Pre-screened and vetted.
Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio
“Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.”
Junior Software Engineer specializing in backend automation and AI-integrated systems
“FinTech engineer who has owned customer-facing onboarding deployments end-to-end, combining React/Node.js application development with workflow automation and post-launch operational metrics. They also implemented an LLM-driven onboarding assistant using contextual prompts and backend orchestration, and showed practical production experience debugging non-deterministic AI behavior caused by stale pipeline context.”
Senior DevOps Engineer specializing in cloud infrastructure, CI/CD, and Kubernetes
“Cloud/DevOps-focused engineer with hands-on experience building Azure DevOps CI/CD pipelines for containerized applications deployed to AKS, including security scanning, approvals, versioned artifacts, and rollback. Also implemented Terraform-based IaC for Azure (VNets/subnets/NSGs/AKS) with modular design, remote state/locking, and drift detection; resolved a real deployment outage caused by an Azure RBAC permission change.”
Mid-level Backend Engineer specializing in Python APIs and cloud-native services
“Data engineer with experience at Morgan Stanley and Star Health owning production-grade lakehouse pipelines for credit risk and healthcare datasets. Built Azure/Databricks/Delta/Snowflake-based platforms processing millions of records per day with strong data quality, observability (Monte Carlo/Azure Monitor), and reliability practices, plus experience delivering curated data services with performance tuning and backward-compatible versioning.”
Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales
“GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.”
Mid-level FX TD / Technical Generalist specializing in Houdini simulations and Nuke compositing
“Houdini FX/3D generalist who shipped procedural, loopable environment/FX content for an immersive museum installation (Ephesus Experience), focusing on performance budgets, clean handoff, and integration stability. Also optimizes large-scale fire sims (30k x 4k) using clustered, distance-based voxel budgeting and NanoVDB, and actively leverages AI (e.g., Trellis2 + Claude Code scripts) to batch-generate 50+ 3D assets quickly.”
Mid-level Paid Social Manager specializing in performance marketing
“Performance marketer with hands-on ownership of a $300K+/month Amazon Fresh account who solved privacy limitations by building a pixel-free targeting framework. Demonstrates strong cross-channel paid media judgment across Meta, Google, TikTok, and Pinterest, including reallocating spend to new channels that produced 2x higher ROAS and unlocking an additional $800K in investment.”
Senior Applied AI Engineer specializing in RAG and full-stack systems
“Backend engineer with experience building an end-to-end civic tech AI platform that ingests city council meeting videos, transcribes them with Whisper, and enables natural-language Q&A via a LangChain/FAISS RAG pipeline. Demonstrated strong systems thinking by tuning retrieval for accuracy/latency/memory (cutting response time ~3s→1s and memory ~500MB→25MB) and by safely migrating an ERP from monolith toward services using dual writes, reconciliation, and idempotency to protect financial workflows.”
Junior Software Developer specializing in AI data labeling and full-stack web development
“Frontend-focused builder who has led multiple projects end-to-end, including a React/Vite/TypeScript weather app and an internal analytics dashboard optimized for large, time-based datasets. Also created and shipped AetherGrid, a full-stack Windows desktop app, iterating with 5–10 testers and implementing pixel-perfect native UI details plus installer/uninstaller packaging; mentions starting a full-time role at Meta.”
Mid-level Software QA specializing in game development
“Game QA professional who started in 2018 at Gameloft Indonesia, progressing from manual Android QA to broader multi-platform testing (Android/iOS/Windows) and later a Tracking QA role validating game parameters via both manual and internal-tool automation. Has hands-on experience with Google and Apple certification/compliance workflows and has managed critical crash issues near submission deadlines; no direct console QA yet but is an experienced PlayStation/Nintendo gamer and confident ramping on console TRC/XR/LOT requirements.”
Senior IT Support & Data Operations Specialist specializing in AI/LLM data labeling
“Console game testing experience focused on controller/input responsiveness (e.g., passing/shooting delays) with bug documentation shared to developers via notes/Excel. Also worked as an AI data tagging agent for an e-commerce LLM and built a Python + OpenAI API micro-tool to pre-label queries, improving labeling throughput by ~30% with a human-in-the-loop QA process.”
