Vetted Troubleshooting Professionals

Pre-screened and vetted.

Balaji Vellaluru - Mid-level Software Engineer specializing in full-stack and computer vision systems in Chicago, IL

Balaji Vellaluru

Screened ReferencesStrong rec.

Mid-level Software Engineer specializing in full-stack and computer vision systems

Chicago, IL3y exp
University of Illinois ChicagoUniversity of Illinois Chicago

Built D.O.C.T.O.R, a 0-to-1 anatomy learning platform with 450+ 3D models that reached 6,500+ users, saved $850K versus a costly alternative, and was featured in a University of Illinois Chicago news article. The candidate combines product initiative with hands-on full-stack execution, spanning React/Three.js, databases, auth, analytics, and AI workflow automation side projects.

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ATIF FATTANI - Mid-level Full-Stack Developer specializing in MERN, mobile apps, and business automation in Karachi, Pakistan

ATIF FATTANI

Screened ReferencesStrong rec.

Mid-level Full-Stack Developer specializing in MERN, mobile apps, and business automation

Karachi, Pakistan5y exp
AMZDUDESLincoln University

Full-stack builder who appears to have owned Qualifychat end-to-end as a solo contributor, spanning React/TypeScript frontend, backend APIs, AI-driven lead qualification, scoring, and admin dashboards. Strong focus on turning complex automation into simple business workflows, with additional experience building tools like Write Guard and an HR CRM.

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RM

Ruthvika Mamidyala

Screened ReferencesStrong rec.

Mid-level Data Scientist specializing in GenAI, RAG, and predictive modeling

Hyderabad, India3y exp
TenXengageUniversity of North Carolina at Charlotte

Backend engineer who built and evolved Python/FastAPI services (including AWS-deployed ML prediction APIs) for real-time profitability and risk insights at TenXengage. Emphasizes pragmatic architecture, strong validation/observability, and secure access controls (RBAC + row-level filtering), and has led safe migrations via parallel runs and incremental rollouts; reports ~20% forecasting accuracy improvement.

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GD

German Dartsch

Screened ReferencesStrong rec.

Senior Unity Game Developer specializing in Unity Engine and AR/mobile deployment

Essen, Germany12y exp
Starvania StudioUniversidad Nacional de Cuyo

Unity developer with hands-on Meta Quest mixed reality experience, building an AI-companion app with a real-time 3D avatar and local LLM backend using Whisper + GPT-SoVITS for STT/TTS. Also the primary programmer behind a Steam-published peer-to-peer co-op horror game built in Unity with Mirror networking.

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TM

Thomas Malandris

Screened ReferencesStrong rec.

Mid-level Game Programmer specializing in Unreal Engine and C++ systems

Remote2y exp
Pangea GamesBournemouth University

Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.

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Rafael Ramos Jansson - Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine in Stockholm, Sweden

Rafael Ramos Jansson

Screened ReferencesStrong rec.

Mid-level Real-Time VFX Artist & 3D Generalist specializing in Unreal Engine

Stockholm, Sweden3y exp
Moonlight GamesXenter

VFX generalist with shipped mobile game experience (Caveworld) who builds performant 2D sprite-based effects end-to-end—from hand-painted Photoshop textures through optimized materials and particle systems. Demonstrates strong real-time optimization practices (overdraw analysis, texture combining, mesh reduction, culling) and a clear understanding of mobile/Switch rendering constraints.

Unreal EngineAdobe Photoshop3D Art2D Art3D GeneralistEnvironment Art+59
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UA

Uchechukwu Ashibogwu

Screened ReferencesStrong rec.

Senior Digital Marketing Specialist focused on SEO, paid media, and full-funnel growth

New Orleans, US6y exp
Avaizo Marketing SolutionsLagos State University

Performance marketer managing a high-spend B2B SaaS account ($70K–$100K/month) across Meta, LinkedIn, and Google Ads with a full-funnel approach focused on demo/trial quality tied to revenue. Known for disciplined single-variable testing and signal-quality-based budget allocation, delivering a 28% CPA reduction while scaling spend and maintaining conversion efficiency.

