Pre-screened and vetted.
Director-level Business Development & Partnerships leader in AI, robotics, and sustainability
Senior Unity Engineer specializing in DOTS/ECS and high-performance game systems
Senior Software QA Analyst specializing in Agile testing for defense, healthcare, and insurance systems
Senior Product Manager specializing in AI-powered enterprise SaaS and data analytics
Senior Software Quality Analyst specializing in payroll and enterprise QA
Senior Content Producer & Director of Photography specializing in narrative and documentary video
Senior Video Editor specializing in longform storytelling and social-first content
Director-level Art Director & Senior Graphic Designer specializing in brand and web design
Mid-level AI Engineer specializing in LLMs, RAG, and enterprise analytics
Senior Software QA & Data Systems Specialist in nuclear and regulated environments
Senior Sales Professional specializing in regulated insurance and retail operations
Senior Video & Finishing Editor specializing in documentary and music post-production
Director-level Paid Media & Growth Marketing leader specializing in performance acquisition
Senior Marketing Specialist specializing in media buying and growth marketing
Senior Video Production & Motion Graphics Leader specializing in eLearning and SaaS training
HR Director specializing in compliance, payroll, HRIS/ATS implementations, and high-volume recruiting
“Talent/recruiting operations leader with 10–15 years of hands-on recruiting across light industrial, office, skilled trades, and truck driver hiring, including multi-location team oversight. Has redesigned complex multi-state construction recruiting workflows and championed Jobber implementation at a commercial maintenance company to improve documentation, transparency, and speed.”
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Global Sourcing Lead specializing in consumer goods procurement and product development
“Sourcing professional with experience across both softlines and hardlines who led an end-to-end cashmere baby apparel program for PETIT-LOULI, including vendor discovery (Alibaba/Canton Fair), multi-supplier sampling/production, consolidation for final packing, and DDP delivery to the US. Demonstrates strong cost and risk management, including proactive mitigation of raw material volatility (e.g., TDI in memory foam) and practical factory capability assessment via audits.”
Senior Logistics Operations Professional specializing in drayage and multimodal transportation
“Former U18 AAA (Belle Tire Detroit) player who was drafted to the USHL (Muskegon Lumberjacks) and played a full NAHL season (Keystone Ice Miners), then pivoted to college golf. Uses his own adversity/transition experience to guide youth and junior players with a holistic approach (on-ice traits, consistency, character, and mental skills) and is comfortable producing educational social media content for hockey families.”
Director-level Talent Acquisition Leader specializing in scaling recruiting operations
“Talent Acquisition/Recruiting Operations leader who has repeatedly built and rebuilt TA infrastructure—writing end-to-end processes, migrating ATSs to Lever, and integrating with HRIS/background check systems. Has managed teams up to 30 (indirect) and delivered measurable outcomes, including doubling headcount in a year by standardizing and streamlining interview workflows while training technical hiring managers on best practices.”
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”
Director-level 3D Character Artist/Animator specializing in real-time game and VFX pipelines
“Brazil-based artist/VFX generalist building their own PC/mobile game and handling all VFX solo, using an After Effects-to-Unreal Niagara workflow. Has hands-on real-time optimization habits in Unreal (reducing casts, avoiding Event Tick, LODs, widget optimization) and leverages ChatGPT/Gemini plus Udemy/docs to upskill in Blueprint-driven systems.”
Mid-level Product Manager specializing in UX, growth, and data-driven product strategy
“Product manager from edTech focused on AI-driven, B2B HR training simulations (live work-scenario platforms). Demonstrated measurable funnel improvement by diagnosing a registration drop-off issue, coordinating a cross-functional fix (including Android), and delivering ahead of schedule, resulting in a 20% increase in sign-ons. Has shipped/managed products on web and mobile.”