Vetted Game Designers

Pre-screened and vetted.

Game DesignUnityLevel DesignC#Unreal EngineC++
MG

Senior XR and game developer specializing in Unity, Unreal, and immersive training

Pisa, Italy11y exp
VLGEIstituto Tecnico Industriale Leonardo da Vinci
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MR

Mid-Level Game Designer specializing in systems, economies, and kid-focused playtesting

Remote3y exp
Heroic Game DayUSC
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RM

Principal Game Designer specializing in systems design, live ops, and game economies

20y exp
Warner Bros. GamesFull Sail University
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KN

Mid-level Game Designer specializing in mobile live-ops and systems design

Edmonton, Canada6y exp
Night Garden StudioCity College of San Francisco
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WH

Mid-level Game Designer & Level Designer specializing in Unreal Engine and live ops

Bristol, CT7y exp
Targetlock InteractiveUniversity of Hartford
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ES

Mid-level Game Designer specializing in gameplay, narrative, and community-driven development

Los Angeles, CA5y exp
SoundromedaUC Santa Cruz
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Zhifang Wang - Mid-level Game Designer specializing in narrative design and AR/VR game development

Zhifang Wang

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Mid-level Game Designer specializing in narrative design and AR/VR game development

7y exp
Beijing Liuqu Network TechnologyUniversity of Michigan

Game designer with hands-on UE5 Blueprint prototyping experience who built AR and VR gameplay systems end-to-end. Designed an AR dog-training game with daily-care progression and an AR heart-collection currency system, iterating via playtests to improve onboarding, spacing/balancing, and engagement; also implemented NPC interactions and minigames in a VR classroom simulator prototype.

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Arjun Dev - Senior Game Designer specializing in F2P mobile systems, live ops, and game economy in Bangalore, India

Arjun Dev

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Senior Game Designer specializing in F2P mobile systems, live ops, and game economy

Bangalore, India10y exp
PlaySimple GamesNational Institute of Design

Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.

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Sawyer Porte - Junior Game Designer specializing in systems, combat, and multiplayer gameplay

Sawyer Porte

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Junior Game Designer specializing in systems, combat, and multiplayer gameplay

3y exp
SLEEPER BUILDUC Santa Cruz

Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.

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JV

JR Vosovic

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Senior Game Designer specializing in Unreal Engine and AAA/indie gameplay systems

San Diego, CA26y exp
Digital Nomad Entertainment
PrototypingSystem designUI/UX designUnreal EngineAgile workflowsAnimation direction+32
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Tianrui Zhang - Mid-Level Game Level/System Designer specializing in gameplay systems and balancing in California, United States

Mid-Level Game Level/System Designer specializing in gameplay systems and balancing

California, United States3y exp
ByteyArtCenter College of Design
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RG

Senior Game & Level Designer specializing in Unreal Engine gameplay and encounter design

Tracy, CA11y exp
High Riser MediaThe Art Institute of California - San Francisco
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MB

Mid-Level Game Designer specializing in gameplay systems, AI encounters, and VR training simulations

Rapid City, SD4y exp
CaterpillarUC Santa Cruz
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AR

Senior Combat & Systems Designer specializing in Unreal Engine multiplayer action combat

11y exp
Jackalyptic GamesSouthern Polytechnic State University
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MB

Senior Game/World Designer specializing in procedural generation and systems design

Remote13y exp
Playable WorldsFull Sail University
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CZ

Carlos Zavala

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Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR

13y exp
DreamProjectBenemérita Universidad Autónoma de Puebla

Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.

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RA

Rafael Alam

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Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration

Boston, MA11y exp
LitesportParsons School of Design

Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.

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KR

Senior Unity/C# Engineer specializing in games, AR, and AI systems

San Francisco, CA12y exp
Foundational AI StartupSaint Petersburg University

Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.

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PL

Mid-level Technical Game Designer specializing in prototyping and UE5 interaction design

Remote, UK8y exp
Dynamic DevicesAbertay University

VR/AR game developer and creative leader who has shipped titles to Meta Quest (across Unity/Unreal/Godot) and PlayStation VR. Served as Creative Director and Lead Designer on SafeAR, delivering beyond the brief in a rapid 2-month project, and has also built and coded a Unity mobile puzzle game largely solo.

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FELIPE PEREIRA - Senior 3D Generalist specializing in game level design and environment art in Campinas, SP

Senior 3D Generalist specializing in game level design and environment art

Campinas, SP10y exp
Prolink TelecomSavannah College of Art and Design

Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.

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