Pre-screened and vetted.
“Solo developer who shipped an Android game (Master Caster) built around touch gesture recognition (P$ algorithm) and data-driven potion/ingredient systems using JSON/dictionaries. Has hands-on experience optimizing Unity projects for mobile constraints (framerate, heat/battery) using techniques directly applicable to VR, and is actively porting the game to VR in Unreal with a focus on accessibility and room/standing/seated play modes.”
Senior Paid Ads Specialist specializing in multi-platform performance marketing
“Performance marketer focused on e-commerce growth, managing $120K/month in spend across Google and Meta with reported 5x+ ROAS. Emphasizes full-funnel structure and creative iteration (copy, hooks, UGC) in collaboration with in-house creative teams, and prioritizes client reporting around sales/profit outcomes.”
Mid-level Machine Learning Engineer specializing in computer vision and generative AI
“Built and deployed an LLM/RAG system that uses differential privacy and distributional similarity checks to transform private data into a non-sensitive knowledge base while preserving utility. Also has experience demonstrating adversarial ML concepts (FGSM) to non-technical audiences by focusing on observable model behavior rather than implementation details.”
Entry-level Software Engineer specializing in AI and full-stack development
“Entry-level software engineer with hands-on experience building a GPA predictor web app in a school project, focused on React/TypeScript frontend, authentication, and UX for AI-driven syllabus parsing. Stands out for translating ambiguous product ideas into a usable MVP, improving onboarding flow, and adding resilient loading/error states for unreliable parsing and API behavior.”
Senior Frontend Engineer specializing in design systems and component architecture
“Frontend-focused product engineer with strong React/TypeScript architecture depth who built a streaming AI chat demo at Cleanlab in just 2 weeks that became the centerpiece of every sales call. They combine real-time UX, API contract design, observability, and design-system ownership, and have also built high-density Kubernetes operational dashboards while stepping into product design when resources were limited.”
Mid-level Frontend Developer specializing in React e-commerce experiences
“Frontend engineer with hands-on experience building React/Next.js/TypeScript production features, including a driver partner registration site and a statistics dashboard with interactive maps. Demonstrates practical strength in reusable component design, CSS/layout debugging, responsive UI quality, and performance optimization for data-heavy interfaces.”
Mid-level Frontend Engineer specializing in scalable web applications
“Frontend engineer with strong ownership of revenue-critical checkout experiences, including cart, payment, and confirmation flows used across four subscription programs. Stands out for combining architecture, performance optimization, and analytics-driven product thinking—improving load times by 20% and shipping Apple Pay and referral features tied to increased revenue.”
Mid-level Full-Stack Engineer specializing in .NET and financial reporting
“Full-stack developer from the property management software space who built a financial reporting feature end to end using HTML/CSS/JavaScript/TypeScript with a VB.NET and SQL backend. Their strongest experience is in organizing and validating large volumes of client financial data, integrating third-party table/graph tooling, and shipping thoroughly tested reporting features that received strong client feedback.”
Senior Video Editor specializing in social-first, branded, and documentary storytelling
“Longform YouTube editor currently serving as Food52’s sole editor for YouTube episodes, with prior experience at Maul Media, PES Group/Skypunch Creative, Tubi, and Food52. Has led consistency and quality across series by managing and giving notes to an overseas postproduction agency, and brings a retention-driven approach (cold opens, pacing, music, b-roll, and motion/typography) through final color, mix, and QA.”
Mid-Level Full-Stack Software Developer specializing in React/Angular and Node.js
“Frontend lead who owned architecture and quality for TELUS’s Next Generation Sales Platform, building a modular React+TypeScript experience that scaled across wireline/wireless products and channels. Experienced in hardening UIs against unreliable backend integrations (API abstraction, retries/fallbacks, caching, logging) and delivering real-time dashboards via WebSockets, with strong CI/CD testing and blue-green release practices for high-stakes launches like Black Friday.”
Senior Designer specializing in digital, print, and campaign creative for gaming and brands
“Marketing designer on Blizzard's World of Warcraft team creating high-polish social media launch/beta/early-access banners and other digital assets at scale. Experienced building template frameworks to support ~60+ resizes per design and maintain brand/style-guide consistency across expansions; also has some basic UI work from Halo Infinite promo microsite mobile screens. Limited Figma and no video editing experience, but explicitly interested in learning Figma.”
Senior Video Producer/Editor specializing in digital content, post-production, and illustration
“Post supervisor and editor with 10 years of solo editing experience and 5+ years deep in Adobe Premiere, plus After Effects for light character animation, motion graphics, and title work. Created event-based video introductions for large crowds (e.g., Shoptalk) by integrating Premiere and After Effects, and has worked on widely reached content at Hyve. Known for a structured, client-collaborative multi-pass workflow and for mentoring editors using shared standards and color/FX libraries.”
