Pre-screened and vetted.
“Unity gameplay programmer with hands-on experience building a co-op multiplayer title ("Maker Lab," Overcooked-like) using Photon, including production usage. Strong focus on player feel—reworked mobile movement with physics-based smoothing and iterated via internal and beta testing feedback. Also built VR features in Meta Horizon Worlds, using AI-assisted prototyping and translating Unity C# logic into TypeScript.”
Mid-level Logistics and Manufacturing Professional transitioning into Software Development
“Junior frontend developer building and shipping personal projects, including an end-to-end access control/registration app with modular/layered architecture, database modeling for scalability, and a React+TypeScript dashboard with filters and detail views. Emphasizes code quality through validation, unit tests, and modern tooling (Jest/RTL, ESLint, Zod, Postman), and uses Figma prototypes to translate UX into responsive UI.”
“Frontend engineer who led a React + TypeScript scientific-results wiki end-to-end, coordinating multiple developers and maintaining quality through continuous reviews and user testing. Has experience optimizing web performance when using Three.js/Blender 3D assets and managing releases with non-breaking merges and rollbacks. Also delivered a user storage feature with QA, staged iteration, and client-driven prioritization.”
Staff/Lead Frontend Developer specializing in accessibility and React/Next.js
“Frontend developer who led the COC.ca (Canadian Opera Company) site end-to-end as the sole FE engineer on an AgilityCMS/.NET stack, owning master/page templates, modules, and quality. Emphasizes accessibility and responsive design, performing cross-browser/device testing with tools like JAWS, NVDA, Axe, Lighthouse, and Siteimprove; more recently built a Next.js/React/TypeScript video viewer with modal/video state management.”
Senior Full-Stack Engineer specializing in web, mobile, and cloud platforms
“Frontend engineer/lead who has shipped multiple production applications including VentureRamp (multi-platform crowdfunding app, deployed early 2024), DataPotter (large-scale stakeholder tracking dashboard), and Nasdmobile (OTC stock trading app). Emphasizes scalable microfrontend/modular architecture, strong state management (React + TypeScript + Redux Toolkit), and disciplined release practices (feature flags, phased rollouts, monitoring) while leading teams through sprints and knowledge-sharing.”
Intern Data Scientist specializing in machine learning, NLP, and LLM fine-tuning
“Built a production-style AI meeting summarization and action-item extraction system (Azure Speech-to-Text + transformer summarization/NER) exposed via a Flask REST API, with explicit guardrails to prevent hallucinated tasks. Strong focus on reliability: modular agent/workflow design, precision-first evaluation with human-validated golden notes, and practical orchestration patterns (tool-augmented agents; ready to scale into Airflow/LangGraph/Prefect).”
Senior Frontend/Full-Stack Developer specializing in SaaS and real-time web apps
“Frontend engineer who has led end-to-end delivery of internal and analytics dashboards in React + TypeScript, with a strong emphasis on scalable architecture, disciplined state separation, and performance under real-time data loads. Uses practical profiling (React Profiler/DevTools), virtualization, and feature-flagged rollouts with solid QA and rapid post-launch iteration to keep quality high as products scale.”
Principal/Senior Designer specializing in brand identity and integrated marketing campaigns
“Marketing designer focused on modern, high-polish creative who builds modular systems in Figma (auto-layout/variables/styles) to ship large volumes of on-brand assets quickly across paid social, web, email, and lifecycle. Experienced partnering with UA/growth and product teams in fully remote, async workflows, and producing lightweight short-form video edits in CapCut with platform-specific versioning for Meta/TikTok.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Senior Digital Marketing & Media Buying Specialist (SEO/SEM, paid social, analytics)
Intern Full-Stack Software Engineer specializing in web apps, APIs, and OCR/LLM automation
Mid-level Software Engineer specializing in backend/full-stack and distributed systems
Senior QA Test Engineer & Front-End Consultant specializing in Angular and UX performance
Senior Video Editing Specialist specializing in motion graphics and digital campaigns
Mid-level Generative AI Engineer specializing in LLMs and RAG for enterprise and FinTech
Junior Full-Stack Web Developer specializing in AI and systems programming
Mid-Level Full-Stack Software Engineer specializing in cloud web apps and Microsoft Dynamics 365
Senior Entrepreneur & GTM Operator specializing in SaaS, brand strategy, and growth
Senior Full-Stack JavaScript Developer specializing in cloud-native enterprise apps
Junior Machine Learning Engineer specializing in computer vision and LLM/VLM systems
Mid-Level Software Developer specializing in Java, cloud, and full-stack web development
Junior AI/ML Engineer specializing in deep learning and cloud deployment
Mid-level Game Designer & Visual/UX Designer specializing in interactive and tabletop experiences