Vetted Game Designers

Pre-screened and vetted.

Game DesignUnityLevel DesignUnreal EngineC#C++
ZZ

Mid-level Game Designer specializing in Unreal Engine and Unity

Houston, TX12y exp
Star Protection AgencyFull Sail University
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JB

Mid-level Game Design Generalist specializing in level, narrative, and game economy design

Mexico City, Mexico5y exp
High Voltage SoftwareFull Sail University
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AR

Senior Game Designer specializing in UX and live game product design

Toronto, Canada5y exp
BlimeySheridan College
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DZ

Senior Game Designer & LiveOps Strategist specializing in MMO monetization and game economies

New Jersey, USA8y exp
LegionxBrookdale Community College
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NN

Mid-level Game Designer specializing in mobile games and level design

4y exp
Arrow InternationalFull Sail University
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EL

Mid-Level Game Developer specializing in multiplayer systems and Unreal/Unity

NY/NJ Area6y exp
Playnet Inc.University of Connecticut
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JP

Junior Front-End Developer specializing in game design and interactive experiences

Troy, MI4y exp
Nations MortgageEastern Michigan University
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JJ

Mid-Level Software Developer specializing in game and simulation development

Colorado Springs, CO4y exp
The Handshake CompanyUniversity of Colorado Colorado Springs
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DB

Senior Game Designer and QA Associate specializing in shipped titles and gameplay iteration

Manchester, NH13y exp
Skymap GamesSouthern New Hampshire University
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KR

Kishan Ramani

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Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

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FH

Junior Game Designer specializing in level design and competitive multiplayer systems

Madrid, Spain4y exp
EF GAMESU-TAD

Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.

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EC

Erik Cameron

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in Unreal Engine UI/AI systems

Allegany County, MD2y exp
Bravebird GamesFull Sail University

Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.

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Kumar Chaitanya - Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems in Remote, USA

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).

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Xavier Thomas Arpa Lopez - Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games in Málaga, Spain

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.

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thaís fernanda Paz - Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

2y exp
Red Titan EntertainmentUniversidade do Vale do Itajaí (UNIVALI)

Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.

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AP

Alec Pate

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Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

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Austin Gil Mendoza - Junior Game Designer specializing in systems and gameplay in Dasmariñas City, Philippines

Junior Game Designer specializing in systems and gameplay

Dasmariñas City, Philippines2y exp
Metavurx Studios Inc.iACADEMY

Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.

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DM

Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design

Mahwah, NJ2y exp
LionbridgeSouthern New Hampshire University
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RG

Junior Game Designer specializing in Unreal Engine 5 and Unity prototyping

Santa Clarita, CA3y exp
H2ScanCal State Northridge
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JC

Mid-level QA / Software Test Engineer specializing in video game testing and certification

Mesa, Arizona6y exp
Experis
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Alex Ananian - Junior Game Designer specializing in level design and sound design in United States

Alex Ananian

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Junior Game Designer specializing in level design and sound design

United States1y exp
Space OceanExceptional Minds

Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.

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