Vetted Collaboration Professionals

Pre-screened and vetted.

Phat Dang - Junior Software Engineer specializing in full-stack, DevOps, and GenAI in Toledo, OH

Phat Dang

Screened ReferencesStrong rec.

Junior Software Engineer specializing in full-stack, DevOps, and GenAI

Toledo, OH2y exp
Cenovus EnergyUniversity of Toledo

Robotics software engineer with hands-on hardware integration who built an AI-enabled smart dog door using a Raspberry Pi, camera-based recognition (DeepFace adapted for dogs), and stepper motor control (TB6600/NEMA 17). Experienced in ROS/ROS 2 across perception-to-controls, rigorous bag-driven debugging of SLAM/navigation issues, and deploying robot software with simulation-in-the-loop testing plus Docker/Kubernetes CI/CD.

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Amanda Galvez - Mid-level Graphic Designer specializing in branding, print, and social media in Williams, Arizona

Amanda Galvez

Screened ReferencesStrong rec.

Mid-level Graphic Designer specializing in branding, print, and social media

Williams, Arizona6y exp
Historic Brewing CompanyNorthern Arizona University

Marketing/brand designer and media asset manager with deep beverage/craft beer experience, including leading a D9 Brewing brand refresh and producing conversion-driven creative at scale at Bevana Partners. Managed corporate + 18 partner brands/10 affiliates, maintained 73+ regulated product labels, and built Figma systems/templates enabling bulk edits across 200+ label variants and multi-format social video exports.

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NICOLAS ROCHA - Senior Technical Artist specializing in Unity game animation pipelines in São Paulo, Brazil

NICOLAS ROCHA

Screened ReferencesStrong rec.

Senior Technical Artist specializing in Unity game animation pipelines

São Paulo, Brazil7y exp
Tapps GamesMELIES | Escola de Cinema 3D e Animação

Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.

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Juan Lagisquet - Senior Game Designer/Unity Developer specializing in gameplay and level design

Juan Lagisquet

Screened ReferencesModerate rec.

Senior Game Designer/Unity Developer specializing in gameplay and level design

11y exp
Pomelo GamesORT University

Senior game designer with shipped experience on Outlanders, focused on systems/economy balance, player motivation loops, and clear cross-discipline implementation. Built rapid UE5 prototypes (48-hour cycle) and iterated based on feedback—especially leveraging audio to guide players in an atmospheric horror concept. Has led design decisions under mobile performance constraints, aligning engineering/art/direction to ship a sandbox mode with acceptable entity/map limits.

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DC

Daniel Carlisle

Screened ReferencesModerate rec.

Director-level AI Product Manager specializing in technical product systems

Jacksonville, FL16y exp
MelodyArkLouisiana State University Shreveport

Product builder with an operations leadership background who created PMTutorPlus, an AI-enabled project management education platform centered on guided learning rather than answer-giving automation. Stands out for thoughtful human-centered AI judgment, strong workflow/UX structuring for complex products, and a player-coach style that combines product strategy, systems thinking, and execution.

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Ronald Forte - Entry-Level Software Engineer specializing in AI APIs and RAG systems

Ronald Forte

Screened ReferencesModerate rec.

Entry-Level Software Engineer specializing in AI APIs and RAG systems

0y exp
RevatureHunter College (CUNY)

Junior/entry-level AI/LLM engineer who built a production-oriented RAG onboarding and knowledge assistant that ingests GitHub repos and internal sources (e.g., Confluence/Jira) using ChromaDB, with reliability features like retrieval fallbacks, retries, caching, and monitoring. Currently implementing a LangGraph-based multi-agent workflow with intent routing and Pydantic/Magentic-validated structured outputs, plus CI/CD offline evals and online metrics (Grafana/Prometheus) to improve predictability and reliability.

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AC

Alan Carpinteyro

Screened ReferencesStrong rec.

Senior Game Programmer specializing in VR and multiplayer systems

CDMX, México5y exp
FreelanceSAE Institute Mexico

Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.

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LG

Likhith Gadde

Screened ReferencesModerate rec.

