Reval Logo
Home Browse Talent Game Designers

Vetted Game Designers

Pre-screened and vetted.

Game DesignUnityLevel DesignUnreal EngineC#Jira
Los Angeles MetroRemoteBay AreaGreater SeattleNYC MetroAustin MetroGreater HoustonRaleigh-DurhamAtlanta MetroBangalore Metro
MR

Michael Ritchie Rodriguez

Mid-Level Game Designer specializing in systems, economies, and kid-focused playtesting

Remote3y exp
Heroic Game DayUSC
UnityUnreal EngineC#PrototypingJavaScriptSystems Design+12
View profile
RM

Ronald Matheson

Principal Game Designer specializing in systems design, live ops, and game economies

20y exp
Warner Bros. GamesFull Sail University
PrototypingSystems DesignGame BalanceCharacter DesignAbility DesignLiveOps+25
View profile
KN

Kyle Navarro

Mid-level Game Designer specializing in mobile live-ops and systems design

Edmonton, Canada6y exp
Night Garden StudioCity College of San Francisco
UnityUnreal Engine 4FrostbiteSpatialOSGame DesignMobile Game Development+31
View profile
WH

William Hafey

Mid-level Game Designer & Level Designer specializing in Unreal Engine and live ops

Bristol, CT7y exp
Targetlock InteractiveUniversity of Hartford
Unreal EngineFortnite (UEFN)Game DevelopmentGame DesignLevel DesignFPS Level Design+30
View profile
ES

Elijah Shaw

Mid-level Game Designer specializing in gameplay, narrative, and community-driven development

Los Angeles, CA5y exp
SoundromedaUC Santa Cruz
ZendeskMicrosoft OfficeJiraGitHubUnityUnreal Engine+54
View profile
ZW

Zhifang Wang

Screened

Mid-level Game Designer specializing in narrative design and AR/VR game development

7y exp
Beijing Liuqu Network TechnologyUniversity of Michigan

“Game designer with hands-on UE5 Blueprint prototyping experience who built AR and VR gameplay systems end-to-end. Designed an AR dog-training game with daily-care progression and an AR heart-collection currency system, iterating via playtests to improve onboarding, spacing/balancing, and engagement; also implemented NPC interactions and minigames in a VR classroom simulator prototype.”

CC#C++CSSHTMLJava+23
View profile
AD

Arjun Dev

Screened

Senior Game Designer specializing in F2P mobile systems, live ops, and game economy

Bangalore, India10y exp
PlaySimple GamesNational Institute of Design

“Game economy/product designer with hands-on experience tuning F2P word/puzzle games (Crossword Jam, Word Trip). Introduced internal currencies and wallet-based reward personalization to control coin inflation and protect IAP/rewarded ads performance, backed by Google Sheets modeling, cohort analysis, and competitor benchmarking (Royal Match, Wordscapes). Based in Santa Clara, CA and prefers remote work with occasional travel.”

A/B TestingAgile MethodologiesAI-Assisted Content GenerationAI-Assisted Puzzle GenerationAnalytics ReviewAnimation Collaboration+73
View profile
SP

Sawyer Porte

Screened

Junior Game Designer specializing in systems, combat, and multiplayer gameplay

3y exp
SLEEPER BUILDUC Santa Cruz

“Game economy/progression designer who owned the end-to-end progression system for an idle auto-battler (“Non-Order”), including multi-currency sources/sinks, upgrade pricing curves, and meta-progression. Uses spreadsheet modeling plus playtest/telemetry-driven iteration to address pacing and agency issues (e.g., adding a minigame, click-to-damage, and player skill tree) to reduce progression friction and improve replayability.”

