Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in AWS, .NET, and data/telemetry platforms
Director-level Performance Marketing & Programmatic Advertising leader specializing in app growth and monetization
Executive Strategic Operations & Governance leader across Healthcare, SaaS, and E-commerce
Director-level AI Engineering Leader specializing in LLMs, ML platforms, and cloud transformation
Senior Strategy & Operations Leader specializing in SaaS and FinTech revenue enablement
Senior QA Analyst/Engineer specializing in enterprise OSS/BSS and platform testing
Director of Operations specializing in venture fund operations and global expansion
Executive AI Architect specializing in low-power edge/embedded AI systems
Director-level Enterprise Customer Success leader specializing in Healthcare SaaS
Executive FinTech Revenue Leader specializing in digital payments and SMB lending
Senior Marketing & Data Analytics Professional specializing in customer retention and PPC
Director-level Audio Engineer & Sound Designer specializing in immersive and broadcast mixing
“Pro Tools–certified music supervisor/editor and sound designer (10+ years) who shapes narrative and pacing through structural music edits, stem-based rearrangement, and retention-driven YouTube mixing techniques (dynamic EQ/sidechaining/automation). Has led global audio teams in fast-turnaround environments and handles end-to-end audio including music licensing, SFX/foley, and platform-specific loudness compliance.”
Intern Robotics Software Engineer specializing in ROS2 autonomy and LiDAR localization
“Robotics software engineer focused on production-grade autonomous mobile robot (AMR) navigation in warehouse-style environments, with deep hands-on ROS2/ROS Noetic experience across SLAM, AMCL/NDT LiDAR localization, and Nav2 integration. Strong in real-time debugging and performance tuning using rosbag-driven regression workflows, plus containerized deployment (Docker/Compose) and distributed robot/edge-device communication via MQTT/REST.”
Junior AI Software Engineer specializing in LLM agents, RAG, and healthcare NLP
“Backend engineer who built an agentic LLM system for private equity/finance that answers questions over enterprise contracts and documents using a vector-db RAG pipeline. Differentiator is a trust-focused citation framework (with highlighted source text) to reduce hallucinations in high-stakes workflows, plus strong DevOps experience deploying microservices on Kubernetes with Helm/GitOps and building Kafka real-time pipelines.”
Director-level Operations & Accounting Manager specializing in HR operations and financial reporting
“Operations/project leader with extensive experience running multiple cross-functional initiatives, including transitioning department functions to an overseas team with defined workflows, KPIs, and executive approval. Implements executive-facing systems (Asana, Microsoft Lists, Geckoboard) and tight communication cadences to drive real-time visibility, alignment, and accountability, and is trusted with sensitive HR/termination-related confidentiality.”
Mid-level AI/ML Engineer and Data Scientist specializing in LLMs and MLOps
“Data science/AI intern at University at Buffalo Business Services who built and deployed production systems spanning classic ML and LLM assistants. Delivered real-time competitor intelligence for a Cornell-partnered, $1B beverage launch by scraping/cleaning 5,000+ SKUs and deploying models via API, then built a domain-aware LLM assistant to modernize Excel-based workflows with strong grounding, privacy controls, and sub-5s latency.”
Director of Sourcing & Apparel Production Leader specializing in global manufacturing and denim
“Apparel sourcing/production professional who runs end-to-end vendor onboarding and execution using open-costing negotiation, rigorous T&A calendars, and KPI-based vendor scorecards. Demonstrated proactive risk mitigation across mills/factories (phased cutting, SKU prioritization, size-ratio rebalancing) and trade/duty exposure (classification review with customs brokers and shifting volume to lower-duty countries).”
Staff Software Engineer specializing in distributed systems, cloud platforms, and IoT
“CTO/Chief Architect who rebuilt an IoT platform from a fragile legacy stack into an AWS-based, multi-tenant cloud-native system supporting 50k+ connected devices and 10M+ monthly events, then layered in real-time data pipelines and ML anomaly detection. Known for tightly aligning roadmaps and OKRs to business KPIs (onboarding speed, uptime, velocity) and for scaling teams into domain-focused pods; previously led a shift from LAMP to event-driven Node.js microservices using MQTT and message queues.”
Mid-level Full-Stack Engineer specializing in React, Spring Boot, and cloud microservices
“Software engineer with hands-on experience building data-intensive and 3D-processing web applications (React/Next.js/TypeScript + Node.js). Has worked in microservices using RabbitMQ for event-driven workflows and built an internal ops/engineering dashboard to monitor pipeline jobs, surface logs, and manage retries—improving visibility and reducing on-call/debug time.”
Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer
“Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.”
Senior Game Developer specializing in Unity/Unreal and XR (VR/AR)
“Unity developer who built a physics-driven city traffic AI system for a car driving simulator, including modular managers/handlers to enforce traffic lights and speed-limit zones around the player. Also has prior Photon PUN multiplayer experience implementing matchmaking/rooms, movement sync, and RPC-based actions for simple competitive games.”
Junior Full-Stack Developer specializing in .NET Core and React
“Full-stack engineer who has shipped end-to-end, customer-facing features in an education/student-population context, including an authorized incident-reporting workflow with RBAC and a PostgreSQL-backed data model. Has 0→1 React+TypeScript/Redux product experience (CTO at Jiffur) and hands-on production operations with CI/CD (Azure Pipelines/GitHub Actions), including resolving a real CPU-saturation outage via operational mitigation and scaling changes.”
Senior Gameplay Animator specializing in character animation, rigging, and Unreal Engine pipelines
“Gameplay animator with shipped title experience (Guilty Gear Xrd) and hands-on AAA-style action/simulation work, spanning hand-keyed cinematic gameplay moments, UE5 animation blueprint/state-machine implementation, and full mocap cleanup/polish in MotionBuilder/Maya. Notable for building scalable animation solutions across varying character sizes (takedowns) and for significantly accelerating production workflows (cutting pose time from hours to ~30 minutes).”
Senior Frontend Engineer specializing in Angular, React, and UI performance
“Frontend engineer (Capgemini experience) who has led products end-to-end and improved existing codebases for scalability and performance. Built complex React + TypeScript dashboards with real-time, multi-API data and stabilized them via centralized data handling, strict typing/validation, and performance techniques like debouncing/memoization. Emphasizes practical standards, incremental refactoring, and tight collaboration with design/product and QA to ship reliably under deadlines.”