Junior Hardware Engineer specializing in embedded systems and mechatronics

Hyderabad, India3y exp
GlarenergyMahindra University

Industrial IoT engineer with nearly 3 years of experience building and redesigning deployed factory devices across hardware and firmware. He turned a student-built prototype into a robust industrial motor monitoring product, optimized real-time packet throughput to 0.3 seconds, and later created a lower-cost cold-storage monitoring device that expanded into new customer segments like movie theaters.

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AM

Mid-level Motion Designer and 2D Animator specializing in visual storytelling

10y exp
Carambola EstúdioFederal University of the State of Rio de Janeiro

Brazil-based lead designer/animator specializing in high-polish marketing creative and scalable motion systems. Led localized multi-channel campaign assets for TIDAL Brazil and built template/rig frameworks to deliver a full season of children’s animation, with a template-driven workflow for rapid short-form social video production in After Effects/Premiere/DaVinci.

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PK

Paul Korson

Screened

Director-level Operations & Strategy Leader in Education and EdTech

Remote12y exp
AcadeumSpring Arbor University

Entrepreneur with education administration experience now forming an AI-in-education startup concept focused on augmenting instruction with better AI tools. Previously opened and scaled a coffee roasting franchise in Asia into cafes and exited after strengthening the business financially, demonstrating international regulatory navigation and government relationship-building.

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BR

Benjamin Ross

Screened

Senior Backend/Cloud Developer specializing in AWS serverless and legacy modernization

Tempe, Arizona12y exp
AcholyteMonmouth University

AWS-focused backend/data engineer with hands-on production experience building serverless APIs (Lambda/API Gateway) secured with Cognito/JWT, deploying via Terraform + CI/CD, and managing secrets with Secrets Manager/Parameter Store. Also built AWS Glue ETL from S3 to RDS with schema evolution and data-quality controls, modernized a monolith into microservices using parallel testing, and delivered major SQL performance gains (minutes to seconds) while owning incident response for batch pipelines.

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ZA

Zainul Abidin

Screened

Senior Unity Game Developer specializing in multiplayer, mobile, and blockchain/NFT games

9y exp
GameoverdreamsDr. A.P.J. Abdul Kalam Technical University

Unity gameplay programmer with practical performance optimization experience (object pooling for shooting mechanics) and extensive Photon-based multiplayer work across diverse genres including shooters, sports, and board games (e.g., ludo, chess, air hockey, snakes and ladders). Uses AI tools to accelerate development, including generating and implementing multiple effects programmatically in a single day under deadline pressure.

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MF

marina flores

Screened

Mid-level Marketing Manager specializing in digital advertising, PR, and content strategy

8y exp
CeragemCal State Channel Islands

Lifecycle/digital marketer with experience leading a new product launch using multi-touch email drip campaigns and digital ads to drive both website engagement and in-store foot traffic, reporting improved ROI. Uses past-buyer and survey-driven segmentation plus A/B testing (creative/copy) and web engagement metrics to optimize performance, and has supported cross-functional event marketing with merchandising and sales enablement materials.

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YP

Yash Pokharna

Screened

Intern Software Engineer specializing in backend systems, cloud, and AI agents

Santa Clara, CA1y exp
Miller Center for Global ImpactSanta Clara University

Built and productionized an LLM-based appointment management agent, implementing RAG with Redis and LangGraph plus multi-agent intent handling and rule-based conflict guardrails to prevent double-booking under high load. Experienced in real-time diagnosis of agentic workflow failures using logs/traces and state inspection, and in driving adoption via interactive developer demos and sales-aligned custom customer scenarios.

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RC

Mid-level QA Engineer specializing in test automation and CI/CD quality validation

USA5y exp
Phalgun TechSol LLCUniversity of Arkansas

QA Automation Engineer with hands-on ownership of an end-to-end Selenium-Java/TestNG suite for an e-commerce platform, integrated into Jenkins with PR smoke and nightly regression gating. Notably caught and validated (via SQL/API checks) a critical defect where checkout reported success but orders were not persisted, preventing customer-impacting production issues; also has Cypress experience stabilizing flaky UI tests using robust selector and wait strategies.