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Aidan O'Hare - Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems in Santa Clara, CA

Aidan O'Hare

Screened ReferencesStrong rec.

Junior Robotics & Controls Engineer specializing in SLAM and multi-robot systems

Santa Clara, CA3y exp
Best BuySanta Clara University

Robotics software engineer with deep ROS/ROS 2 experience spanning both simulation and real hardware. Led a Master’s thesis building a decentralized multi-robot control stack in ROS 2 (Isaac Sim + Nova Carter), implementing nonlinear MPC (casADI) and RRT* planning with SLAM/3D LiDAR, and tackled tricky frame-convention integration issues. Previously built an autonomous quadruped for first responders (PACRR), integrating LiDAR/RGB-D/IMU sensors and tuning navigation behavior through iterative field testing.

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MU

Maneesh Ujji

Screened ReferencesStrong rec.

Junior Machine Learning & Data Science professional specializing in AI agents and applied ML

Cleveland, OH2y exp
AramarkCleveland State University

IT Analyst/research background with hands-on experience deploying and hardening a multi-agent AI support/triage system (ticket ingestion + knowledge-base retrieval) with strong emphasis on reliability and observability. Has debugged real production issues spanning backend services and network latency (sync failures/partial writes) and is comfortable in Linux environments; also has academic exposure to robotics simulation and ROS2.

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CN

Clinton Ngotta

Screened ReferencesStrong rec.

Executive full-stack software engineer specializing in cloud platforms and FinTech

Abuja, Nigeria8y exp
SDC Startup SchoolTechnical University of Mombasa

Full-stack engineer who built a custom LMS end to end with Next.js, TypeScript, Python, AWS, and S3, owning the learning module experience and structured progress tracking. Also shipped a bilingual English-Swahili caregiver support WhatsApp chatbot using OpenAI, with strong attention to safety boundaries, anonymous logging, prompt iteration, and real-world deployment in a sensitive support context.

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JS

Jaguer Soares

Screened ReferencesStrong rec.

Executive XR Developer specializing in Unity-based VR/AR applications

Porto Alegre, Brazil28y exp
VRJoyUNA (União de Negócios e Administração Ltda)

Unity VR/AR developer with 10 years of experience who built a complex multiplayer online Jenga game from scratch, including VOIP and a custom physics synchronization approach to make heavy physics work smoothly online. Has also delivered VR simulation experiences for an educational institution using drone-recorded 360 video placed into a virtual cockpit flight experience (deployed directly to Quest headsets, though not launched on the Quest store).

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WA

Waleed Ahmed

Screened ReferencesStrong rec.

Senior Game Engineer specializing in Unity/Unreal and AR/VR multiplayer

Dubai, United Arab Emirates9y exp
AGAPINational University of Computer and Emerging Sciences

Unity developer who has shipped VR games on Meta Quest/Oculus Go and demonstrates strong performance engineering for constrained hardware (multithreading, Unity Job System, Jump Point Search). Has built multiple games largely solo (e.g., Tap & Conquer), handling UI/flow, core gameplay, and save systems, and uses AI to speed up build/test/backup automation via shell scripting.

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HP

Hetal Pambhar

Screened ReferencesModerate rec.

Mid-level Data Engineer and Analytics Analyst specializing in business growth and marketing insights

Dallas, TX4y exp
Worldwide ExpressUniversity of North Texas at Dallas

Analytics professional with operations-grounded experience at WWEX Group who built a Snowflake/dbt fleet-efficiency data model combining telematics, ERP, and driver logs into near real-time executive reporting. They pair strong SQL/Python workflow automation with practical stakeholder enablement, and cite measurable impact including cutting reporting time from 72 hours to 15 minutes and helping drive $450K in quarterly fuel savings.

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Mudit Devenkumar Choksi - Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems in Louisville, KY

Mudit Devenkumar Choksi

Screened ReferencesModerate rec.

Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems

Louisville, KY2y exp
Diversified Automation Inc.Indiana University Bloomington

Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.

