Pre-screened and vetted.
Junior Mobile & Full-Stack Software Engineer specializing in Flutter and Java/Spring
“Software engineer with experience at PTC (Onshape cloud CAD) and Firebolt building customer-facing features end-to-end—from user research and prototyping (tooltips, CSV imports) through deployment and usage monitoring. Also handled urgent production crashes in a Flutter mobile app across iOS/Android by diagnosing state-management conflicts and shipping a stabilizing patch; enjoys hands-on, customer-facing work and travel.”
Senior Information Security leader specializing in cloud infrastructure and compliance
“Senior Unity UI/UX developer who led XR interaction design for a VR meetings/events platform (VRChat/Horizons-like), including a modular radial menu that served as the app’s primary control system. Also built a Pokemon Go-style Unity AR experience for a major shopping centre end-to-end, tackling real-world marker scanning challenges (lighting, reflections, installation) through iterative prototyping and testing.”
Senior Full-Stack Developer specializing in cloud-native microservices and AI/ML analytics
“Full-stack/backend engineer with deep insurance claims domain experience who built and operated a microservices + ETL platform (Java/Spring Boot + Python + Kafka/Databricks) processing 1M+ daily transactions. Combines production-grade reliability (99.7% uptime, zero-downtime blue/green releases, strong observability) with customer-facing UI delivery (AngularJS/React+TS dashboards and a hackathon-winning research chatbot).”
Mid-Level Product Designer specializing in AI-powered UX and accessibility
“Product designer focused on complex, rules-heavy workflows, with recent end-to-end ownership of Casehero.ai (AI-assisted tooling for immigration lawyers) including interaction model, visual language, and a reusable design system. Uses deep field research (shadowing, live sessions) to simplify overwhelming experiences and reports ~70% reduction in manual effort/time after redesigns; also has accessibility-focused work on Captify for deaf and hard-of-hearing users.”
Mid-level Design Engineer specializing in product UX and front-end systems
“Designer-engineer who independently rebuilt the Flexi-Casa ecommerce experience end-to-end as a headless Shopify/Next.js storefront. Stands out for combining UX, frontend implementation, analytics, and A/B testing in one role, using funnel analysis to identify conversion issues and ship data-informed IA and UI improvements.”
Entry-level product and project management candidate specializing in operations and user insights
“Early-career candidate with a blend of product research and project coordination experience from a BeReal Product Innovation Externship and Aspire Skill Development internship. They bring strong analytical and organizational skills, including user interviews, competitive benchmarking, prototyping, and stakeholder tracking, with a demonstrated contribution to reducing missed deadlines by 20%.”
Director-level Product Leader specializing in AI-driven SaaS, EdTech, and FinTech
“Product leader with 6 years of hiring and management experience who has driven major edtech and mobile product transformations, including a full mobile app rebuild launched in 2 months and an AI-powered content aggregation feature shipped from prototype in 2 weeks. Has worked at OnlineMedEd and Zogo, with a strong track record in personalization, rapid MVP execution, and human-centered AI that supports learning and coaching rather than replacing it.”
Mid-level UI/UX Designer specializing in accessible, data-driven mobile and web experiences
“Product/UX designer with end-to-end redesign experience on the Discover Mobile Banking App, focused on rebuilding interaction models and a WCAG 2.1-compliant visual system to improve accessibility outcomes (including Lighthouse score). Also redesigned a restaurant ordering/management SaaS (RestroZap), translating complex operational and configuration workflows into guided, non-technical user experiences through field research, progressive disclosure, and iterative prototyping in Figma.”
Mid-Level Game Designer specializing in live ops and content design
“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”
Senior Creative Technologist & Full-Stack UX Engineer specializing in Generative AI and XR
“Design engineer/product designer who built an end-to-end creator + review/moderation system for a UGC platform, spanning automated checks, human QA, final review, and creator feedback. Comfortable working directly with HTML/CSS/TypeScript and component systems, using prototyping and field observation to reduce reviewer hesitation, improve consistency, and prevent creator errors upstream.”
Mid-level Software Engineer specializing in game development and web/mobile apps
“Gameplay engineer who also contributes to game design, currently building a motion-based horror game with educational riddle mechanics (animal/sea-creature learning via in-room info tablets). Has shipped/implemented stealth gameplay systems including power-ups (notably an invisibility mechanic) and iterated features through internal cross-discipline playtests, documentation, and Figma-driven inventory system alignment.”
Senior Game Designer and Producer specializing in 3D/VR interactive experiences
“Lead game designer/producer who shipped a Fortnite TMNT-themed rogue-like dungeon crawler, owning progression, economy, and tuning. Improved retention measurably by replacing a linear points system with an exponential economy formula, increasing playtime by ~50%, and iterated quickly via playtests (mini-boss pacing, weapon drop-rate balance). Also built UE Blueprints for FPS animation montages and state transitions to address clunky movement feedback.”
