Pre-screened and vetted.
Senior Software Engineer specializing in AI-driven workflow automation
Junior Creative Direction & Multimedia Content professional in Performing Arts
Mid-level Full-Stack Java Developer specializing in microservices and cloud platforms
Mid-level Software Engineer specializing in distributed systems and cloud data pipelines
Director-level QA Supervisor specializing in mobile game testing and QA operations
Senior Site Reliability Engineer specializing in multi-cloud DevOps and Kubernetes
Mid-level AI/ML Engineer specializing in NLP and MLOps for regulated industries
Mid-level Data Scientist / AI/ML Engineer specializing in secure cloud ML and GenAI
Senior Video Editor specializing in news and digital video distribution
Mid-level Robotics Software Engineer specializing in ROS2 autonomy and SLAM
Mid-level Full-Stack .NET Developer specializing in microservices and cloud deployments
Mid-level Business Integration Manager specializing in responsible sourcing and retail supply chain
Executive HR Operations Leader specializing in recruitment, HRIS, and organizational effectiveness
Senior SDET specializing in test automation for web, mobile, and API platforms
Senior Gameplay Animator specializing in first-person and stylized combat animation
Director-level Technology & Management Consultant specializing in software delivery, cloud, and healthcare IT
Director-level Audio Producer/Composer specializing in film, games, podcasts, and live events
Director-level Creative Director specializing in brand, e-commerce, and digital campaigns
Mid-Level Unreal Engine Engineer specializing in gameplay systems and UI tools
“Unreal Engine 5 gameplay/systems developer who led major core features for the Early Access Steam city builder Geopogo Cities: Windsor Detroit, including an end-to-end building placement system tightly integrated with economy, AI pedestrians (Mass AI/Zone Graph/State Trees), and procedural city block generation. Also built a third-person exploration layer with character customization, stamina, and animation retargeting on top of the City Sample Crowd framework, plus shipped player-driven UX improvements based on live Early Access feedback.”