Pre-screened and vetted.
Intern Video Producer/Videographer specializing in social media and post-production
“Student engagement and media professional producing video and photography for a college website and social channels, with prior corporate video production experience. Recently led a highlight tour project in Sorrento, Italy, collaborating across language barriers by leveraging Italian skills and AI translation tools. Technically versatile across Sony FX3, DJI drones/gimbals, Insta360, and pro audio/lighting setups, with a strong focus on adaptable multi-platform delivery.”
Mid-level Digital Production Specialist in graphic design, motion graphics, and video editing
“Video editor with 10 years in Adobe Premiere Pro and 6 years in After Effects, producing marketing videos and polished demo recordings for shareholders and clients, including motion/website animation mockups used to help secure partner funding. Also grew a personal YouTube channel (dotdot3polkadots) editing AMVs and mock trailers to 50,000+ subscribers.”
Senior Video Editor specializing in documentary, branded, and broadcast content
“Video editor specializing in documentary and branded/social content with deep Premiere Pro + After Effects expertise, including editing multiple episodes of the Emmy-winning Albina Series and cutting Meta’s Community Voices series. Experienced owning full post pipelines (multi-cam, archival, motion graphics, color, audio cleanup/mix, multi-aspect exports) and leading teams of editors with standardized workflows and consistent creative output.”
Director-level Video Content Leader specializing in branded content, OTT, and broadcast news
“Video editor with 10+ years of deep Adobe Premiere Pro/After Effects experience across longform documentary-style content, sizzle reels, and YouTube. Previously edited a half-hour Scripps News newscast handling both video edits and transition graphics, and has worked on Tom Reber’s YouTube channel "The Contractor Fight" with a structured, client-feedback-driven workflow.”
Senior Digital Marketing Manager specializing in paid media, SEM, and analytics
“Marketing/growth practitioner who acquires clients through in-person events and runs multi-channel GTM campaigns. Strong in performance marketing and SEO (including achieving #1 rankings) and in conversion optimization using Microsoft Clarity and Google Analytics to improve engagement and lead volume.”
Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer
“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”
Mid-level Game Developer specializing in Unity (C#) gameplay and systems programming
“Solo game developer for 3+ years seeking to join a team environment. Built a futuristic "soundwave" gun feature by enhancing weapon detail/rigging in Blender and implementing responsive moving parts and VFX in Unity; observed higher engagement in Poki playtest videos (~15% more time spent). Has implemented multiplayer in small games using Unity Multiplayer Netcode and Mirror, and uses ChatGPT to speed up coding and webgame debugging.”
Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences
“Unity generalist with VR-focused optimization experience who replaced a bloated third-party IK/rigging plugin by building a custom DOTS/Burst multithreaded system, reporting ~200% performance gains and a noticeably smoother VR experience. Has multiplayer experience with Unity Netcode (and some Photon Fusion exposure) and uses AI tooling (Rider AI) to speed up refactoring and documentation.”
Mid-Level Game Designer specializing in Level Design and Unreal Engine
“Unity/VR game designer with shipped Meta Quest experience across two titles, including a lite-sim/arcade multiplayer project and a Sniper Elite VR standalone DLC where they built the "Last Stand" mode and balanced wave/drop systems. Currently building a solo prototype featuring Pikmin/Overlord-style rat horde control mechanics, using AI and community resources to upskill in programming and debug Unity physics.”
Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps
“Unity developer with deep hands-on experience building a tricky 2.5D shoot-'em-up collision system that reconciled 2D gameplay constraints with 3D world movement and mixed orthographic/perspective camera math. Also implemented LAN multiplayer for a Monopoly thesis using Unity Legacy Networking (NetworkView/RPC) and has production exposure to Photon PUN; emphasizes clean, optimized code and structured ownership with code reviews.”
Senior Unity Developer specializing in multiplayer, AR/VR, and game development
“Unity developer with hands-on experience across gameplay systems, AI-driven interactive experiences, VR health/rehabilitation applications, and multiplayer shooters. Particularly notable for building animation-driven combat systems, integrating conversational AI with TTS workflows, and optimizing Meta Quest experiences for comfort and performance.”
Mid-level UX/UI & Graphic Designer specializing in web and brand design
“Marketing/brand designer with experience leading a social media campaign for Fresh Fare Farms and creating a brand style guide and logo during a Wix internship (including some student dashboard work on the Wix platform). Uses competitive audits and client collaboration to iterate toward approved brand assets, and has produced CapCut-edited marketing video content with film-look color grading for a local motorcycle group.”
Creative Director specializing in brand identity and multi-channel marketing
“Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.”
Mid-level UI/UX & Graphic Designer specializing in web and brand design
“Marketing-focused designer building an online portfolio brand (K. Marian Designs) with deliberate typography and color-system rationale. Practices by redesigning poorly designed websites into improved desktop/mobile experiences using InDesign, Xtensio personas, and Wix, and also produces short marketing videos via a Clipchamp-to-CapCut workflow with licensed audio and voiceover.”
Senior Unity XR Developer specializing in VR/MR immersive experiences
“Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.”
Senior Unity Developer specializing in game development and VR/AR
“Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.”
Senior Unity Developer specializing in games, mobile apps, and immersive XR
“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”
Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets
“Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.”
Senior Quality Assurance Specialist specializing in manual and automated testing
“Game QA tester with hands-on experience testing console titles delivered via the GameQoo cloud gaming platform, emphasizing network performance and device/screen-size UX impacts. Prioritizes issues strategically across STB and browser platforms based on user usage and cross-platform severity, and uses AI to accelerate test case and documentation workflows.”
Director-level DTC Marketing & Growth leader specializing in paid media, CRO, and lifecycle
“Performance marketer focused on scaling DTC ecommerce, with hands-on ownership of a ~$200K/month Meta/Google/TikTok program for a low-8-figure fashion brand. Took the account in-house from a long-tenured agency, rebuilt the structure and creative testing system, and reached a 3.5 ROAS target within two months while driving record Q4 results. Prefers contract/project-based work but is open to full-time for $165K+ with high-growth scaling challenges.”
Mid-level Videographer/Editor specializing in broadcast and nonprofit storytelling
“Boston-based videographer who leads end-to-end production across branded content, events, and social-first video for Instagram/TikTok/YouTube. Produced a documentary-style community fundraiser piece handling story structure, interviews, event coverage, and full edit—balancing emotional narrative with fast-moving coverage and earning ongoing client work. Technically fluent with Lumix GH5 (Rokinon 35mm T1.5), Sony FX9, DJI gimbals/drones (Mavic 3), and professional audio (lavs/shotgun/Zoom).”
Mid-level Digital Marketing Specialist specializing in paid search and e-commerce growth
“Growth-creative marketer from Leadsmarket who runs end-to-end paid creative experiments across Meta, TikTok, and YouTube. Uses structured A/B testing and granular breakdowns (creative, landing page, keyword/audience) to improve efficiency, citing results like ~3% lower CPA and ~2% higher ROAS, and has hands-on experience directing designers and video editors for short-form performance ads.”
Mid-level Game Economy Designer specializing in F2P monetization and live ops
“Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.”
Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine
“VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.”