Pre-screened and vetted.
Senior Video Editor & Motion Designer specializing in podcasts, documentaries, and short-form social content
Junior media producer specializing in photo and video content production
Senior Creative Multimedia Producer & Project Manager specializing in music and brand campaigns
Mid-level 3D Animator & Technical Animator specializing in character rigging and game animation
Senior Music Editor and Music Supervisor for Film & Television
“Union music editor with 20+ years of TV/film experience, including high-profile work on Justified and The Americans. Known for narrative-focused song versioning across season finales and for extending/augmenting licensed tracks (including sound-alike composition integration) to fit complex, longform action sequences, supported by a structured Pro Tools + Video Slave + shared spotting-doc workflow.”
Senior Sound Engineer specializing in broadcast, audiovisual systems, and audio post-production
“Audio post-production specialist focused on music editing, mixing, and sound design for long-form YouTube/promotional content and school film projects. Works primarily in Pro Tools with FabFilter, using a repeatable workflow (analysis, cleanup, leveling, EQ/compression/limiting, automation, bus routing) and has experience tailoring sound design for horror-style scenes.”
Senior Audio Post-Production Supervisor & Podcast Editor specializing in ADR/Foley and Spotify Originals
“Sound supervisor and mixer with 17 years in Pro Tools spanning film/TV/podcasts/YouTube, including supervising and largely executing the full audio post (SFX/Foley/ADR/music edit/mix) for Netflix Top 10 feature Mine 9. Notable for realism-first sound design informed by deep field recording in an actual coal mine and for thriving in high-volume environments (2 features/month + weekly TV; multiple weekly shows at Spotify) with fast turnarounds and consistent deliverables.”
Mid-level VFX Artist specializing in real-time game effects for Unity and Unreal
“VFX artist who shipped the mobile title WAGIMI Defense, creating a broad range of effects across UI and character actions. Highlights hands-on real-time/mobile optimization experience, including reducing overdraw and tuning shaders/emitters to keep effects performant while maintaining visual quality (e.g., tank shot VFX).”
Senior Music Producer and Sound Engineer specializing in Pop, Electronic, Hip-hop and Cinematic
“Music producer and editor who has composed and structured multi-song soundtracks for fashion week runway shows, timing drops and transitions to key on-screen moments and later adapting the music for full-collection videos. Also creates YouTube content about their own music-making process, focusing on retention through pacing and improved voice clarity using EQ/compression and consistent loudness practices.”
Mid-level Game Designer & 3D Artist specializing in environment art and real-time pipelines
“3D artist from a live marketing agency in São Paulo who shipped VR/AR/MR brand experiences, including a Meta Quest tennis experience for FILA and a mixed reality perfume feature demo for Natura. Creates user-comfort-focused VR feedback VFX and can prototype interaction checks in-engine using ChatGPT-assisted coding before handing off to engineering.”
Mid-level Videographer/Director specializing in commercials, cinematography, and post-production
“Indonesia-based (Bali) broadcast journalism graduate (2012) who freelanced for a decade and helped build a small production house, delivering a wide range of video projects from commercials and company profiles to short films and real estate. Since 2022 has been producing social-first content in a real estate company, with hands-on expertise across directing, cinematography, lighting, drones, and audio—able to run productions solo or with a team and willing to relocate internationally.”
Junior Screen Composer and Audio Engineer specializing in film/TV scoring and dialogue editing
“Film composer and audio post professional (sound design/editing, dialogue/VO cleanup) with experience on children’s educational longform content (e.g., water-cycle episode) and a workflow geared toward YouTube retention. Works primarily in Logic Pro and Pro Tools, delivering tight music-to-picture edits, consistent dialogue-forward mixes, and rapid iterations (same-day to 48 hours) using templates, bussing, automation, and loudness targets.”
Senior Music Editor and Audio Post Producer specializing in scoring and radio production
“Audio/music editor focused on longform documentary-style storytelling and high-volume YouTube content, with a dialogue-first approach to mixing and a strong instinct for emotional arc timing. Uses templates, bussing, automation, and loudness checks for consistency, and has iterated audio pacing based on retention data to improve engagement.”
Entry-level Customer Service & Sales professional with CRM and operations support experience
“Non-traditional hockey background but demonstrates strong transferable skills for athlete guidance: research-driven evaluation, structured planning, and ongoing support. Has proven mentoring results (tutoring improved a student’s Algebra grade from 85 to 93) and relationship-building that contributed to acceptance into a graduate program and completion of a master’s degree.”
Mid-level Video Editor & Digital Content Creator specializing in motion graphics and campaigns
“Video editor/motion content creator with advertising and social media experience, spanning high-production commercials/YouTube series and building a glasses/frames brand’s online presence with a marketing team. Skilled in end-to-end editing (audio, color, pacing, motion graphics) and has created documented workflows and onboarded/mentored additional editors to maintain consistent quality.”
Senior AV/IT Specialist specializing in instructional technology and media production
“Video editor with 15+ years in Adobe Premiere and After Effects, specializing in longform YouTube and teaching-style content with a strong focus on pacing and audience retention. Has led and mentored other editors by building style guides and enforcing consistent standards, and has edited long-form high school sports content for the YouTube channel In the Game Magazine.”
Junior Communications & Marketing Specialist in creative and media
“Recent master's graduate in Fashion Creative Direction with portfolio work centered on building brands from scratch and crafting high-polish marketing communication. Created a bridalwear brand concept as a co-founder-level creative lead (naming, identity, social, influencer and campaign planning) and developed a waste-to-luxury concept turning eggshells into a marble-like material, focusing on premium positioning and storytelling.”
Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32
“Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.”
Mid-level VFX Artist specializing in stylized real-time effects for video games
“VFX artist/technical VFX specialist shipping effects in Unity with a strong mobile/VR-constraint mindset, even on a Steam release (Fight'n Fall). Demonstrates hands-on shader and rendering optimization—reducing overdraw, packing textures, and moving work from pixel to vertex stage—to maintain a locked 60+ FPS in multiplayer while preserving gameplay readability.”
Senior Audio Engineer and Composer specializing in sound design and music production
“Audio composer/producer with 25+ years in album production and radio who blends music, sound design, and even voice-over performance to shape narrative and emotion. Describes building an 11th-hour replacement intro from scratch using sampled war/cultural/city soundscapes and recurring motifs, and has experience restructuring music to tighter runtimes while preserving a full three-act arc.”
VFX Artist specializing in stylized real-time effects for Unity
“Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.”
Senior Music Producer & Creative Director specializing in artist development and A&R strategy
“Audio editor/composer using Ableton to build custom music beds, SFX, and foley for trailers and ads, with a structured template-to-master workflow. Trained at Los Angeles Recording School and demonstrates a detailed mastering chain (SSL bus comp, Waves C6, imaging, limiting, spectral/phase checks) plus strong project organization for fast turnarounds.”