Junior Product Manager / APM specializing in data tools, CMS platforms, and AI-enabled products
“Data Software Tools Analyst at Q.ai through rapid growth and a $2B Apple acquisition who led an internal CMS for participant/PII workflows using Next.js (App Router) + FastAPI/Postgres with strong security controls (JWT + Postgres RLS). Also drove a major frontend architecture shift toward React Server Components, reporting ~4x faster page loads, and has experience building durable realtime collaboration systems with Supabase/SvelteKit and server-centric state management.”
Senior Frontend React Developer specializing in scalable web applications
“Frontend-focused product engineer in healthcare who has owned patient/provider scheduling experiences end-to-end, from product requirements and API design through React implementation, deployment, and post-launch measurement. Particularly strong in real-time operational dashboards, performance optimization, and cross-functional work with backend and product teams on complex scheduling workflows.”
Junior IoT and embedded systems engineer specializing in connected devices
“Electrical/embedded engineer who owned the end-to-end electronics and firmware for an ultra-portable desalination product at Nona Technologies, taking it from research concept through prototype, PCB bring-up, and iterative testing. Brings hands-on experience with harsh-environment hardware, mixed-voltage control systems, safety-critical monitoring, and designing consumer devices to be plug-and-play for non-technical users.”
Senior Full-Stack Software Engineer specializing in modern web apps and cloud platforms
“Backend/data engineer focused on production-grade Python microservices and AWS platforms, including a hybrid Lambda + ECS Fargate architecture managed with Terraform and CI/CD. Has hands-on reliability experience (JWT/OAuth, timeouts, retries, centralized error classification) and built AWS Glue/PySpark ETL pipelines consolidating PostgreSQL/RDS, MongoDB, and S3 sources into curated partitioned Parquet datasets. Demonstrated measurable SQL tuning impact (8 minutes to 25 seconds) and disciplined legacy-to-modern migrations with parity validation and UAT sign-off.”
Mid-Level Full-Stack Software Engineer specializing in Odoo ERP and integrations
“Customer-facing software engineer who builds configurable, extensible solutions under vague requirements (e.g., a bin-packing-style resource allocation feature) and iterates via frequent sandbox deployments and customer testing. Has hands-on experience integrating multiple shipping APIs, navigating outdated/unclear documentation, and resolving production issues quickly through log-driven debugging and safe rollback procedures.”
Senior Game AI Designer specializing in Unreal Engine gameplay systems
“UE5 Blueprint-focused gameplay/AI developer specializing in combat creatures and reusable, data-driven systems. Built a player-facing AI dodge mechanic that stays navmesh-safe via trace-based space checks and tuned it with cooldowns/probabilities, validating timing against ~250ms player reaction speed using a dedicated test map and logging. Experienced collaborating cross-discipline to propose features, request assets, prototype quickly, and iterate based on QA/playtests and creative direction.”
Senior Creative Designer specializing in brand identity, digital marketing, and web design
“Senior designer with experience delivering premium, performance-oriented marketing creative for brands including BFGoodrich, Modelo, Corona, Coway, and HydraFacial. Builds scalable Figma design systems and modular template frameworks for high-volume multi-channel output (web, email, paid, decks, events), and also produces short-form CapCut videos optimized for major social platforms. Has worked fully remote since 2017 and has executed full Spanish-language adaptations of campaigns to expand audience reach.”
Senior Unity/C# Developer specializing in mobile and VR games
“Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.”
Senior Unity/Simulation Developer specializing in VR training and interactive 3D applications
“Unity/C# developer with defense/USAF VR experience who built a first-of-its-kind real-time metrics/telemetry API layer (serialized + encrypted JSON over REST) that enabled in-engine performance assessment and drove third-party LMS dashboard requirements. Currently prototyping an AI-driven "DM" agent experience using OpenClaw with model switching (Ollama) and Claude Code for in-engine benchmarking while weighing self-hosted vs cloud LLM tradeoffs (security/latency/cost). Based in Austin, TX; prefers remote but open to relocation with assistance.”
Junior Mechatronics Engineer specializing in robotics, embedded systems, and mechanical R&D
“Lead hardware/integration engineer on a high-speed autonomous drone for adversarial drone tracking and surveillance, owning the full stack from custom electronics and flight-controller tuning to ROS2 SLAM and GPU-accelerated computer vision. Built a custom USB-based ROS2 LiDAR driver and migrated SLAM from SLAM Toolbox to Google Cartographer, while boosting YOLOv5 tracking from ~2 FPS to ~45 FPS on an NVIDIA Jetson through CUDA/dependency optimization.”
Senior Gameplay Systems Programmer specializing in AAA game systems and networking
“Gameplay engineer with shipped experience (Just Cause 4) and strong systems ownership in C++/Unreal Engine 5, including a loot spawning/loot table pipeline optimized through profiling-driven memory copy elimination and validated via custom simulation tools. Also built a server-authoritative fast travel system in a proprietary engine, handling multi-player/vehicle spawn coordination with client-side collision checks and latency testing across NYC and Stockholm.”