Pre-screened and vetted.
Senior Unreal Engine Game Engineer specializing in real-time multiplayer gameplay systems
“Unreal Engine generalist (7 years) with hands-on ownership of end-to-end gameplay systems in real-time 3D C++ and UE5, spanning technical level design, animation/locomotion features, and multiplayer replication. Worked on a shipped Steam title ("Peak 53") implementing replicated systems like prone, scope, and ladder, and has also built MMORPG time/weather systems and a projectile/rocket launcher feature for a demo (Meta Island).”
Senior Performance Marketing Manager specializing in paid media and affiliate growth
“Performance marketer focused on high-spend lead generation, having personally owned a $500K/month account across Meta Ads and Google Search. Uses a full-funnel, multi-channel approach (including TikTok) and makes scaling decisions based on blended CPA plus downstream CRM quality metrics like lead-to-close rate, with disciplined creative/audience testing and clear client communication.”
Senior Game Developer specializing in Unity, multiplayer, and AR/VR
“Unity/C# gameplay engineer with strong ownership of real-time multiplayer systems, highlighted by building the server-authoritative Photon Fusion architecture for Kawamon.io end-to-end. Brings a useful mix of multiplayer networking, mobile/VR optimization, and AR pipeline experience, plus technical leadership through code reviews, standards, and mentoring.”
Mid-level basketball scouting and athlete relations professional
“Sports industry candidate with experience supporting professional athletes and NFL prospects through PR, branding, and career-transition conversations, while also building NIL expertise through certifications and study. Demonstrates a thoughtful blend of compliance awareness, athlete/family trust-building, and analytics-driven basketball scouting.”
Mid-level Game Designer & 3D Artist specializing in environment art and real-time pipelines
“3D artist from a live marketing agency in São Paulo who shipped VR/AR/MR brand experiences, including a Meta Quest tennis experience for FILA and a mixed reality perfume feature demo for Natura. Creates user-comfort-focused VR feedback VFX and can prototype interaction checks in-engine using ChatGPT-assisted coding before handing off to engineering.”
Intern QA & Web Developer specializing in web testing and responsive front-end development
“Web/mobile QA tester with solid core testing skills (Jira-based bug reporting, functional/regression/exploratory testing) looking to pivot into console game QA. Brings strong personal familiarity with PlayStation and Nintendo platforms and a risk-based approach to triage under deadlines, plus practical use of AI to speed up test planning and log investigation.”
Senior Full-Stack Software Engineer specializing in enterprise web applications
“Full-stack product engineer who built an AI-powered translation service end-to-end for an enterprise e-learning platform, including Angular/TypeScript frontend, Java/Spring Boot backend, Claude API integration, and a custom cost/usage dashboard. Unusually, they also bring a Master's in Architecture and 10+ years as an architect/interior designer, which they leveraged to lead a full UI/UX overhaul that became the platform's visual identity.”
Mid-level Graphic Designer & Illustrator specializing in branding and motion graphics
“Designer who created an original kid-and-adult-friendly coffee shop brand concept (“Not Your Average Kid’s Coffee”) and executed a full suite of branded deliverables (logo/sub-logo, packaging, merch, and roast bags) with cohesive illustration, characters, palette, and patterns. Has basic Figma web mockup experience and some video editing familiarity (Premiere/After Effects/DaVinci) with attention to platform-specific pacing and safe-area constraints.”
Mid-level Graphic Designer specializing in brand identity and web design
“Marketing/brand designer with portfolio work spanning luxury cosmetics social creative and a Figma-designed website (Shea Organics), plus reusable brand kit templates. Emphasizes minimal, high-end visual craft and practical template usability, and has a concrete example of iterating on brand color direction with a client to preserve intended mood while meeting stakeholder preferences.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend-focused developer who has built projects end-to-end, including a solo website for an HVAC business aimed at driving customer calls. Uses React.js with Framer Motion and some MongoDB-backed functionality, and iterates on UI based on feedback (e.g., accessibility and simplicity).”
Mid-level Video Editor & Digital Content Creator specializing in motion graphics and campaigns
“Video editor/motion content creator with advertising and social media experience, spanning high-production commercials/YouTube series and building a glasses/frames brand’s online presence with a marketing team. Skilled in end-to-end editing (audio, color, pacing, motion graphics) and has created documented workflows and onboarded/mentored additional editors to maintain consistent quality.”
Senior AV/IT Specialist specializing in instructional technology and media production
“Video editor with 15+ years in Adobe Premiere and After Effects, specializing in longform YouTube and teaching-style content with a strong focus on pacing and audience retention. Has led and mentored other editors by building style guides and enforcing consistent standards, and has edited long-form high school sports content for the YouTube channel In the Game Magazine.”
Junior 3D Artist / Technical Artist specializing in Unity and Blender pipelines
“Real-time VFX artist with hands-on Unity experience (VFX Graph, Particle System, Shader Graph) who builds effects end-to-end—from low-poly Blender meshes to staged, timed VFX in-engine. Has demonstrated optimization work by rebuilding a particle-heavy lightning hand effect into a mesh+shader solution to reduce overdraw and GPU load while maintaining visual quality.”
Senior Unity Developer specializing in multiplayer, backend, and Web3 games
“Unity developer who has published multiple games (e.g., "Hole people", "beads out") and reports building nearly everything inside the games himself, including gameplay, remote config, and A/B testing. Also built "Age of battles PvP" with backend server, economy, multiplayer, analytics, and blockchain/Web3/NFT functionality, including custom verification logic to mitigate third-party transaction delays. Currently earning about $3,000/month due to covering both backend and Unity/multiplayer responsibilities.”
VFX Artist specializing in stylized real-time effects for Unity
“Gameplay VFX artist at Piloto Studio with hands-on experience shipping mobile game effects, including a bullet-hell project where they owned most gameplay VFX (projectiles, impacts, explosions) and optimized heavily for clarity and performance. Built real-time effects like a black hole VFX using geometry/material illusions plus scripting to keep particle counts low and frame rate stable on mobile.”
Mid-level Game VFX Artist & Technical Artist specializing in real-time effects
“Real-time VFX artist with Unity experience who emphasizes gameplay readability and performance. Built a multi-component fireball effect for the top-down game Petopia (indicator/main/sub FX) and iterated based on both dev and player feedback, including trail adjustments for perceived speed and stronger impact feedback. Uses platform-driven tooling (Particle System vs VFX Graph) and prefers Amplify/ShaderLab/HLSL for performance-critical shader work.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”
Junior Game Developer/Designer specializing in animation and narrative design
“Early-career game/3D creative with hands-on experience designing narrative elements, puzzle/attack mechanics, and progression via ability unlocks, plus delivering a stylized 3D mascot character in Blender under tight visual constraints (camera-head with lens-as-mouth). Currently self-studying to improve game development skills; has some Unity exposure but no UE5 prototyping experience yet.”
Senior Commercial Photographer & Video Director specializing in brand storytelling
Mid-level Media Specialist specializing in audio/visual production and digital content
Mid-level Video Editor specializing in short-form social and church media content
Junior Videographer & Video Editor specializing in broadcast and promotional content
Mid-level Video Editor & Motion Graphics Artist specializing in social and brand content
Mid-level Videographer/Editor specializing in documentary, marketing, and film/TV post-production