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Vetted Game Designers

Pre-screened and vetted.

Game DesignUnityLevel DesignUnreal EngineC#Jira
Los Angeles MetroRemoteBay AreaGreater SeattleNYC MetroAustin MetroGreater HoustonRaleigh-DurhamAtlanta MetroBangalore Metro
DZ

Dennis Zubriy

Senior Game Designer & LiveOps Strategist specializing in MMO monetization and game economies

New Jersey, USA8y exp
LegionxBrookdale Community College
MMO MonetizationLiveOpsGame DesignGame Economy DesignEconomy BalancingGameplay Loop Design+66
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NN

Nicholos Neesley

Mid-level Game Designer specializing in mobile games and level design

4y exp
Arrow InternationalFull Sail University
LeadershipGame DesignLevel DesignMobile Game DevelopmentMobile GamesTeam Development+25
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JP

Jake Phaydavong

Junior Front-End Developer specializing in game design and interactive experiences

Troy, MI4y exp
Nations MortgageEastern Michigan University
Front-end developmentFull-stack developmentMobile app developmentUI designHTMLPython+17
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EL

Eric Laputka

Mid-Level Game Developer specializing in multiplayer systems and Unreal/Unity

NY/NJ Area6y exp
Playnet Inc.University of Connecticut
C#C++SwiftGDScriptLuaHTML+68
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JJ

Joshua Jaramillo

Mid-Level Software Developer specializing in game and simulation development

Colorado Springs, CO4y exp
The Handshake CompanyUniversity of Colorado Colorado Springs
Physics3D MathVector MathAgile MethodologyRapid PrototypingState Machines+35
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DB

Daniel Bourke

Senior Game Designer and QA Associate specializing in shipped titles and gameplay iteration

Manchester, NH13y exp
Skymap GamesSouthern New Hampshire University
Game DesignGame Feature DesignGame Design DocumentationPrototypingGameplay IterationGameplay Polishing+32
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KR

Kishan Ramani

Screened

Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”

CC++C#JavaUnreal Engine BlueprintsUnity+119
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FH

Felipe Hernandez

Screened

Junior Game Designer specializing in level design and competitive multiplayer systems

Madrid, Spain4y exp
EF GAMESU-TAD

“Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.”

Game DesignLevel DesignNarrative DesignCombat DesignSystems DesignVehicle Design+40
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EC

Erik Cameron

Screened ReferencesStrong rec.

Mid-level Game Designer specializing in Unreal Engine UI/AI systems

Allegany County, MD2y exp
Bravebird GamesFull Sail University

“Game economy/balancing designer who owned the economy for "Parliament" and rebuilt progression by introducing an active/passive ability system powered by an earn-and-spend currency. Uses spreadsheet-based TTK modeling plus telemetry KPIs and repeated playtests to tune difficulty, pacing, and scaling, and has experience aligning cross-functional teams around contentious economy/difficulty changes.”

Unreal EngineBlueprintsUMGC++PythonUI/UX+90
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KC

Kumar Chaitanya

Screened

Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems

Remote, USA6y exp
Knowledge TokenMaharishi Markandeshwar Engineering College, Ambala

“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”

Unreal EngineUnreal Engine 4 (UE4)Unreal Engine 5 (UE5)Blueprint Visual ScriptingC++Python+151
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XT

Xavier Thomas Arpa Lopez

Screened

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

“Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.”

C#JavaScriptTypeScriptUnityUnity 3DUniversal Render Pipeline (URP)+87
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TF

thaís fernanda Paz

Screened

Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines

2y exp
Red Titan EntertainmentUniversidade do Vale do Itajaí (UNIVALI)

“Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.”

3D ModelingCharacter ModelingEnvironment ModelingAsset ModelingHard Surface ModelingSculpting+35
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AG

Austin Gil Mendoza

Screened

Junior Game Designer specializing in systems and gameplay

Dasmariñas City, Philippines2y exp
Metavurx Studios Inc.iACADEMY

“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”

Systems DesignGame BalancingGameplay Systems DesignCombat MechanicsCombat TuningProgression Design+84
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AP

Alec Pate

Screened

Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

“Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.”

Unreal EngineUE4UE5BlueprintsUnreal Engine BlueprintsUnreal Engine Blueprint Interface+91
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DM

Devlin Murphy

Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design

Mahwah, NJ2y exp
LionbridgeSouthern New Hampshire University
AI BehaviorBalance TestingBlueprints (Unreal Engine)Bug TrackingC#C+++39
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RG

Rodolfo Gurrola

Junior Game Designer specializing in Unreal Engine 5 and Unity prototyping

Santa Clarita, CA3y exp
H2ScanCal State Northridge
Adobe IllustratorAdobe PhotoshopCalibrationCinema 4DCross-functional Team LeadershipDesign Documentation+25
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JC

Jacob Carlson

Mid-level QA / Software Test Engineer specializing in video game testing and certification

Mesa, Arizona6y exp
Experis
Quality assuranceSoftware testingManual testingTest case designTest planningTest passes+67
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AA

Alex Ananian

Screened

Junior Game Designer specializing in level design and sound design

United States1y exp
Space OceanExceptional Minds

“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”

Adobe IllustratorAdobe PhotoshopAI level designAI sound toolsArtificial Intelligence (AI)Audio composition+44
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AM

Alexander Martin

Entry-Level Game Designer specializing in level design and UI/UX

Sneads Ferry, NC1y exp
Full Sail UniversityFull Sail University
Unreal EngineUnityJavaC#C++Visual Studio+20
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OF

Oscar Francisco Cacho

Screened

Mid-Level Game Designer specializing in gameplay prototyping and level design

Renton, WA6y exp
Overcif StudioCentral American Technological University (UNITEC)

“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”

Gameplay prototypingIterationLevel designEncounter designGameplay mechanics implementationInteractive systems+39
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PA

Pablo Amador

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Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

“Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.”

UnityC#Unreal EngineC++BlueprintsGameplay Programming+36
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AS

Ariya Sebty

Mid-level Game Developer & 3D Artist specializing in Unreal Engine and real-time 3D

4y exp
StudioFowTehran Institute of Technology
3D Art3D Character Design3D Modeling3D Product DesignAI DevelopmentCollision Systems+21
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IB

Ishmael Banks

Junior Gameplay Programmer specializing in Unreal Engine and game design

Winter Park, FL
Full Sail University
Game DesignLevel DesignPrototypingStorytellingGameplay MechanicsGame Balancing+27
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