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NR

Senior Audio Producer specializing in radio imaging, sound design, and broadcast engineering

Seattle, WA15y exp
FreelanceSAE Institute

Audio editor/mixer with ~10 years in radio plus video production experience, using Sound Forge, Adobe Audition, Pro Tools, and Sony Vegas. Has delivered tightly timed event intros (120s) blending grandeur music, foley-style SFX, and VO processing, and has reworked radio commercials creatively (e.g., soap spot) to improve client impact using targeted sound design and VO.

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MM

Mid-level Programmatic Account Manager specializing in omnichannel and streaming advertising

Chicago, IL7y exp
Division-DIndiana University College of Arts and Sciences

Performance marketer experienced managing $50K+/month+ budgets across major DSPs and social/video platforms (TTD, DV360, Meta, Amazon, LinkedIn, TikTok, Reddit, CTV/streaming). Highlighted a multi-channel campaign for a Chicago architectural boat tour that used pixel-based purchase tracking to achieve an 8:1 ROAS and drive millions in attributed sales, with a disciplined testing and optimization cadence.

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ZA

Zainul Abidin

Screened

Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.

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VG

Junior IoT/Embedded Systems Engineer specializing in ROS 2, LoRa, and sensor fusion

Buffalo, USA1y exp
University at BuffaloUniversity at Buffalo

Robotics/embedded developer with hands-on ROS 2 and micro-ROS experience on ESP32, building a remote-controlled high-power LED system. Worked across power distribution (buck-boost constant 30V), sensor calibration with real-time data checks, and long-range WiFi connectivity using an omnidirectional antenna achieving 100m+ coverage.

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SW

Steven Wongso

Screened

Senior Quality Assurance Analyst specializing in customer support quality and coaching

Indonesia, Indonesia12y exp
Alpha Iota BPOSwiss German University

Console game QA tester with part-time experience at GP Outsourcing Sdn Bhd testing multi-platform ports (PS4/Xbox One/Switch/PS5), including Resident Evil 6 and River City titles. Notable for extremely detailed, protocol-driven bug capture using a Phantom v1610 high-speed camera and for identifying timing/performance issues (e.g., a cross-platform soft-lock and a 125ms multiplayer delay) and escalating them as critical to get fixed before release.

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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.

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MM

Senior Unity Game Developer specializing in mobile F2P RPGs

8y exp
GarmoryUniversity of Economics in Katowice

Unity mobile game developer with ~1 year as Unity Lead, focused on implementing meta mechanics and UI while collaborating closely with design/UX and backend. Has hands-on ownership of iOS porting and App Store build/release management, plus experience onboarding and mentoring two junior programmers. No shipped VR/Meta Quest titles yet, but interested in leveraging AI tools like ChatGPT to speed up development.

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Sneha Sridhar - Mid-level Software Engineer specializing in cloud-native backend and distributed systems in Remote, USA

Sneha Sridhar

Screened

Mid-level Software Engineer specializing in cloud-native backend and distributed systems

Remote, USA4y exp
IntradiemUniversity of Massachusetts Dartmouth

Backend/full-stack engineer with experience building customer-facing contact-center automation (agent assignment) and internal editorial/data operations APIs for life-sciences ontology management. Strong in microservices and event-driven systems (Spring Boot + Kafka), third-party integrations (Genesys/Five9), and pragmatic iteration via MVP scoping, tight stakeholder demos, and observability-focused reliability.

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Kaden Marler - Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

Kaden Marler

Screened

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.

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Yosevyn Sipahutar - Entry Software QA Engineer specializing in manual, automation, and API testing in South Jakarta, Indonesia

Entry Software QA Engineer specializing in manual, automation, and API testing

South Jakarta, Indonesia1y exp
Ocean Inovation TechDel Institute of Technology

Mobile QA tester with hands-on manual testing experience (functional flows, UI/UX checks) and disciplined documentation/bug tracking in JIRA. While new to console testing and TRC/XR/LOT certification requirements, they describe a concrete ramp-up plan (study guidelines, review standards, shadow experienced testers) and emphasize clear defect communication and deadline-driven prioritization.

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