Pre-screened and vetted.
Senior Sound Engineer specializing in classical music recording production
“Audio/music editor and trained musician (19 years of piano performance and music theory) who cuts and restructures music to picture to shape emotion and pacing in longform animation. Described detailed work syncing builds/drops and silence to narrative beats (e.g., underwater post-apocalyptic fish/shark chase) and polishing mixes in Pro Tools using EQ, compression, LUFS metering, and automation, with multi-device translation checks.”
Junior Front-End Developer specializing in React and responsive UI
“Frontend React/TypeScript developer who built an admin dashboard for managing clients and artisans (users, profiles, transactions, activity). Emphasizes scalable organization (feature-based structure, reusable tables/forms/modals, shared styling with Tailwind), pragmatic state management (useState/lifted state/Context), and shipping discipline (peer reviews, basic test cases, staging validation, post-release monitoring).”
Senior Systems Analyst & PMO specializing in ERP and web content platforms
“Remote game QA tester with PlayStation and Xbox testing experience, using Jira to track bugs and create test case reports while collaborating directly with development teams. Has tested titles/projects including Valorant, Roblox, and Unity 3D games, and has self-studied Microsoft XR certification requirements.”
Senior Sound Designer & Music Producer specializing in game audio and post-production
“Audio/music editor working in Ableton Live with a template-based workflow (bussed dialogue/SFX/music, drum and midrange instrument busses, loudness checks) to deliver consistent mixes quickly. Emphasizes musical storytelling techniques like tempo-less scoring with intentional silence and uses reverb throws to make seamless transitions, while treating SFX as in-key, tempo-aligned instruments for cohesive longform/YouTube-style edits.”
Senior Music Producer and Sound Designer specializing in advertising and television
“Audio designer/mixer focused on long-form video, using Cubase and pro plugin suites (Waves, FabFilter, Soundtoys) to craft narrative-driven music/SFX and platform-appropriate loudness (LUFS) masters. Emphasizes cohesive sonic identity across series via templates and reusable transition sound packages, and works closely with editors/producers to deliver quickly in high-iteration environments.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior sales and operations professional with cybersecurity, military, and football coaching experience
“Former Army professional who began working with athletes before NIL and has built a football development practice through relentless in-person outreach. He has identified and developed prospects from a young age, including Stephen Herron and Tajh Rice, with athletes progressing to major Division I programs such as Stanford, Louisville, and Duke.”
Mid-level Software Engineer specializing in modern frontend web applications
“Frontend-focused product engineer with strong depth in observability and real-time systems, spanning Kloudfuse and PipeIQ. They’ve built high-performance latency heatmaps and data-dense operational dashboards for large-scale telemetry, while also shaping WebSocket streaming contracts, integration architecture, and even AWS infrastructure decisions beyond a traditional frontend scope.”
Senior Unity Game Developer specializing in QA, XR, and 2D/3D game production
“Unity/C# gameplay engineer with strong hands-on experience architecting modular multiplayer FPS systems, especially weapon inventory/equipment flows built for server-authoritative networking. Also brings adjacent AI/computer vision integration experience with OpenCV plus shipped platform work across Meta Quest 2 VR, mobile, and WebGL, making them a versatile real-time systems developer.”
Mid-level Digital Marketer specializing in PPC and lead generation
“Performance marketer specializing in high-spend lead generation for a large New York cosmetic surgery practice, managing up to $65K/month across Google and Meta. Uses closed-loop reporting with CRM attribution (e.g., Salesforce/HubSpot/Pipedrive/WhatConverts) to optimize for booked appointments, reallocate budgets by revenue-driving service lines, and validate tests beyond platform metrics—driving six-figure revenue and booking providers out ~6 months.”
Senior Unity Developer specializing in cross-platform mobile and WebGL games
“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”
Senior Frontend Engineer specializing in React, Next.js, and TypeScript
“Frontend engineer with experience building an orthodontics-focused IoT web product, including a complex React + TypeScript 3D treatment viewer with a layered architecture (data layer plus multiple canvas asset managers). Has applied performance techniques like caching and Web Workers to keep the UI responsive under heavy computation, and shipped monetization features such as payments and coupon/discount flows with structured QA rollout.”
