Pre-screened and vetted.
Junior Software Developer specializing in full-stack and data engineering
Intern Software Engineer specializing in AI-driven web applications
Mid-Level Software Engineer specializing in cloud microservices and AI automation
Senior Unity Game Developer specializing in mobile, WebGL, and multiplayer games
Mid-level XR Engineer specializing in Unity, OpenXR, and AI-driven interaction systems
Junior Full-Stack Software Engineer specializing in backend, cloud, and AI systems
Junior Software Engineer specializing in full-stack web development and machine learning
Director-level business development leader specializing in chambers, tourism, and community growth
Director-level Engineering Leader specializing in scalable cloud platforms and real-time AI systems
Principal Video Editor & Motion Designer specializing in explainer and internal communications
Senior Performance Marketer specializing in paid social media buying and lead generation
Executive FinTech Engineering Leader specializing in core banking, payments infrastructure, and AI
Executive operator specializing in turnarounds, growth, and SaaS/AI value creation
Mid-level Data Scientist specializing in NLP, RAG, and information retrieval for RegTech
“Built and deployed a production document Q&A/research platform that combines semantic search (vector DB embeddings) with structured knowledge-graph querying to reduce analyst research time. Used in high-stakes domains like Politically Exposed Person profiling and extracting critical information from ESG/regulatory documents, with a human-in-the-loop evaluation process (precision@k and source-text highlighting) to ensure accuracy.”
Senior Software Engineer specializing in R&D, visualization, and game development
“Unity developer with hands-on experience adapting an AR game from PC/mobile to legacy Vuzix smart glasses, focusing on UI/UX redesign and rigorous usability testing (recordings, interaction metrics, Likert surveys) to preserve game feel on constrained hardware. Brings a cross-functional, inventive mindset—e.g., proposing an art-department-driven approach to generate training data for a computer vision defect-detection effort.”
Entry-Level Games Programmer specializing in Unreal Engine and C++
“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”
Junior AI/ML Engineer specializing in Python ML, NLP, and model deployment
“Built and productionized a real-time social-media sentiment analysis system used by a marketing team to monitor brand/campaign performance. Experienced in orchestrating LLM workflows with LangChain (validation → prompting → parsing → post-processing), plus monitoring, retraining, and RAG-style retrieval using embeddings/vector stores to keep outputs reliable over time.”
Junior Computer Science student specializing in robotics, ML, and quantum computing research
“Hands-on engineer who has taken an LSTM Bitcoin forecasting model from notebook to a production-grade, monitored API (Docker/Gunicorn/Nginx, Prometheus/Grafana, blue-green rollback) delivering 99.9% availability and ~110–120ms p95 latency. Also built an RFID self-checkout prototype spanning Raspberry Pi + firmware + networking, using deep instrumentation to eliminate double-charges/timeouts (<0.1%) and reduce checkout time ~20% through idempotency, debounce logic, and hardware fixes.”