Vetted Game Designers

Pre-screened and vetted.

Game DesignUnityLevel DesignUnreal EngineC#C++
AN

Senior Unity Developer specializing in XR, VR/AR, and mobile applications

Portugal9y exp
VirtuleapWorld Academy High School
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JB

Senior Game Designer with QA and live-ops balance experience

9y exp
Build A Rocket BoyCity of Portsmouth College
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AH

Senior Game Designer specializing in systems, level design, and UI/UX

Kanyakumari, India6y exp
Visceral.ioDr. Ambedkar University
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ML

Senior Game Designer specializing in mobile live ops and monetization

Bratislava, Slovakia10y exp
FreelancePan-European University
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Juan Lagisquet - Senior Game Designer/Unity Developer specializing in gameplay and level design

Juan Lagisquet

Screened ReferencesModerate rec.

Senior Game Designer/Unity Developer specializing in gameplay and level design

11y exp
Pomelo GamesORT University

Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.

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LE

LUIZA E SILVA

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Mid-level Game Designer specializing in gameplay systems and progression

São Paulo, Brazil5y exp
KokkuAnhembi Morumbi University

Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.

UnityCross-functional CollaborationSystems IntegrationUnreal Engine 5UEFNGameplay Systems Development+55
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Kaden Marler - Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

Kaden Marler

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Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.

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RAFAEL CARVALHO DE SOUZA - Mid-level Game Producer specializing in AA game development and cross-discipline coordination

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.

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Benoit Poyser - Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer in Remote, USA

Benoit Poyser

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Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.

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AC

Ali Collins

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Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.

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IA

Ikenna Ajah

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Junior Technical Game Designer specializing in Unity gameplay systems

United States1y exp
Alterea, Inc.Rochester Institute of Technology

Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.

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Dev Mane - Mid-level Game Economy Designer specializing in F2P monetization and live ops in Mumbai, India

Dev Mane

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Mid-level Game Economy Designer specializing in F2P monetization and live ops

Mumbai, India3y exp
Gamebee StudioGame Institute, Mumbai

Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.

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ES

Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

Orlando, FL, USA
University of Central Florida

UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.

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KC

Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences

Dover, DE8y exp
Sty1e StudiosClark University
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Drew Shapiro - Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design in Lewisboro, NY

Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design

Lewisboro, NY3y exp
MutagenPratt Institute
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Courtland Barber - Mid-Level Technical Level Designer specializing in VR training and game development in Orlando, FL

Mid-Level Technical Level Designer specializing in VR training and game development

Orlando, FL9y exp
Mass VirtualFull Sail University
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Natalie Oyague - Mid-level Game Designer specializing in systems design, UX, and AR/VR experiences in Keyser, WV

Mid-level Game Designer specializing in systems design, UX, and AR/VR experiences

Keyser, WV6y exp
Allume Custom EducationFull Sail University
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Shaheer Riaz - Creative Lead and Senior Graphic/UI Designer specializing in digital design and branding in Germany

Creative Lead and Senior Graphic/UI Designer specializing in digital design and branding

Germany8y exp
European Technology ChamberCOMSATS University Islamabad
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Nodar Kiladze - Senior Game Data Analyst specializing in game economy design and experimentation

Senior Game Data Analyst specializing in game economy design and experimentation

8y exp
Bebi FamilyIvane Javakhishvili Tbilisi State University
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Julius McWilliams - Junior AI Trainer/Data Annotator specializing in code review and debugging

Junior AI Trainer/Data Annotator specializing in code review and debugging

2y exp
Artificial IntelligenceOregon State University
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Cameron Carter - Mid-level Game Design & Esports Operations professional with customer experience and recruiting background in Columbia, MD

Mid-level Game Design & Esports Operations professional with customer experience and recruiting background

Columbia, MD10y exp
Hello ABASan Jacinto College
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Rennan Ribeiro - Senior Game & Narrative Designer specializing in quest design and worldbuilding in Paraíba, Brazil

Senior Game & Narrative Designer specializing in quest design and worldbuilding

Paraíba, Brazil11y exp
APGames - Paraiban Association of Game DevelopersFederal University of Paraíba
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SA

Mid-level Game Designer & BI/UX Analyst specializing in game systems and data-driven design

Peachtree Corners, GA6y exp
Associated Credit UnionSheridan College
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