Pre-screened and vetted.
Junior Game Developer specializing in Unreal Engine and gameplay systems
Mid-level Unity Developer specializing in hybrid-casual live mobile games
Junior Embedded Software Engineer specializing in interactive installations and real-time systems
Junior AI/ML Engineer specializing in LLMs, automation, and backend data pipelines
Mid-level Unity Developer specializing in gameplay systems, XR, and multiplayer
Entry-Level QA Tester specializing in video games and cross-platform testing
Mid-Level Software Engineer specializing in SaaS, mobile apps, and trading automation
Mid-level XR/VR Developer specializing in immersive training and educational software
Mid-level Unity Game Developer specializing in mobile, WebGL, and PC games
Senior Unity Developer specializing in FPS gameplay, shaders, and performance optimization
Mid-level XR/Unity Developer specializing in AR/VR educational and simulation experiences
Entry-Level Game Designer and Developer specializing in Unity and gameplay systems
Lead Unity Developer specializing in VR flight simulators
“Unity VR developer who built "instructor tools" for a skydiving/canopy training simulator, including comfort-focused wind/landing assessment features to reduce motion sickness. Implemented the simulator’s full Photon PUN networking and added Agora-based video streaming so instructors could run sessions with participants joining from browsers/tablets, while managing real-world latency constraints.”
Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer
“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”