Junior Audio Engineer specializing in music supervision and live event operations
“Post-audio/mix engineer and music editor who shaped the emotional arc of a student short film (“Seester”) through needle drops and score, including bar/beat-accurate timing to picture and lyric/timing edits. Works primarily in Pro Tools with a prebuilt mix template and routing for dialogue/FX/foley/music, and can deliver stems plus stereo/5.1/Atmos mixes; also balances ongoing live sound work alongside editing projects.”
Mid-level Software Automation Engineer specializing in AI and healthcare IT
“Built production automation systems spanning Python integrations, analytics sync pipelines, and internal workflow apps. Notably automated an architectural site inspection process end-to-end with an app, database, and letter generation engine that reduced workload by 20%, and improved reliability of a Botpress/Supabase/Airtable cron integration by eliminating recurring rate-limit failures through batching.”
Mid-level Electrical Engineer specializing in industrial power and automation systems
“Electrical engineer with hands-on experience carrying projects from construction documents through construction administration, including RFIs, submittals, and field issue resolution. Brings practical industrial power distribution expertise in MV/LV systems and power studies, with a strong focus on coordination, buildability, and preserving design intent during construction.”
Senior Customer Success & Operations Manager specializing in enterprise retention and renewals
“Enterprise Customer Success professional with end-to-end ownership from onboarding through renewal, delivering strong measurable outcomes (35% adoption lift, 45% key feature usage lift, 95% CSAT, and 100% renewal). Experienced partnering cross-functionally with Product/Engineering/Sales to resolve integration issues and shaping roadmap via PRDs/user stories, with martech analytics/workflow expertise including Slack automation that improved lead engagement by 30%.”
Junior Robotics & Industrial Automation Engineer specializing in ROS 2 AGV navigation
“Master’s thesis (Industrial Automation) building a real Automated Guided Vehicle entirely solo using ROS 2 Jazzy and Isaac ROS—implemented everything from a C++ ROS2 Control hardware plugin (UART to ESP32 for encoders/PWM) through EKF fusion, SLAM Toolbox, and Nav2 (NavFn + DWB) with lidar obstacle detection. Now porting the stack to Jetson Orin + Isaac ROS to add RealSense-based 3D perception, NVIDIA VSLAM, and Nvblox, and has also built a full AGV simulation in Gazebo Classic.”
Mid-level XR Software Engineer specializing in real-time AR/VR digital twins
“Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.”
Mid-level Composer & Music Editor specializing in film and video game scoring
“Music editor focused on longform and YouTube content, using Pro Tools for library/finished tracks and Cubase for original composition when needed. Demonstrates narrative-aware temp scoring (including comedic timing within action) and a dialogue-first mixing workflow with EQ and automation, plus strong organization for high-volume, multi-project delivery.”
Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation
“Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.”
Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games
“Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.”
Junior Gameplay Programmer specializing in Unreal Engine 5 and C++
“Game developer from a student-led team that shipped a Steam vertical slice (Skyguard), a 3rd-person co-op wave defense shooter. Built core gameplay systems (weapons, movement, wave progression), a UE5 Blueprint/C++ microgame framework, and a gameplay-tag-driven cue system to speed VFX/audio iteration; actively tuned balance using structured playtest feedback and fixed multiple high-impact gameplay bugs.”
Mid-level AI Engineer specializing in full-stack AI and automation systems
“AI/ML engineer with hands-on experience owning production deployments from discovery through post-launch stabilization, including real-time computer vision/OCR systems and LLM-powered RAG workflows. Stands out for translating messy customer workflows into reliable backend services, debugging non-deterministic retrieval issues, and hardening AI systems with validation, monitoring, and human-review fallbacks.”
“Open-source JavaScript contributor who diagnosed and fixed a memory leak in an infiniteQueries module using Chrome DevTools, adding useEffect cleanup and weak references to cut memory usage by 32% and close 18+ GitHub issues. Also strengthens quality via unmount-focused tests and CI performance validation, and improves developer adoption by adding real-world infinite scrolling examples to React Query documentation.”