Vetted Unity Professionals

Pre-screened and vetted.

Muhammad Mohsin Khan - Senior Unity XR Developer specializing in networked VR/MR collaboration in Remote, Germany

Muhammad Mohsin Khan

Screened ReferencesModerate rec.

Senior Unity XR Developer specializing in networked VR/MR collaboration

Remote, Germany10y exp
Arthur TechnologiesNational University of Computer and Emerging Sciences

Unity/VR developer who has shipped a Meta Quest enterprise multiplayer immersive meeting platform (Arthur Spaces) and also delivered a puzzle/quest-style Unity game release in just one month. Leverages AI-assisted Blender workflows to rapidly prototype 3D assets and accelerate MVP development, and is comfortable in both structured studio pipelines and startup-style cross-functional teams.

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HD

Hedrick David

Screened ReferencesModerate rec.

Senior Game Developer specializing in Unity, multiplayer, and VR

Taguig, Philippines15y exp
Bit Planet Games East Inc.De La Salle University

Unity/VR engineer with nearly 15 years of experience, specializing in multiplayer architecture, cross-platform systems, and developer tooling. He built and shipped a reusable Unity Netcode-based multiplayer stack with authentication, matchmaking, Vivox voice chat, and custom host migration that reportedly improved development speed by 70% to 80%, and has also supported releases across Meta Quest, consoles, and mobile-related ecosystems.

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AC

Alan Carpinteyro

Screened ReferencesStrong rec.

Senior Game Programmer specializing in VR and multiplayer systems

CDMX, México5y exp
FreelanceSAE Institute Mexico

Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.

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Žarko Petrović - Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR in Stockholm, Sweden

Žarko Petrović

Screened ReferencesModerate rec.

Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR

Stockholm, Sweden15y exp
CoSocietyUniversity of Belgrade

Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.

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Jordan Dunaway - Junior Game Developer specializing in gameplay systems and cross-engine development in Lenexa, KS

Jordan Dunaway

Screened ReferencesModerate rec.

Junior Game Developer specializing in gameplay systems and cross-engine development

Lenexa, KS3y exp
Copan DiagnosticsUniversity of Advancing Technology

Game-focused QA tester with a developer background who routinely validates builds in player-like environments (including VMs), documents test coverage rigorously, and provides high-signal bug reports with reproducible steps and video evidence. Has partnered closely with designers and engineers on issues like level-loading resource management and prioritizes defects based on player progression and immersion impact; has not shipped a AAA title.

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AM

Mid-level Motion Designer and 2D Animator specializing in visual storytelling

10y exp
Carambola EstúdioFederal University of the State of Rio de Janeiro

Brazil-based lead designer/animator specializing in high-polish marketing creative and scalable motion systems. Led localized multi-channel campaign assets for TIDAL Brazil and built template/rig frameworks to deliver a full season of children’s animation, with a template-driven workflow for rapid short-form social video production in After Effects/Premiere/DaVinci.

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AK

Abhish Khanal

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Senior Robotics Researcher specializing in Embodied AI and learning-augmented planning

Fairfax, VA9y exp
George Mason UniversityGeorge Mason University

Robotics software engineer with experience spanning safety-critical embedded medical hardware (low-cost neonatal baby warmer with PID temperature regulation) and advanced multi-robot planning research (belief-space planning with abstraction + MCTS to handle uncertainty). Strong ROS/ROS2 practitioner (Nav2/SLAM Toolbox/MoveIt) who builds custom packages (e.g., Insta360 panoramic imaging) and is hands-on debugging real robots from SLAM/frontier exploration to multi-robot collision avoidance and real-time performance.

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CS

Mid-level Unity Developer specializing in game development and tooling

4y exp
TamasencoUniversity of Piraeus

Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.

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ZA

Zainul Abidin

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Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.

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BC

Bryan Carpio

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Senior VFX and 3D Artist specializing in real-time game effects

8y exp
Bamtang GamesPeruvian University of Applied Sciences

Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.

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YL

Yu-Che Lin

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Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.

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MD

Modar Dergham

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Senior Game Developer specializing in Unity, Unreal, VR, and technical art

Debrecen, Hungary9y exp
TransfrUniversity of Debrecen

Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.

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JG

Joe Greaney

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Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems

8y exp
Wren KitchensUniversity of Hull

Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.

