Pre-screened and vetted.
Mid-level VFX/Game Artist specializing in real-time effects and shaders
“Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).”
Executive Operations Leader specializing in manufacturing buildouts and multi-industry scaling
“Entrepreneur building a self-funded men's routine/body care startup that originated from developing a topical product to support a brother’s nerve injury recovery, revealing a perceived gap in men’s care. Has also identified and executed a manufacturing coatings opportunity by creating detailed execution plans and building stakeholder trust, and describes a structured, resource-conscious go-to-market approach.”
Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content
“Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.”
Mid-level VFX Artist specializing in stylized real-time effects for games
“VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.”
Senior Full-Stack Software Engineer specializing in scalable web apps, cloud, and blockchain/AI
“Full-stack engineer with strong production ownership across React/TypeScript, Node.js, and AWS (EC2/ECS/RDS/CloudWatch), including CI/CD, observability, and incident response. Delivered a secure RBAC workflow module end-to-end and achieved measurable gains (~30–40% latency reduction, ~50% error reduction) that lowered infra/ops costs. Comfortable in high-ambiguity startup environments—shipped a payment module within 2 days of joining with no documentation.”
Mid-Level Technical Game Designer and Game Developer specializing in VR and Unity
“Unity/C# developer with shipped VR multiplayer experience (Photon, server-authoritative networking) including a safety-critical VR title (Swashbuckler at GrooveJones). Built a runtime content pipeline that loads Photoshop files from StreamingAssets and auto-preps basic animations, letting artists iterate in-engine without touching the Unity project—dramatically accelerating asset creation and increasing the volume of illustrated content.”
Mid-level game development and 3D content professional with cross-industry customer service experience
“Unity/C# gameplay programmer focused on solo-built prototypes, including a P2P multiplayer card game framework, evolving creature systems, and cross-platform mobile/web experiments. They show strong self-directed learning in Unity Netcode, lobby integration, custom input/UI systems, and early exploration of AI/LLM use cases for game content and creature behavior.”
Senior PPC Specialist specializing in performance marketing and paid media strategy
“Performance marketer with experience owning a high-spend B2B SaaS account (>$100K/month) primarily on Google Ads, generating ~80 quality leads/month. Uses A/B testing across landing pages, ad copy, and keywords and reports results via Looker/Power BI with a KPI-driven approach to scaling and troubleshooting.”
Junior Marketing Specialist specializing in AI-powered performance and lifecycle marketing
“Growth-creative/performance marketer who owned end-to-end paid social creative testing for Shoebacca’s seasonal footwear launch, driving ~22% CPA reduction and ~30% ROAS improvement by shifting from product-focused ads to UGC with stronger early hooks and clearer value messaging. Experienced translating platform-specific performance signals into modular creative iterations across Meta, TikTok, and YouTube, and aligning performance + creative teams via structured briefs and weekly review cadences.”
Senior Video Editor & Producer specializing in social media and broadcast content
“Video editor and post producer with ~10 years of extensive Adobe Premiere and After Effects experience, including documentary work for an Abu Dhabi media company (UAE National Day) blending archival footage, live footage, and graphics. Experienced in end-to-end longform YouTube post-production workflows and retention-focused storytelling techniques.”
Junior Film & Video Production Specialist specializing in cinematography, editing, and photography
“Greater Boston-based videographer/cinematographer with ~3 years producing YouTube Live Reality Games (Survivor/Big Brother-style) and leading shoots from pre-pro through on-set interviews and episodic storytelling. Also served as Director of Photography on an industry-style senior capstone short film at Quinnipiac University, stepping in as lighting designer/gaffer to create a noir night aesthetic on a constrained budget; work currently on Vimeo and being submitted to festivals.”
Mid-Level Product Designer specializing in human-centered UX/UI
“Product/UX designer with end-to-end experience building a borrower-facing intake platform that coordinates AI automation and human review across borrowers, loan officers, and processors. Emphasizes explicit system states, clear handoffs, and exception-based visibility to increase trust in high-stakes underwriting/document workflows, using Figma prototyping and close engineering collaboration to ship feasible, scalable interactions.”
