Pre-screened and vetted.
Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking
“Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Director-level business development and sales leader in hospitality, marketing, and events
“Sales professional with experience selling streaming, white-label software, and broader SaaS solutions into media, communications, and marketing/revenue-facing teams. Stands out for building pipeline in early-stage environments, leveraging industry relationships and budget-cycle timing to win deals, including a $120K contract and a $30K deal later expanded by $15K.”
Senior Graphic & Media Designer specializing in advertising and print production
“Marketing-focused designer producing high-polish creative across brand, templates, and lightweight video. Built and rolled out a hierarchical Figma design system with atomic components and a shared library, overcoming adoption challenges with documentation/workshops and reporting a 40% design-time reduction. Uses modular frameworks and platform-specific video layouts (9:16/16:9/1:1) to scale output while improving audience retention.”
Senior Unity Engineer specializing in performance-critical multiplayer systems
“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”
Executive Producer/Editor & Sound Supervisor specializing in film, TV, and fashion media
“Hollywood audio post professional who progressed from sound editor to sound supervisor, including supervising the mixing stage and acting as the client-facing interface. Has music editing experience on six one-hour TV episodes produced by Al Ruddy and served as Sound Supervisor on the TV show "Flatland." Works primarily in Pro Tools and Logic Pro and also edits video in Final Cut Pro X.”
Director-level Sales & Commercial Leader specializing in Automotive and SaaS
“Product manager who led the development cycle and UI design for the TIER mobile/web app used by search-and-rescue teams to manage competency checks, training, equipment records, and incident response. Experienced coordinating web and mobile teams to align APIs to cross-platform features, and demonstrates solid understanding of F2P live-ops, event planning, and IAP experimentation/metrics.”
Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics
“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”
Senior Visual Communications Designer specializing in brand identity and publication design
Senior Backend Engineer specializing in FinTech and scalable microservices
Senior QA Engineer specializing in game and VR simulation testing
Senior QA Specialist specializing in cross-platform testing for EdTech and interactive content
Mid-level Video Producer/Camera Operator specializing in live sports broadcasts
Senior Full-Stack Engineer specializing in Python and MERN web applications
Senior SaaS Sales Executive specializing in Enterprise FinTech and B2B SaaS
Director-level Supply Chain & Sourcing Leader specializing in Asia operations
Senior Game Developer specializing in Unity gameplay systems, AI, and procedural generation
Senior AI/ML Engineer specializing in Generative AI and production ML systems
Director-level Software Engineering Leader specializing in AI automation and FinTech payments
Junior Applied AI Engineer specializing in conversational and voice agent platforms
Senior Digital Designer & Creative Lead specializing in brand systems and multi-channel campaigns
Mid-level Game Designer & Visual/UX Designer specializing in interactive and tabletop experiences
Junior 3D Generalist & Technical Artist specializing in animation and fabrication