Pre-screened and vetted.
Mid-level Post Production Coordinator specializing in animation pipelines and client delivery
“QA/production specialist operating in VFX-style pipelines with game-like iteration cadence; owned and kept an on-set, in-camera UI screen animation package stable and camera-ready throughout filming on Alien: Romulus in Hungary. Uses Nuke-based node QC setups plus ShotGrid/NIM-driven traceability and risk-first triage to drive fast fixes under tight, high-visibility production timelines.”
Mid-level 2D Artist and Graphic Designer specializing in game art and UI
Junior Game QA Tester and Technical Artist specializing in Unreal Engine
Mid-Level Software Engineer specializing in secure distributed systems and file transfer
Mid-Level 3D/Technical Artist specializing in Unity, Unreal, and AR/VR
Mid-Level Level Designer specializing in action-platformer and narrative-driven environments
Senior Unity/Game Developer and Full-Stack Engineer specializing in AR/VR and interactive experiences
Senior Unity/XR Developer and Technical Artist specializing in AR/VR and 3D visualization
Senior 3D Animator & Motion Capture Specialist for games and cinematic character performance
Junior Frontend Software Engineer specializing in React, Next.js, and TypeScript
Mid-level Software Engineer specializing in Android, VR/Unreal, and robotics
Intern Full-Stack Software Engineer specializing in AI, cloud, and web/mobile apps
Mid-level Unity Game Developer specializing in multiplayer, Web3/blockchain, and AR/VR
Mid-level Unity/XR Developer specializing in AR training simulations and educational games
Mid-level Game Designer specializing in Unity/Unreal gameplay systems
Mid-level IT Desktop Engineer specializing in endpoint management and end-user support
Junior Graphics/Engine Developer specializing in real-time rendering and performance-critical C++ systems
Junior Digital Media & 3D Visualization Specialist (Unreal Engine/Unity/Rhino)