Pre-screened and vetted.
Junior Product Designer and UX Engineer specializing in AI-native digital products
“Startup product designer with a CS background who operates at the intersection of UX, product strategy, and implementation. They have owned 0-to-1 design systems, led a research-backed pivot of Fluffle from a solo job tracker to a multiplayer productivity app, and specialize in trust-building UX for AI-native products while working closely enough with engineers to influence production quality.”
Director-level Graphic Design Lead specializing in branding, illustration, and print/digital production
“Marketing designer and project manager with real-estate/leasing creative experience, leading cohesive brand systems across web, print, email, and social for a property portfolio. Builds scalable Figma-based report templates for regional/national teams with very fast update cycles (often <15 minutes) and produces platform-specific marketing videos in Premiere Pro.”
Senior Marketing Coordinator specializing in go-to-market content and sales enablement
“IT-industry partnerships professional focused on sourcing and negotiating vendor relationships based on customer needs, using quoting workflows to structure mutually beneficial deals. Has leveraged vendor relationships to generate inbound client requests and used email + LinkedIn outreach to reach target audiences; no direct experience in gaming or creator ecosystems.”
Senior Full-Stack Engineer specializing in enterprise CMS, accessibility, and e-commerce
“Frontend-leaning full-stack web developer who helped build an ecommerce SaaS platform from its early foundation, including reusable CMS widgets, client-specific theming, and later modernization efforts. Stands out for successfully navigating a legacy Backbone/Marionette ecosystem, helping introduce React, Storybook, and Jest, and for hands-on accessibility audit work that brought products toward VPAT and WCAG AA/AAA compliance.”
Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation
“UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.”
Junior UX/UI Designer and Front-End Engineer specializing in accessible web products
“UX/UI designer and frontend engineer with hands-on project leadership experience, including leading a 6-person engineering team to deliver an accessible video conferencing system for older adults in senior care. Particularly compelling for mission-driven or health-adjacent products: they combined stakeholder research, WCAG-minded design, frontend implementation, and post-launch testing to improve usability and cut system cost by 40%+.”
Junior Product Designer specializing in design systems and AI-assisted B2B products
“Product designer at early-stage startup Pomu who combines user research, systems thinking, and hands-on implementation to shape product direction—not just screens. She helped redirect the core search experience from keyword-only to image-plus-keyword based on founder interviews, collaborated directly with ML engineering, and also codes polished front-end interactions on her own portfolio site.”
Mid-Level Software Engineer specializing in Cloud Infrastructure and DevSecOps
“Production infrastructure engineer from Textron Systems who owned IBM Power/AIX 7.2 environments supporting manufacturing-critical automated RF test workloads. Deep hands-on experience with VIOS/HMC, DLPAR performance issues, SAN/vFC failures and failover recovery, plus modern DevOps practices (Azure DevOps CI/CD, Key Vault) and Terraform-based AWS infrastructure with remote state/locking and drift controls.”
Mid-level XR/Unity Developer specializing in AR/VR and immersive applications
“Unity developer with hands-on experience across VR, AR, multiplayer, and AI-driven gameplay systems. They’ve owned end-to-end interaction architecture for VR cognitive testing focused on accessibility, integrated Gemini-based command systems into gameplay, and shipped cross-platform immersive applications spanning Magic Leap 2, iOS, and Photon-powered multiplayer experiences.”
Senior Graphic Designer specializing in visual systems and brand standards
“Marketing/visual designer with government/energy experience, including leading DOE infographic work translating highly technical industrial decarbonization content into clear, accessible narratives. Builds scalable template systems (infographics and InDesign fact sheets) for high-volume output, and produces social video content using Adobe Express with custom Illustrator iconography and Adobe Stock backgrounds.”
Mid-level UX Designer specializing in accessible design systems and rapid prototyping
“UX designer (3 years) with a UI engineering background who has built an end-to-end accessible STEM learning experience for blind/visually impaired students, including a MathML-to-MathSpeak parsing solution and multimodal feedback (screen reader, braille keyboard, haptics). Also simplified an AI-driven scoring/onboarding workflow at Founderway.ai using progressive disclosure and iterative usability testing tied to measurable improvements.”
Senior Bilingual Video Producer/Editor specializing in social and short-form storytelling
“Bilingual video producer/editor with 6 years at The Weather Channel creating YouTube and social content reaching ~8M viewers, and 8+ years of daily Premiere Pro/After Effects use. Has delivered branded content for clients like Barcelona F.C. and IBM, combining retention-focused longform editing with polished motion graphics, templates, and analytics-driven quality control.”
Mid-level UI/Game Developer specializing in cross-platform game UI systems
“UE5 gameplay scripter who built a player-facing skill tree for a third-person shooter end-to-end (icons in Illustrator, UI animations, Blueprint behaviors, HLSL shader effects) and migrated the system from Data Assets to Data Tables to improve maintainability and designer-friendly balancing. Also implemented modular weapon logic via base classes, playtest-driven tuning, and refactored broken UI flows into a centralized UI manager with QA-focused debug unlock flags.”
Director-level Media Production leader specializing in video, motion graphics, and digital marketing
“Video editor with hands-on Adobe Premiere + After Effects experience across short-form social (Reels/Shorts) and longer-form YouTube, plus feature/short film and product/explainer/talking-head content. Has led an editing function at Prudential by creating templates and mentoring other editors, and has worked with the YouTube channel CanikUSA.”
Mid-level Video Producer/Editor specializing in VFX coordination and post-production
“Greater Boston-based videographer with foundation and brand experience (Milken Family Foundation, Kia) spanning social-first YouTube content, live-event b-roll, green-screen interviews, and conference audio capture. Comfortable as a lean two-person crew, known for fast on-the-fly shot planning and strong technical command across major cinema camera ecosystems, DJI stabilization, pro audio recorders, and extensive lighting/grip setups.”
“Marketing creative/design lead with a finance background who blends high-polish craft with scalable systems and automation. Led typography/visual narrative for an AI-developed short film using Firefly/Midjourney that won Gold at the NY Festivals AI Short Film Contest, and owned visual standards plus Flexitive-driven high-volume production workflows for Sherwin-Williams across digital/social/print.”
Mid-level Workday Analyst specializing in HCM, payroll, integrations, and reporting
“HRIS/payroll and compensation professional with strong Workday expertise spanning end-to-end U.S. payroll, compensation cycle support, and cross-functional reconciliation with finance. Stands out for building practical controls and Excel-based audit tools that catch issues early, including resolving integration failures and uncovering a ~$25K payroll/GL variance before close.”
Senior 2D/3D/VFX/Pixel Artist specializing in game art and real-time effects
“Real-time VFX artist who shipped effects for the Meta Horizon VR project "Kaiju City Showdown" using PopcornFX, with a focus on optimizing particle/overdraw performance while maintaining visual quality. Uses tools like ChatGPT for technical scripting/math support and Midjourney for texture creation, and is comfortable working in both indie and large-team production environments.”
Mid-level Motion & Graphic Designer specializing in animation and digital marketing creative
Senior Video Editor & Visual Content Specialist for commercials, TV, and documentary storytelling
Senior Digital, Graphic & Production Designer specializing in brand and marketing creative
Director-level Graphic Designer & Marketing Leader specializing in brand and creative strategy
Senior Video Producer/Editor specializing in broadcast, documentary, and corporate communications