nissan) with static + motion concepts, and a corporate internal campaign (Millicom/Tigo). Builds scalable Figma design systems and modular video templates (Premiere/After Effects) to support high-volume output while maintaining strict brand consistency in fully remote, async collaboration.”
Director-level Product Design leader specializing in SaaS UX/UI
“Product/design leader with founder and product director experience spanning AI advertising and enterprise cybersecurity. They’ve shipped automated ad-generation products, worked on MITRE ATT&CK integration for Cisco SecureX, and bring a distinctly human-centered view of AI that emphasizes usability, analytics, and augmentation of human decision-making.”
Senior UX Engineer specializing in AI-native workflows and design-to-dev automation
“UX/product designer in a medical laboratory B2B portal context who prototypes beyond Figma—built a GPT-based settings chatbot to address findability and low settings adoption, iterating through 11 tested versions with regression safeguards and structured prompts to mitigate instruction truncation/hallucinations. Also redesigned clinic order management by separating doctor vs assistant experiences and introducing step-based status views for a long, multi-stage lab order lifecycle; former full-stack engineer who improves design-to-dev handoffs via templates and readiness rituals.”
Mid-level Performance Marketing & User Research Specialist in E-commerce growth
“Growth and creator/affiliate partnerships operator with Temu experience scaling gamified in-app referral/retention loops (Fishland, Lucky Flip). Built relationships with top, sometimes “black-hat,” affiliates via Discord/Reddit, extracted and systematized winning tactics through A/B/multivariate testing, then scaled them through paid channels. Also brings a personal creator network from a student-founded business plus Instagram/TikTok pages totaling 1M+ followers to ramp campaigns quickly and drive strong ROAS.”
Executive design leader specializing in product UX, AI-enabled workflows, and design systems
“Product/UX leader with deep agency and enterprise experience, including leading a major Synchrony domain consolidation and flexible design system build that withstood a mid-project brand refresh. Blends strategic design leadership with practical AI usage—using Gemini for research synthesis and building a synthetic user testing engine—while maintaining a strong human-centered, ethics-driven perspective on technology.”
Senior Brand & Product Designer specializing in UX for AI and FinTech
“Senior/brand designer with portfolio work spanning fintech and AI SaaS, including leading the Daylight Grow launch for an LGBTQ+ audience across multiple channels (web, social, email, events, merch, OOH). Expanded Cleanlab’s Figma design system in close partnership with engineering and led visual QA to support fast, high-volume iteration without quality drift; also drove direct mail + landing page redesigns for Happy Money to improve acquisition performance.”
Junior Graphic & Interaction Designer specializing in UX/UI and digital branding
“Product/marketing designer with portfolio work spanning a nonprofit-focused mobile app concept (SecondLife) and a sustainability/human-connection rebrand of an e-commerce experience ("Amado" campaign). Experienced building scalable Figma design systems for high-volume output, producing modular templates for a local music venue’s concert graphics, and collaborating asynchronously with growth and creative leadership during an internship at The Bakery Atlanta (e.g., Atlanta Streets Alive).”
Senior Product Designer specializing in enterprise B2B SaaS and AI governance
“Product/UX designer focused on AI governance and GRC, who led end-to-end design of IBM Watsonx.governance by unifying previously siloed products (OpenPages, OpenScale, Factsheets) into a role-based platform for proactive risk detection and audit-ready compliance. Combines deep field research with strong technical fluency (CS degree, SQL, API-aware collaboration) and has shipped award-winning work (iF Gold 2025) with market recognition (IDC MarketScape Leader).”
Senior Game Designer specializing in systems, progression, live ops, and AI
“Level designer/gameplay systems designer who shipped on Squid Game Unleashed, taking ownership of bot navigation and a dynamic bot-profile system to keep matches flowing and bots feeling human via telemetry-driven tuning (Tableau/heatmaps). Also built a lightweight minigame variant/rules framework to rapidly ship fresh live-service content with minimal engineering/art overhead, and has live-ops economy/event design experience from MyVegas Bingo.”
Mid-level Product & UI/UX Designer specializing in AI, cybersecurity, and SaaS
“Product/UI-UX designer with hands-on experience owning end-to-end web and e-commerce flows, from problem discovery and information architecture through Figma design and implementation support. They stand out for translating rough concepts into production-ready, scalable interfaces with reusable components, polished interaction states, and measurable usability improvements.”
Mid-level Esports & Game Operations Leader specializing in strategy, analytics, and live events
“Game designer with shipped multiplayer FPS experience on XDefiant, owning end-to-end mode design and tuning (Capture the Flag) and co-designing the Hardpoint spawn system across maps. Builds and iterates prototypes directly in Unreal Engine 5 using Blueprints, and has navigated real console/engine performance constraints and post-launch fixes while maintaining competitive integrity.”
Senior Brand Designer specializing in SaaS, B2B marketing, and design systems
Mid-level Quality Assurance professional specializing in AAA game content and live service testing
Mid-level Game Designer specializing in weapons design and gameplay balance
Senior QA Consultant and Release Manager specializing in game platform releases
Senior QA Professional specializing in AAA game testing and build delivery
Junior Product Designer specializing in interaction, UX, and visual identity