Junior Front-End Developer specializing in React and accessible UI
“Frontend engineer who led end-to-end architecture for a warehouse management platform, emphasizing reusable domain-based React components and API-driven performance at scale (including barcode-scanning workflows). Also delivered a production-ready React Native iOS networking app MVP in ~5 weeks and built a data-driven React+TypeScript dashboard for collectible card market decisioning.”
Mid-level Product Marketing Analyst specializing in SaaS growth and brand strategy
“Product Marketing Analyst whose role has evolved into a CRM/lifecycle and retention-focused function spanning segmentation, onboarding, engagement, and GTM strategy. They stand out for combining customer psychology, analytics, and operational campaign rigor to improve targeting precision and drive recurring revenue growth in consumer/service-oriented DTC-style environments.”
Senior Motion Designer specializing in performance marketing creative and scalable design systems
“Marketing designer/motion creative with end-to-end ownership of high-polish B2B assets (EcoLease datasheets and vertical-specific whitepapers) focused on making complex information clear and credible. Builds scalable production systems in Figma and modular After Effects templates so teams (including non-designers) can generate high-volume, on-brand creative across channels and formats.”
Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations
“Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.”
Senior Software Developer specializing in regulated game development and full-stack web
“Frontend web developer who owned end-to-end delivery for multiple client websites at Vox Interactif and RGI Solutions, including solo launches and rigorous cross-device/browser QA. Experienced with Joomla/WordPress ecosystems (selecting and customizing reliable add-ons) and structured rollout practices (staging/sub-branch + client sign-off). Currently upskilling in React by building a custom wiki-style dashboard for fantasy novel worldbuilding.”
Senior Full-Stack Developer specializing in AI automation and enterprise CMS integrations
“Frontend engineer who led an MVP-to-scale React/TypeScript web dashboard for high-volume email triage with AI-suggested replies, supporting multi-tenant Gmail/Outlook providers. Emphasizes rigorous state normalization and layered state management (React Query + workflow + local UI), plus a testing-pyramid QA strategy and measurable performance instrumentation to keep quality and velocity high.”
Senior 3D Generalist specializing in game level design and environment art
“Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.”
Senior HR & Benefits Professional specializing in payroll, HRIS, and retirement plan administration
“Operations and people leader with experience managing a 300-person cross-border workforce using HRIS/PEO infrastructure, including hands-on reconfiguration of payroll setups. Also led interior design teams serving high-net-worth clients and delivered measurable business impact through operational streamlining ($500K payroll savings) and restructuring that improved margins while reducing customer churn.”
Senior 3D Animator specializing in mocap cleanup and keyframe character performance
“Gameplay-focused animator with shipped experience on Fortnite Festival, specializing in mocap cleanup, contact accuracy, and seamless stitched transitions (including timing to varying song BPM). Also delivered UE5-based commercial work (Google basketball spot featuring Steph Curry) using MetaHuman Control Rig and Sequencer, with a strong emphasis on clean, organized Maya-to-UE handoff and retargeting across different character rigs.”
Intern-level business analytics and marketing professional specializing in data-driven insights
“Current data analyst intern at Across and MBA student who combines SQL, Python, and visualization skills across both workplace and academic analytics projects. Has hands-on experience cleaning messy customer service and time-tracking data for payroll-related analysis, plus building sentiment and trend-based analyses in Python and dashboards for stakeholder communication.”
Senior Multidisciplinary Product & UX Designer specializing in physical-digital consumer products
“Marketing creative/designer who combines creative direction, illustration, and web design with scalable Figma design systems for high-volume output. Uses a hybrid traditional + GenAI workflow for lightweight marketing videos (3D rendering in Adobe Substance, AI animation via Pika, final typography/motion in After Effects) and builds modular template frameworks to generate many on-brand variations quickly in collaboration with UA/growth and product teams.”
Senior Unity 3D Software Engineer specializing in VR/AR and cross-platform interactive apps
“Unity gameplay engineer with hands-on experience architecting scalable game/UI state machines and building Photon multiplayer lobby/session flow systems. Has shipped optimization work for Meta Quest VR and mobile (pooling, LOD, mesh/material combining, draw-call reduction) and uses AI assistants to speed up architecture iteration and profiler-driven performance debugging.”