UnityUnreal EngineGodotBlenderC#C+++44
View profile
JV

JR Vosovic

Screened

Senior Game Designer specializing in Unreal Engine and AAA/indie gameplay systems

San Diego, CA26y exp
Digital Nomad Entertainment
Agile workflowsAnimation directionBattle Royale game modesBlockouts (MVP blockouts)Camera designCombat mechanics+32
View profile
TZ

Tianrui Zhang

Mid-Level Game Level/System Designer specializing in gameplay systems and balancing

California, United States3y exp
ByteyArtCenter College of Design
Game DesignSystem DesignLevel DesignCombat DesignGame BalancingGameplay Mechanics Design+73
View profile
RG

Roger Gonzalez

Senior Game & Level Designer specializing in Unreal Engine gameplay and encounter design

Tracy, CA11y exp
High Riser MediaThe Art Institute of California - San Francisco
Gameplay DesignLevel DesignSystems DesignTechnical Game DesignContent DesignQA Testing+29
View profile
MB

Mohesha Bajpai

Mid-Level Game Designer specializing in gameplay systems, AI encounters, and VR training simulations

Rapid City, SD4y exp
CaterpillarUC Santa Cruz
Game DesignTechnical Game DesignLevel DesignGameplay PrototypingIterative PrototypingGameplay Systems Design+77
View profile
AR

Alex Rowe

Senior Combat & Systems Designer specializing in Unreal Engine multiplayer action combat

11y exp
Jackalyptic GamesSouthern Polytechnic State University
Unreal Engine 4Unreal Engine 5BlueprintsGameplay Ability System (GAS)Gameplay Abilities (GA)Replication (Unreal Engine)+59
View profile
MB

Meghann Bledsoe

Senior Game/World Designer specializing in procedural generation and systems design

Remote13y exp
Playable WorldsFull Sail University
AgileBalance TestingBiome Systems DesignBlenderC#Circuits+44
View profile
RA

Rafael Alam

Screened

Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration

Boston, MA11y exp
LitesportParsons School of Design

“Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.”

C#C++JavaScriptLuaUnityUnreal Engine+70
View profile
FP

FELIPE PEREIRA

Screened

Senior 3D Generalist specializing in game level design and environment art

Campinas, SP10y exp
Prolink TelecomSavannah College of Art and Design

“Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.”

3D ModelingTexturingUV MappingLevel DesignLevel PrototypingLevel Testing+50
View profile
PL

Poppy Lightning Curran Jones

Screened

Mid-level Technical Game Designer specializing in prototyping and UE5 interaction design

Remote, UK8y exp
Dynamic DevicesAbertay University

“VR/AR game developer and creative leader who has shipped titles to Meta Quest (across Unity/Unreal/Godot) and PlayStation VR. Served as Creative Director and Lead Designer on SafeAR, delivering beyond the brief in a rapid 2-month project, and has also built and coded a Unity mobile puzzle game largely solo.”

ARBlueprintsConfluenceData AnalysisDesign DocumentationExperimental Game Ideation+22
View profile
JB

Joshus Bentley-Allen

Senior Game Designer with QA and live-ops balance experience

9y exp
Build A Rocket BoyCity of Portsmouth College
Accessibility testingAdaptabilityBalance tuningBrainstorming facilitationCollaborationCommunication+23
View profile
AH

Anton Herbert

Senior Game Designer specializing in systems, level design, and UI/UX

Kanyakumari, India6y exp
Visceral.ioDr. Ambedkar University
A/B TestingAdobe IllustratorAdobe PhotoshopAdobe XDAgileAnimation+73
View profile
ML

Michal Lenhart

Senior Game Designer specializing in mobile live ops and monetization

Bratislava, Slovakia10y exp
FreelancePan-European University
A/B TestingAdobe PhotoshopAppTweakASO (App Store Optimization)BalancingCommunity Building+38
View profile
123456

Related

Game Designers in Los Angeles MetroGame Designers in RemoteGame Designers in Bay AreaGame Designers in Greater SeattleGame Designers in NYC MetroGame Designers in Austin Metro

Need someone specific?

AI Search