Pre-screened and vetted.
Senior Product Manager specializing in B2B SaaS iGaming and Payments
Executive product/program manager specializing in Agile transformation and enterprise systems
Senior E-Commerce Merchandiser & Buyer specializing in licensed merchandise and online retail growth
Director-level IT/AI & ERP Engineer specializing in Python, Odoo, and data-driven e-commerce
Director-level AI & Software Architect specializing in privacy-first LLM/RAG SaaS
Mid-level Digital Marketing & E-commerce Coordinator specializing in CRM, SEO, and content
Senior Art Advisor & Creative Project Manager specializing in large-scale installations
Senior Product Development Manager specializing in furniture, décor, and textiles
Senior Unity Developer specializing in mobile and WebGL games
Mid-level Video Producer/Editor specializing in marketing, social, and SaaS explainer content
Director-level Video Production Manager specializing in longform documentary storytelling
Director-level Unity developer specializing in cross-platform game development
Senior operations professional specializing in legal and client service workflows
Senior Games QA Lead specializing in console compliance and performance automation
Mid-level Client Success & Project Management professional specializing in SaaS implementations
Mid-level QA Engineer specializing in automation, performance testing, and GovTech
“QA Engineer with 3 years of experience and hands-on performance testing on a cloud gaming platform, with a strong understanding of how latency and responsiveness impact player experience. Actively aiming to pivot into game/console testing, bringing solid fundamentals in test case design, automation/API testing, defect documentation, and deadline-driven bug triage.”
Mid-level Full-Stack Software Engineer specializing in real-time web applications
Junior Data Analyst specializing in analytics engineering and forecasting
Entry-level marketing and consulting professional specializing in education and growth strategy
Senior Supply Chain & Operations Program Manager specializing in global procurement and logistics
Mid-level Game Designer specializing in Unreal Engine UI/AI systems
“Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.”