Pre-screened and vetted.
Senior Frontend Engineer specializing in React/Next.js and large-scale media platforms
“Backend/data engineer with hands-on AWS serverless and data platform experience: built a Lambda-based reCAPTCHA/token validation + SES subscription workflow and designed Glue ETL pipelines producing Parquet datasets for Athena. Also led a high-traffic multilingual media CMS modernization at Radio Free Asia by migrating to Arc XP using parallel runs, phased rollouts, feature flags, and rollback plans.”
Senior Unity 3D Developer specializing in mobile games and AR applications
“Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.”
Senior Product Designer specializing in UX/UI, mobile/web products, and design systems
“Product/UX designer with experience digitizing Penske trucking operations and Ridecell fleet lifecycle/workshop orchestration systems. Designs complex, high-liability industrial workflows using a state-driven interaction model and a calm, high-clarity visual language, backed by targeted field research with drivers and ops teams and strong collaboration with engineers (React/Tailwind, Storybook, code-linked prototypes).”
Director-level Product & Growth Leader specializing in mobile games and user acquisition
“Mobile F2P product leader (11+ years) who has built and published multiple games—most notably Hexa Sort—into multi-million-dollar IPs with publishers like Lion Studios (AppLovin), Voodoo, and Tango. Known for rigorous, data-driven monetization and engagement optimization (months-long multi-variant testing, activation milestone discovery, ROAS-focused launch tuning) and for leading cross-functional teams across product, growth, and data.”
Mid-Level Software Development Engineer specializing in distributed systems and cloud microservices
“Software engineer with enterprise, customer-facing delivery experience across Outlier AI and Wipro—builds and productionizes workflow and integration solutions with a strong focus on real-world performance and reliability. Delivered a Firestore/Redis-backed real-time pipeline that cut page load times by 20% and held consistent performance across 10,000+ sessions, and has hands-on production incident experience stabilizing high-traffic microservices via caching, indexing, and safe canary deployments.”
Mid-level Robotics Engineer specializing in ROS2 autonomy, perception, and manipulation
“Deployment engineer at a robotics startup who owned end-to-end field deployments in greenhouse environments, including integrating humanoid robots (XArm 6), tuning perception stacks for real-world lighting shifts, and coordinating rapid fixes with hardware/software teams. Experienced debugging complex robotics integrations (LiDAR + NVIDIA Jetson + ROS2 + networking) and hardening solutions by automating configuration at boot, while also working directly with customers and training operators for ongoing support.”
Senior Full-Stack Software Engineer specializing in React/Node and cloud-native platforms
“Backend/data engineer with hands-on production experience building a real-time notification API on Flask/Celery/Postgres and scaling it on AWS with Docker, Redis queuing, and SQLAlchemy query optimization. Also delivered AWS serverless deployments (Lambda) using Terraform + GitHub Actions and built AWS Glue ETL pipelines from S3 to Redshift with CloudWatch monitoring and DataBrew data quality checks.”
Senior Full-Stack Developer specializing in React, Node.js, and AWS
“Backend/data engineer with hands-on production experience across Python/Flask microservices and AWS serverless/data platforms (Lambda, DynamoDB, S3, Glue/PySpark). Demonstrated strong reliability and operations mindset (JWT/RBAC, retries/timeouts/circuit breakers, CloudWatch/SNS alerting) and measurable performance wins (SQL report runtime cut from 10 minutes to 30 seconds). Seeking ~$150k base and cannot travel for onsite meetings for the next 5–6 months due to family medical constraints.”
Senior Procurement & Strategic Sourcing Manager specializing in technical equipment and NPI
“Supply chain/sourcing leader with experience taking a personal hydration system from idea to product, coordinating 35 custom-component suppliers into a CM-led FATP and logistics flow. Demonstrated trade/tariff risk mitigation by shifting manufacturing from China to Taiwan/Indonesia while standing up logistics plus IQC/OQC and buffering inventory to avoid sales disruption. Known for hands-on supplier qualification/auditing and for turning around supplier performance through clear communication, forecasts, and direction.”
Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content
“Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.”
Intern Product & Project Management professional specializing in analytics-driven delivery
“Product Management Intern who owned an end-to-end sourcing-style initiative for a new digital product launch, coordinating internal stakeholders and external vendors. Uses data-driven, value-focused negotiations and milestone-based delivery management (Jira/Smartsheet) to control scope, timelines, and supplier performance while proactively mitigating cost and schedule risks.”