Intern-level software and AI analyst specializing in full-stack development and predictive modeling
“Analytics-focused candidate with hands-on experience across SQL data preparation, Python modeling, chatbot evaluation, and engagement metric design. They’ve worked on projects ranging from real estate deal analysis using 17,500+ Zillow listings to unemployment modeling, YETI chatbot performance analysis, and a generative-AI museum exhibit focused on participation and retention.”
Mid-level UX Engineer specializing in B2B SaaS, FinTech, and healthcare products
“Product/UX designer with hands-on front-end implementation experience who has worked across both consumer and enterprise contexts, including a veterinary hospital funnel redesign and an AML fraud detection system. Stands out for tying UX decisions to measurable business outcomes, including a 17% reduction in dropoff after redesigning package selection and validating changes through usability testing.”
Intern Mechanical/Human Factors Engineer specializing in human-centered product design
“Product/UX designer with academic HCI experience (CMU HCII) and Tufts coursework who has built research-driven products ranging from a fiber-focused community wellness app to a VR emotion-inducing gamified experience. Also completed a product design internship at a stealth consumer robotics startup in the beauty industry, conducting in-salon field research and prototyping human touchpoints, and has led a website team bridging UX and engineering with hands-on coding knowledge.”
Intern UX/UI Designer specializing in product design and data-driven UX research
“Design engineer blending UX/product design with hands-on technical implementation and analytics. Built a full-stack restaurant web app (Node.js/MongoDB) and improved conversion via instrumentation (sensors/heatmaps) and UX changes; also designed a smart-meter anomaly triage dashboard using Python + Power BI to make complex data usable for non-analysts. Led trust-focused conversational UI direction for an AZ water chatbot based on deep user interviews.”
Senior Game Designer specializing in live-service systems and multiplayer
“Game designer from Turn 10 Studios who owned major Forza Motorsport multiplayer features end-to-end, including a refreshed competitive multiplayer mode built for live service (skill/safety ratings, rotating events, telemetry-driven tuning) and the post-launch return of Public Meetups shipped for the 20th Anniversary update under proprietary-engine/UI constraints. Also builds UE5 Blueprint prototypes (third-person action-adventure) with animation blueprints and data-table-driven randomized loot systems.”
Mid-level QA Tester specializing in video game testing and bug management
“Game designer with shipped experience on MLB The Show 20 (Road to the Show mode) and Call of Duty: Modern Warfare II (2019) campaign NVG feature, with a focus on progression tuning and realism/authenticity constraints. Currently building an Unreal Engine 5 game using Blueprints for level/VFX/interactions and C++ for scripting, iterating on exploration features like entering buildings.”
Senior Game Economy Designer specializing in live-ops economies and monetization systems
“Game economy designer with experience on live F2P mobile titles including Jurassic World: The Game and Ubisoft’s NFL Primetime Fantasy. Built and tuned virtual currency/market systems end-to-end, using Excel simulations and analytics dashboards to forecast progression, prevent inflation, and iteratively improve engagement, retention, and player satisfaction in live ops contexts. Based in Montreal (East Coast) and seeking ~80k CAD; not able to relocate to the Pacific.”
Junior Product Manager and AI researcher specializing in AI systems and analytics
“Startup operator and co-founder who helped build SmartSquash AI from pre-product, pre-revenue stage to $600K ARR in 2 months, 125+ club pilots, a PSA enterprise analytics partnership, and a $1.4M acquisition. Brings a rare mix of 0-to-1 product/GTM execution and trust-sensitive AI deployment, plus process improvement experience at Microsoft that drove major efficiency and cost savings.”
Junior Bilingual Case Planner specializing in family services and community-based prevention
“Master’s-trained music technologist and audio editor who works across Ableton, Pro Tools, Audition, and Premiere to deliver music edits and polished mixes for video. Has hands-on experience producing a music video with custom pacing/SFX integration and producing a history-focused podcast for 4A Alliance, including heavy dialogue cleanup and cutting multi-hour interviews down to YouTube-friendly runtimes.”
Senior Digital Designer specializing in game UI, animation, and performance marketing creatives
“Marketing designer for a game creating weekly promotional wall posts, static ads, and lightweight videos. Uses After Effects templates and CapCut for fast turnaround, iterating from art director briefs and competitor research to produce variations of top-performing ad concepts.”
Director-level VFX & Technical Animation Leader specializing in 3D animation and post-production
“Senior editor/motion graphics artist with 20+ years across commercials, social, TV/news, and longform YouTube—combining an old-school film editing sensibility with modern trend-aware pacing. Uses the full Adobe Creative Suite (plus DaVinci Resolve as primary NLE) and delivers end-to-end post including motion graphics, 3D/compositing, audio, and color. Has supervised and mentored a team at Disney Animation and has worked on videos for Corridor Crew.”
Executive Marketing & AI Leader specializing in E-commerce, MarTech, and GTM strategy
“Founder building an AI-driven predictive analytics and programmatic advertising platform focused on identifying and marketing "hidden gem" songs and books. Has demonstrated early traction with 1M+ streams, a growing revenue base, acquired catalogs, and an artist roster, while developing proprietary AI and a supporting data ecosystem.”