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SP

Mid-level Software Engineer specializing in full-stack development, data engineering, and GenAI

Portland, OR3y exp
Portland State UniversityPortland State University

Built and deployed an LLM product called "Content Craft" combining BART-based summarization with a RAG Q&A chatbot using LangChain, embeddings, and a vector database. Has hands-on MLOps experience containerizing and serving models with FastAPI and running them on Kubernetes with monitoring, self-healing, and autoscaling, and has practical experience reducing hallucinations through structured prompting.

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EP

Senior Visual Designer & Animator specializing in broadcast, mobile app, and game graphics

Miami, FL16y exp
Spanish Broadcasting SystemAmerican InterContinental University

Marketing/concert-event creative designer who leads end-to-end production of cohesive campaign looks (key art, sponsor-integrated assets, and animated promo pieces). Works fully remotely and collaborates closely with sponsors plus Sales/Concerts teams to iterate quickly while keeping work on-brand, and scales output via master files/templates across many deliverable sizes.

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AH

Austin Harris

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Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.

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LE

LUIZA E SILVA

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Mid-level Game Designer specializing in gameplay systems and progression

São Paulo, Brazil5y exp
KokkuAnhembi Morumbi University

Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.

UnityCross-functional CollaborationSystems IntegrationUnreal Engine 5UEFNGameplay Systems Development+55
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MM

Senior Unity Game Developer specializing in mobile F2P RPGs

8y exp
GarmoryUniversity of Economics in Katowice

Unity mobile game developer with ~1 year as Unity Lead, focused on implementing meta mechanics and UI while collaborating closely with design/UX and backend. Has hands-on ownership of iOS porting and App Store build/release management, plus experience onboarding and mentoring two junior programmers. No shipped VR/Meta Quest titles yet, but interested in leveraging AI tools like ChatGPT to speed up development.

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AP

Senior Unity Developer specializing in gameplay and systems programming

Spain10y exp
Trailblazer GamesUniversity of Murcia

Game developer with ~10 years in studios and 4 published titles, experienced shipping Unity VR/XR projects across Oculus, Samsung Odyssey, and Microsoft XR headsets. Demonstrates deep optimization expertise (progressive 3D loading with LODs and headset view-angle culling) and a hybrid profile spanning systems engineering, UI/UX implementation, and tech-art optimization, plus small-team/project leadership and cross-functional communication.

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Siddhartha Geddam - Junior Robotics/ML Engineer specializing in autonomous UAVs and perception

Junior Robotics/ML Engineer specializing in autonomous UAVs and perception

2y exp
Advanced Respiratory Sleep MedicineUniversity of North Carolina at Charlotte

Machine learning robotics engineer with internship experience deploying object detection and semantic segmentation models to an autonomous vehicle fleet operating in airports and naval docking stations, optimizing with ONNX/TensorRT for NVIDIA Jetson edge deployment. Also built ROS/ROS2-based decentralized multi-drone coordination (TF trees, shared telemetry) validated in Gazebo and networked via Nimbro with sub-10ms latency messaging.

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Guilherme Itabayana Braga da Fonseca - Senior Unity Developer specializing in VR/AR simulations and educational games in Lisbon, Portugal

Senior Unity Developer specializing in VR/AR simulations and educational games

Lisbon, Portugal20y exp
Carbon GamesPontifical Catholic University of Minas Gerais

Unity developer with a standout graduation project implementing a two-dimension platformer mechanic (collider/physics switching plus shader-driven visual changes). In a recent role, used Photon to connect two Meta Quest users in a virtual call and integrated an Android companion app to provide GPS coordinates for a solar plant maintenance guidance use case.

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Jacopo Essenziale - Executive Game Developer specializing in multiplayer VR and cross-platform titles in Milano, Italy

Executive Game Developer specializing in multiplayer VR and cross-platform titles

Milano, Italy12y exp
Funny Tales S.R.L.University of Milan

Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.

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Ernest Dejda - Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering in Warsaw, Poland

Ernest Dejda

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Senior Unity Developer specializing in XR (VR/AR) and tools/pipeline engineering

Warsaw, Poland6y exp
Lucid Reality LabsMilitary University of Technology, Warsaw

Unity game developer with AR RPG experience who owned a flexible mission/scenario system and created tooling to dramatically speed up mission testing by skipping steps while maintaining dependent dialogs/NPC/item state. Currently in an R&D team building AI-enabled developer productivity tools, including an in-house CI code review bot, and regularly uses LLM workflows (ChatGPT/Gemini) integrated into Rider.

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