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Vetted Game Designers

Pre-screened and vetted.

Game DesignUnityLevel DesignUnreal EngineC#Jira
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JL

Juan Lagisquet

Screened ReferencesModerate rec.

Senior Game Designer/Unity Developer specializing in gameplay and level design

11y exp
Pomelo GamesORT University

“Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.”

Game DesignSystems DesignGameplay DesignLevel DesignBalancingPrototyping+66
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BP

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”

3CsAchievement SystemsBlenderBlueprintsBranching Dialogue DesignC#+63
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KM

Kaden Marler

Screened

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

“Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.”

Time ManagementLeadershipTeam BuildingEquipment TrackingC#C+++42
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LE

LUIZA E SILVA

Screened

Mid-level Game Designer specializing in gameplay systems and progression

São Paulo, Brazil5y exp
KokkuAnhembi Morumbi University

“Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.”

UnityUnreal Engine 5UEFNGameplay Systems DevelopmentGameplay PrototypingGameplay Implementation+55
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RC

RAFAEL CARVALHO DE SOUZA

Screened

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”

AgileBalancingC#C++Combat DesignCreative Communication+50
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AC

Ali Collins

Screened

Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”

UnityC#TypeScriptObjective-CSwiftJava+60
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DM

Dev Mane

Screened

Mid-level Game Economy Designer specializing in F2P monetization and live ops

Mumbai, India3y exp
Gamebee StudioGame Institute, Mumbai

“Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.”

Adobe After EffectsAdobe AnimateAdobe IllustratorAdobe PhotoshopAI & Enemy BehaviourAndroid+93
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IA

Ikenna Ajah

Screened

Junior Technical Game Designer specializing in Unity gameplay systems

United States1y exp
Alterea, Inc.Rochester Institute of Technology

“Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.”

UnityC#C++JavaScriptHTML/CSSHTML+84
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ES

Elena Speranskaia

Screened

Entry-Level Game Designer specializing in Unreal Engine 5 level and gameplay systems

Orlando, FL, USA
University of Central Florida

“UE5 gameplay designer/scripter who shipped player-facing Blueprint systems, including an enum-driven ceremonial mask placement puzzle with sequencer-based hinting, proximity affordances, and robust validation/feedback. Demonstrates strong shipping mindset—balancing visual polish with runtime performance (timelines/material complexity/translucency) and building modular systems via Blueprint Interfaces and centralized tunables while collaborating closely with engineering on architecture and state flow.”

Unreal Engine 5Blueprints (Unreal Engine)Unreal Engine SequencerC++Google SheetsUnity+68
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CB

Courtland Barber

Mid-Level Technical Level Designer specializing in VR training and game development

Orlando, FL9y exp
Mass VirtualFull Sail University
Level DesignGame DesignGame DevelopmentVirtual Reality (VR) DevelopmentGameplay ScriptingC#+39
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DS

Drew Shapiro

Junior Game Developer specializing in Unity/Godot gameplay, AI, and level design

Lewisboro, NY3y exp
MutagenPratt Institute
UnityGodotUnreal EngineAdobe Creative SuiteAutodesk MayaJira+28
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KC

Kael Chen

Mid-Level Game Designer & Level Designer specializing in UI/UX and VR experiences

Dover, DE8y exp
Sty1e StudiosClark University
AgileAI Behavior TuningAsset OptimizationBlenderBlueprint (Unreal Engine)C#+47
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NO

Natalie Oyague

Mid-level Game Designer specializing in systems design, UX, and AR/VR experiences

Keyser, WV6y exp
Allume Custom EducationFull Sail University
Game DesignGame Systems DesignGameplay Mechanics DesignSystems DesignPlayer Experience DesignGameplay Strategy Analysis+51
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SR

Shaheer Riaz

Creative Lead and Senior Graphic/UI Designer specializing in digital design and branding

Germany8y exp
European Technology ChamberCOMSATS University Islamabad
Adobe PhotoshopAdobe IllustratorAdobe InDesignAdobe XDCanvaFigma+37
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NK

Nodar Kiladze

Senior Game Data Analyst specializing in game economy design and experimentation

8y exp
Bebi FamilyIvane Javakhishvili Tbilisi State University
A/B TestingAcademic ResearchApple App Store AnalyticsBehavioral AnalysisBigQueryBusiness Modeling+65
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JM

Julius McWilliams

Junior AI Trainer/Data Annotator specializing in code review and debugging

2y exp
Artificial IntelligenceOregon State University
AI TrainingData AnnotationAI Model EvaluationCode ReviewDebuggingCode Testing+35
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CC

Cameron Carter

Mid-level Game Design & Esports Operations professional with customer experience and recruiting background

Columbia, MD10y exp
Hello ABASan Jacinto College
2D Design3D DesignAdministrative SupportATS OptimizationClient RetentionCommunity Engagement+47
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RR

Rennan Ribeiro

Senior Game & Narrative Designer specializing in quest design and worldbuilding

Paraíba, Brazil11y exp
APGames - Paraiban Association of Game DevelopersFederal University of Paraíba
Adobe PhotoshopAdobe PremiereArticy DraftAudacityChatGPTCharacter Creation+20
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SA

Sasha Ayagh

Mid-level Game Designer & BI/UX Analyst specializing in game systems and data-driven design

Peachtree Corners, GA6y exp
Associated Credit UnionSheridan College
UX DesignUI DesignWireframingSalesforceSalesforce Report BuilderTableau+41
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ZZ

Zak Zakharia

Mid-level Game Designer specializing in Unreal Engine and Unity

Houston, TX12y exp
Star Protection AgencyFull Sail University
Unreal EngineUnreal Engine 4Unreal Engine 5UnityLevel DesignAI Systems+36
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JB

Jose Benjamin Pliego Enciso

Mid-level Game Design Generalist specializing in level, narrative, and game economy design

Mexico City, Mexico5y exp
High Voltage SoftwareFull Sail University
Game DesignTechnical Game DesignLevel DesignNarrative DesignGame WritingGame Economy Design+34
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AR

Adam Roberts

Senior Game Designer specializing in UX and live game product design

Toronto, Canada5y exp
BlimeySheridan College
A/B TestingAdobe Creative CloudArt DirectionAudience GrowthC#DaVinci Resolve+38
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