Mid-level Graphic Designer specializing in branding and social media content
“Marketing designer producing both social/short-form video and print/event collateral across brands and industries. Notable projects include print signage/totems for the Flags Over Washington installation and an event recap video for Lungevity Foundation, with an emphasis on scalable template systems, strong typographic clarity, and multi-platform versioning.”
Executive Fractional GM & Advisor specializing in venture studios, SaaS, and live events
“Fractional executive (CEO/COO/CRO) who specializes in taking startups from concept to market across entertainment, tech/SaaS, hospitality, and healthcare. Reports scaling an entertainment marketing venture to $15M ARR within two years, using data-driven market analysis, customer discovery, and rapid team buildout, and leverages AI tools to accelerate GTM and investor readiness.”
Principal XR Technical Architect specializing in Unity-based AR/VR simulation
“Lead XR Developer for Fortune 500 training simulators who owned the VR portion end-to-end in Unity/C#, including a patented VR display algorithm (VR NOW). Built a device-agnostic OpenXR architecture with headset-aware rendering fallback and integrated hardware like D-Box motion platforms; reports VR release drove higher sales and improved trainee engagement and performance.”
Senior Unity Developer specializing in gameplay, multiplayer, and backend integration
“Unity gameplay engineer who has shipped mobile and Meta Quest VR titles, leveraging DOTS/ECS for large-scale war/rts-style scenes and mobile performance. Built multiplayer features using Photon PUN 2 with PlayFab matchmaking/backend and implemented live network debugging/recovery strategies. Also prototyped an AI/LLM-assisted pipeline for generating and validating gameplay/level content via structured JSON with fallbacks and caching to control reliability and cost.”
Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization
“Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.”
Senior Media Specialist specializing in video production for government and broadcast audiences
“Video editor with 15+ years of deep Adobe Premiere/After Effects experience who has worked with NASA on educational outreach—turning complex topics and subject matter expert interviews into accessible, compelling stories. Has experience across short series and long-form documentaries, with a structured longform YouTube workflow and a minimalist, story-first approach to graphics and pacing.”
Senior K-12 Student Support & Special Education Professional specializing in attendance and autism support
“Basketball program leader with experience as Assistant Director of the Annual Alaska Basketball Development Program and as an assistant men’s basketball coach at Treasure Valley Community College. Strong in modern scouting infrastructure—transitioning film exchange to digital, managing video/film databases, coordinating opponent scouting, and supporting athlete development through film analysis and individualized training plans.”
“Frontend engineer who led a React + TypeScript scientific-results wiki end-to-end, coordinating multiple developers and maintaining quality through continuous reviews and user testing. Has experience optimizing web performance when using Three.js/Blender 3D assets and managing releases with non-breaking merges and rollbacks. Also delivered a user storage feature with QA, staged iteration, and client-driven prioritization.”
Mid-level Composer & Music Editor specializing in film and video game scoring
“Music editor focused on longform and YouTube content, using Pro Tools for library/finished tracks and Cubase for original composition when needed. Demonstrates narrative-aware temp scoring (including comedic timing within action) and a dialogue-first mixing workflow with EQ and automation, plus strong organization for high-volume, multi-project delivery.”
Senior Unity Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Executive CIO specializing in enterprise IT transformation and cloud modernization
“Experienced technology executive and consultant who has founded multiple companies and currently runs an IT consulting business providing fractional CIO/CTO services. Brings hands-on experience with VC-backed firms, startups, and rebuilding IT functions for acquired businesses, with a strong emphasis on ethical leadership and helping non-technical companies understand and leverage technology.”
Entry-level NLP and machine learning student specializing in computational linguistics
“Early-career candidate with academic data science and machine learning project experience, including a YouTube comment sentiment analysis project comparing LSTM and GRU models. Demonstrates a collaborative working style, structured task planning, and careful review of final deliverables in team-based project settings.”