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Joseph Goode - Senior Basketball Coach and Sports Performance Trainer specializing in athlete development in Lincoln, CA

Joseph Goode

Screened

Senior Basketball Coach and Sports Performance Trainer specializing in athlete development

Lincoln, CA19y exp
Lincoln High SchoolCalifornia State University, Sacramento

JV and freshman boys coach at Lincoln High School and AAU coach with 17+ years as an athlete trainer who has sold training packages. Demonstrated real recruiting impact by introducing a talented player to college coaches at a tournament, leading to an offer, and is comfortable scouting via film/social media and creating on-camera content (AI, YouTube, highlight videos).

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Muntazir Mehdi - Junior Digital Marketing Coordinator specializing in Google Ads and conversion tracking in Skardu, Pakistan

Junior Digital Marketing Coordinator specializing in Google Ads and conversion tracking

Skardu, Pakistan3y exp
UpworkUniversity of Baltistan

Digital/performance marketer with 3+ years of experience running paid social and search, including managing a $50K/month budget across Meta and Google Ads for lead gen and sales. Emphasizes full-funnel channel allocation (TikTok/Meta for discovery, Google for intent), structured testing using CPA/CTR/CVR/ROAS, and pragmatic optimization tactics like creative refreshes and audience expansion to counter fatigue and saturation.

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prashank dubey - Senior Growth & Performance Marketing Manager specializing in digital advertising

Senior Growth & Performance Marketing Manager specializing in digital advertising

9y exp
BrightChampsModi Institute of Technology, Kota

Paid media specialist running multi-platform acquisition for e-commerce, allocating budgets across Meta/Google/TikTok/Snapchat and optimizing toward conversions and ROAS. Emphasizes structured creative experimentation (video engagement + LPCR) and audience segmentation/exclusions to reduce overlap, with a seasonality recovery example in jewelry (post–Mother’s Day retargeting with offers to restore ROI).

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SB

Senior Front-End Developer specializing in React, TypeScript, and accessible web apps

London, Canada8y exp
Sagacity SoftwareFanshawe College

Senior frontend developer with end-to-end ownership of modernizing a legacy Laravel/PHP product into a Next.js 14 + React + TypeScript stack, using TurboRepo for incremental integration. Emphasizes quality and scale through unit testing, Datadog monitoring, and performance-focused UI work (dashboards with charts/usage analytics, minimizing re-renders).

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JK

Mid-level Unity Engineer specializing in mobile game systems

Huncoat, UK4y exp
Salto GamesUniversity of Central Lancashire

Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.

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MU

Michal Ulasik

Screened

Senior Unity Developer specializing in mobile games and AWS-backed live ops

Paphos, Cyprus18y exp
b.i.g berry interactive games ltd.State University of Applied Sciences in Elbląg

Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).

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Gian Signorelli - Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio in Palo Alto, CA

Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio

Palo Alto, CA11y exp
Inspyr SolutionsAcademy of Art University

Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.

PrototypingUnityInventory ManagementAudio Post-ProductionAudio ProductionSound Design+125
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Onyedikachi Anthony - Junior Unity XR Developer specializing in AR, VR, and mixed reality in Ilorin, Nigeria

Junior Unity XR Developer specializing in AR, VR, and mixed reality

Ilorin, Nigeria2y exp
Behind RealityUniversity of Nigeria

Unity developer with hands-on experience in VR gameplay, multiplayer basics with Photon PUN2, and multimodal AI integrations using Llama, Hugging Face, and ElevenLabs. Has built in-house and event-based VR/mobile experiences and appears especially interested in combining Unity with AI-driven interactive systems.

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CM

Senior Music Supervisor & Editor specializing in film, TV, and branded content

20y exp
Groomsy MusicMontana State University

Music editor working primarily in Pro Tools with experience on a feature film where they pivoted the soundtrack approach mid-post (from era-appropriate to character/energy-driven), shaping the opening sequence with a bold mix of styles while preserving dialogue clarity. Also edits for YouTube, using audience retention patterns and producer feedback to iterate quickly, delivering consistent mixes via reference tracks, loudness checks, and clean, pop-free edits.

Contract negotiationBudgetingMusic supervisionMusic editingMusic compositionMusic direction+45
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