Pre-screened and vetted.
Mid-level Art Director specializing in brand identity and visual systems
Executive Chief of Staff specializing in hedge fund operations and investor communications
Senior Technical Product Lead specializing in XR and Unity game platforms
Senior Paid Search (SEM/PPC) Manager specializing in multi-platform performance advertising
Senior QA Automation Engineer specializing in web, API, and test automation frameworks
Senior Software Engineer specializing in React, Meteor, and test automation
Senior Talent Acquisition & Corporate Recruiting Leader specializing in high-volume full-cycle hiring
Director-level Talent Acquisition leader specializing in SaaS and mission-driven recruiting
Mid-level Data Engineer specializing in AI, analytics, and cloud data platforms
Senior Product Manager specializing in AI-powered enterprise SaaS and data analytics
Senior VR Designer/Developer specializing in immersive story-driven Unity prototypes
Junior Full-Stack Developer specializing in web apps, APIs, and AI integrations
Senior Game Designer specializing in mobile live ops and monetization
Senior Technical Talent Acquisition Specialist in Digital Engineering, Cloud, and Data/AI
Staff/Lead Full-Stack Software Engineer specializing in .NET, Angular, and cloud architecture
Director-level Paid Media & Growth Marketing leader specializing in performance acquisition
Junior Machine Learning & Data Science professional specializing in AI agents and applied ML
“IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.”
Senior Unity/VR Developer specializing in gameplay systems and multiplayer networking
“Unity developer who has built a Meta Quest 3 VR game as a solo developer, handling everything from VR setup and UI to gameplay and builds, including accessibility-focused mechanics for blind users. Also developed the full base-system module for the shipped mobile game "Death Travelers," implementing 30+ rooms with distinct economy and progression functionality (resource conversion, storage, shop).”
Mid-level Digital Marketing Strategist specializing in SEO & PPC
“Paid media specialist with hands-on ownership of $50K+/month Google and Microsoft Ads spend for a large brand, emphasizing disciplined manual optimization (Shopping/PMax + Merchant Center feed alignment) to scale without sacrificing efficiency. Maintained 3x+ ROAS while more than doubling revenue (~$100K+ to $210K+ in 12 months) and has a strong track record diagnosing performance issues (e.g., feed/title relevance) and communicating results in client-safe terms.”
Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms
“Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.”
Senior Game Developer specializing in Unity, multiplayer, and VR
“Unity/VR engineer with nearly 15 years of experience, specializing in multiplayer architecture, cross-platform systems, and developer tooling. He built and shipped a reusable Unity Netcode-based multiplayer stack with authentication, matchmaking, Vivox voice chat, and custom host migration that reportedly improved development speed by 70% to 80%, and has also supported releases across Meta Quest, consoles, and mobile-related ecosystems.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”