Mid-Level Product Designer specializing in human-centered UX/UI
“Product/UX designer with end-to-end experience building a borrower-facing intake platform that coordinates AI automation and human review across borrowers, loan officers, and processors. Emphasizes explicit system states, clear handoffs, and exception-based visibility to increase trust in high-stakes underwriting/document workflows, using Figma prototyping and close engineering collaboration to ship feasible, scalable interactions.”
Mid-level Aerospace & Robotics Engineer specializing in UAVs and autonomous systems
“Robotics/ROS engineer who led development of ROS 2 nodes for supervising and making safety/mission decisions for autonomous fixed-wing UAVs using PX4 and Gazebo, including handling sensor/battery failures, wind, and obstacle conditions. Has hands-on experience debugging ROS2 multi-node communication (QoS, publish rates) and navigating sim-to-real deployment from SITL to real flight hardware.”
Executive XR/VR Tech Lead and Unity Developer specializing in multiplayer networking
“Unity VR multiplayer developer who shipped Titan Isles (Quest & Steam) and owned most networked gameplay features. Prioritized and delivered a New Game Plus feature in the first post-launch patch based on creator/review feedback and analytics, supported by automated Unity tests and live-ops triage via Unity Diagnostics and Shortcut.”
Mid-level UX/HCI & Game Designer specializing in VR and interactive experiences
“Early-career UK-based game developer with extensive Unity experience and a postgraduate engineering project involving a Meta Quest prototype built in Godot. Built a solo first-person puzzle/exploration game with FromSoftware-inspired ambiguous narrative, and uses AI workflows for concept visualization and for validating/prototyping gameplay logic before implementing in C#.”
Senior Software Developer specializing in regulated game development and full-stack web
“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”
Junior Full-Stack Developer specializing in React/Next.js, Node.js, and AWS
“Led an end-to-end build of bhangrascape.ca, making key architecture choices across Next.js/Node/Postgres on AWS and implementing S3-based media storage with presigned URLs. Strong focus on quality and reliability via Zod validation, Jest tests, Postman endpoint testing, and CI/CD with GitHub Actions, plus hands-on UX ownership from Figma prototyping through reusable React components and A/B testing.”
Mid-level Technical Game Designer specializing in prototyping and UE5 interaction design
“VR/AR game developer and creative leader who has shipped titles to Meta Quest (across Unity/Unreal/Godot) and PlayStation VR. Served as Creative Director and Lead Designer on SafeAR, delivering beyond the brief in a rapid 2-month project, and has also built and coded a Unity mobile puzzle game largely solo.”
Junior Robotics Engineer specializing in computer vision and mobile manipulation
“Founding Robotics Research Engineer at Streamline Robotics building precision-agriculture automation: integrated FANUC + PLC harvesting with a Farm-ng Amiga (Jetson) platform using ROS2 Visual SLAM for GPS-free greenhouse navigation. Developed real-time YOLOv8 tomato detection/ripeness estimation for selective harvest and configured Cognex D900 3D inspection, plus redesigned FarmBot Genesis XL and built an automated imaging/labeling pipeline for growth tracking and adaptive watering.”
Junior Mechatronics Engineer specializing in robotics and industrial automation
“Robotics software engineer with competition experience (eYantra agricultural automation) building a simulated drone workflow in Gazebo to detect strawberry boxes via YOLO, pick them with a custom gripper, and autonomously navigate/stack at a truck destination. Strong in ROS2/PX4/Nav2 integration, real-time control debugging (IMU filtering + PID tuning), and planner parameter optimization validated through RViz and log-driven testing.”
Mid-Level Full-Stack Developer specializing in React, React Native, and cloud data systems
“Full-stack engineer who built a checklist configuration/task execution system using Next.js App Router + TypeScript, with a React Native app consuming the execution UI via WebView. Was the only full-stack developer at a very small startup (CTO/CFO/CEO team), owning feature delivery plus client-facing on-call debugging, and has hands-on Postgres modeling and query optimization experience.”
Senior Unity Developer specializing in gameplay programming and scalable architecture
“Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).”
Senior Technical Product Manager specializing in B2B/B2C SaaS and mobile products
“Built and launched his own free-to-play mobile trivia games (Unity/Xcode/Android Studio), monetizing through IAPs and multiple ad networks (AppLovin/Chartboost/AdMob). Combines hands-on implementation with growth and analytics rigor—Facebook Ads + ASO, and daily tracking of retention, crashes, conversion, and LTV:CAC—plus a clear approach to A/B testing and live events tooling.”